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Forum >> General Discussion >> General Discussion >> Rubber Banding and You

 
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stanzhao1 Profile
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Rubber Banding and You 

The Stan Zhao Way


Ok, i hear a lot of people complain about rubber banding and how it can mess up peoples farms and runs etc. Especially when your paying 1k a run to go into UW just to have smites kick your ass from over 2 miles away.

i'll try to explain why rubber banding happens and what you can do to avoid it. So with that, lets crack on.

What Is Rubber Banding?

Rubber Banding is basically when you try and run from a group of foes and run through them, on your screen it seems like you are away from them, yet you still find yourself taking all kinds of melee damage, like picture (a)


This Picture is Picture (a)!



You can clearly see that I'm almost an aggro bubble away from any of the melee charr. Yet i am still taking a lot of damage from them. You'll find that you will panic and eventually die. A lot of the time you are farming you will need to see certain things in order for you to know what to do next. In this example, seeing the big rock splash of Meteor Shower will tell you that you need to run. Otherwise you cant cast your enchants and you will end up dead. Like in picture (b)


Guess what? This is picture (b)!


You should rubber band back to the spot the game thought you were in, like the above. But to be honest, i cant remember if that's 100% true. In fact, I'll go out on a limb and say that yes, in fact, you will always rubber band back to the spot your taking the damage in.


Why Does This Happen?!?!?!

There are 2 main reasons that i can think of:

1) Lag. When your Internet connection is having a bad day the game will slow down and you'll find yourself rubber banding all over the screen, like some sort of Guild Wars Houdini. This is usually the most common cause for rubber banding.

2) I have thought about the reasons why I seem to rubber band when there is no apparent lag and have come up with this theory. Your character can be seen in 2 different parts. Your skin, and your body.
Your skin is basically just the look of your character and the emotes of running and hitting things, casting emotes and dancing etc. Makes the game a hell of a lot more appealing then blocks fighting blocks.

Your body is the thing that actually takes the damage and deals the damage. It is basically that block under your skin that holds all your armor AI, the runes your wearing, and the stats for the weapon your holding.

When you run into a wall of enemies, in this case the charr, if they block your body, there is nothing you can do about it, but sometimes your skin will keep running. I like to think of it as a net of sorts. Imagine your body is bigger than your skin, x2 the size say. The net is your wall of enemies. The net allows your skin to pass through, but your body is left behind, stuck pushing against the net.

This means your body is taking all the hits and damage, while your skin is off a mile away wondering what all these numbers are above your head are. This shouldn't happen too often, but of course it always does every now and then.
Of course this is my theory only, it could be just a bunch of balls that i dreamt up after a few too many.

But then my good friend Inzzy said this to me

QUOTE

‘The reason why this stuff happens is nor from lag nor from "the skin going off" so to say. As all players know there are two parts to the game. One is the home client that you have sitting on your PC. The other one are the servers that are placed around the globe to ensure that as many as possible of the players cab get a good ping.  

Also all foes in the game have a "shield" around them (Just like NPC's), a place where a player cannot walk to, this is so that fight animations and such can be played the right way.  

When this (Let's just call it "lag" for now) happens there is a miss communication between the Home Client and the Server. The Home Client needs to calculate all the foes that are on the screen and where the foes "shields" are at all times, sometimes the client misses out of the calculation and allows the player to run past while in reality the play is stuck on the mobs.  

The Server however get the calculations right because a. It's more powerful then you average home computer and b. that is where the main game code is located at, the client may run parts of the code, but it is checked towards the code that is located on the servers at all time.’




What Can I Do To Prevent This?

The quick and most manageable solutions i have found to get back into your body is to carry a close range weapon. If you find yourself running away and your still taking hits, pull out a melee weapon, press x to face your foes, and click on one of them.

In order for your body to try and do melee damage, (preferably with an axe or sword), your skin has to swing that sword, but you cant swing a sword from a mile away and do damage... that would be crazy right?... Right!

So in order for your skin and body to work together to swing a sword and do the damage, the body and skin need to work together. So your skin 'should' zip straight back to your body making you whole again. This is a method i have been using for some time now, and has saved my ass from death a number of times.

It will not work with:

a wand
a staff
any type of bow.

All of the above do damage from a distance. Therefore not requiring you to be next to your target where your body should be.

This method is easily usable should you have the time. I doubt it can be used whilst raptor farming as you don't have a lot of time. But for all proffessions who run for money, or farm, this can be the difference between life and death.

Also predicting where your likely to rubber band. Think about where your going, and how the AI of the foes react to aggro. if there are 10 warriors, chances are your going to be blocked from all sides. Stopping this from happening, assuming you have the space, is to aggro then use the 'q' or 'e' key to side step. Doing this for a few seconds will hopefully get all your foes onto one side of your body, giving you plenty of room to run should you need to. Again, the thing to avoid is just mass body blocking by foes here.

Final Statement

This is of course just something that i have thought about and has worked for me. As always any feed back is welcome.

Just always carry an axe or sword ect, and try it out, let me know if it works or fails. Anyways, i hope this has helped anyone who has trouble with rubber banding, understand why it happens a little bit better, and how to overcome it.

Of course, as I already said, this all something that I have been thinking about in my head. What I want to know is what you think about rubber banding and what causes it, also what you do to prevent it, and what are your experiences of it.



***THIS POST HAS BEEN EDITED***
03/23/08 16:41 Login to rate this user's post!
Rogue Profile
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RE: Rubber Banding and You 

/stuck




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03/23/08 16:43 Login to rate this user's post!
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RE: Rubber Banding and You 

I have this a lot, nice theory about the body/skin. But with me its mostly lag and such







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03/23/08 16:44 Login to rate this user's post!
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RE: Rubber Banding and You 

Cred, the concept of Skin/Body is best i've read in a while about peoples ideas about the game :)



03/23/08 16:46 Login to rate this user's post!
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RE: Rubber Banding and You 

Happens to me alot during raptor runs, i just stop moving and tap 'q' or 'e' and it puts me back. :)



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RE: Rubber Banding and You 

+Cred, great ideas of the reason behind it, i think this should pinned, lol.



***THIS POST HAS BEEN EDITED***




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03/23/08 16:53 Login to rate this user's post!
stanzhao1 Profile
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RE: Rubber Banding and You 

bump you mothers!




03/23/08 19:10 Login to rate this user's post!
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RE: Rubber Banding and You 

i hath gifen jo kredit



No ur not, ur a ranger.
03/23/08 19:12 Login to rate this user's post!
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RE: Rubber Banding and You 

QUOTE
/stuck


exactly. when you realize you are rubber banding, type /stuck and it immediately puts you back where you belong.



03/23/08 19:39 Login to rate this user's post!
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RE: Rubber Banding and You 

I like the theory. It's not correct though.

Rubber-banding generally results from a disparity in information flows between your PC, the client and the Server.

A lot (most) of the game calculations, especially in regards to position and avatar-boundaries (your shields) are done client side in order to alleviate the server which, though more powerful than your average home-pc, has to deal with a few thousand of those pc's and generally is pretty busy to start with. This is why a lot of speed- and clipping- hacks work and are hard to deal with except by running local software designed to specifically detect that kind of thing.

Ideally, your client constantly updates the server on where you are, and it in turn tells your client what the NPC's and Mobs are doing about it. But, network and client-pc's being what they are, the network protocol used assumes an intelligent client and server (i.e. can deal with a second or so of no data) and a control flow of information is introduced. I.e. the server still does a rough calculation of its own on where you are.
So when you're rubber-banding, your upstream (client to server information flow) is lagging behind on server to client information. The server is the authority on what happens, so it's overruling your client's idea of where 'you' are and allowing 'you' to be hit. You always end up being rubber-banded to the location at which your client stopped updating in due order.

It's pretty much the same way FPS games (or any UDP stream using game) deal with differing network speeds, the Server has the final say on who got hit.

What can you do about rubber-banding?
Well, if it's your connection that's causing it you can do any number of things, that you probably already do when having lag issues:

- Kill any Instant Messengers (bleeding packet whores)
- Get DSL rather than ADSL, or another Internet Service with a decent upstream.
- Kill any P2P programs or other "always connected" clients.
- Kill your kid-sister's Instant Messenger.
- Buy a network card. One that isn't onBoard but is actually capable of independent processing.




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03/23/08 20:05 Login to rate this user's post!
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RE: Rubber Banding and You 

QUOTE
- Buy a network card. One that isn't onBoard but is actually capable of independent processing.


Hmmm, hadn't thought of that one. Going to have to try that. I got an old card I can use.





03/23/08 22:55 Login to rate this user's post!
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RE: Rubber Banding and You 

i like to just stop and hit healing sig and see if takes u back to where u start.



03/24/08 00:36 Login to rate this user's post!
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RE: Rubber Banding and You 

This happens to me all the time on some runs mostly through Griffons Mouth where you run through the narrow passage fill with ettins.There are a few other places as well on the Bridge run to Ice Tooth Cave from Yaks anyway I hard if you click on the map a few times it will go away.



03/25/08 02:09 Login to rate this user's post!
words can heal 110 Profile
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RE: Rubber Banding and You 

QUOTE
i  like to just stop  and hit  healing sig  and see if takes u back to where u start.


Hehe, smart

Great Guide, i like the skin body theme, despite what Lani said lol, will try your X then attack technique and see if it helps, Thanks, Words, +cred



03/25/08 06:49 Login to rate this user's post!
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RE: Rubber Banding and You 

Is it just me or has the rubberbanding always been with the game? I really don't rememb er being rubberbanded before the actual update which introduced the /stuck command.

Anyways offen when i run etc farm i keep the /stuck pinned to CTRL + V so i can quickly use it when i feel things are getting critical.



03/25/08 07:44 Login to rate this user's post!
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RE: Rubber Banding and You 

without doubt, rubber banding is one of the most annoying things in the game ~~

activating a skill is usually enough for me when i'm ruuberbanding tho





No ur not, ur a ranger.
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RE: Rubber Banding and You 

Rubber banding happens to me about once every 2-3 zones due to the ongoing lagg my computer has on guild wars. Anyway thanks for the tips everyone




04/03/08 07:58 Login to rate this user's post!
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RE: Rubber Banding and You 

When you're in HA or something and you have to run relics, just click on a teammate and press space sometimes, this has the same effect then attacking a close range foe



04/03/08 10:05 Login to rate this user's post!
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RE: Rubber Banding and You 

Hi stan great guide +cred
one little thing





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RE: Rubber Banding and You 

QUOTE
Hi stan great guide +cred 
one little thing 


But that makes everything look like crap!!




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RE: Rubber Banding and You 

QUOTE
Hi stan great guide +cred 
one little thing 


My doubts that it would actually matter much, if at all, it only reduces the strain on the Graphics card, no matter how low or high quality you put the game, the Processor and all associated Network Pings are unaffected by the 3D quality.



04/03/08 14:53 Login to rate this user's post!
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RE: Rubber Banding and You 

just rubberbanded in AB. -_-





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RE: Rubber Banding and You 

As Forumite said, reducing the quality wouldn't matter a lot against rubberbanding. Everything you set at the graphics section doesn't has anything to do with internet speed (it's not that everything you see is getting sent through your ADSL cable, it's just pulled from the 8GB large .DAT file in your GW folder). That would be my tiny little add.
Oh and lol at the off-topicness above this post xD

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04/03/08 16:42 Login to rate this user's post!
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RE: Rubber Banding and You 

its another possible cause imo was trying to add to the post rather than repeats whats been said.
I used to rubber band allot more than I do now on low graphics settings.
As is my mantra try it, then shout noob and point at me if you find it doesn't help.



04/03/08 17:06 Login to rate this user's post!
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RE: Rubber Banding and You 

QUOTE
its another possible cause imo was trying to add to the post rather than repeats whats been said. 
I used to rubber band allot more than I do now on low graphics settings. 
As is my mantra try it, then shout noob and point at me if you find it doesn't help.


Oh i wont shout noob, i know it *IS* possible, how? Simple, Thy grabs yé Olde Pentium 3 JunkYard.

On Single-Core computers Rubberbanding can be affected indeed by High Graphics, as they often cause a bottleneck on the system, however, on Dual cores or even higher this is little of a problem at all, unless you use Integrated Graphics really.



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RE: Rubber Banding and You 

QUOTE
QUOTE
its another possible cause imo was trying to add to the post rather than repeats whats been said. 
I used to rubber band allot more than I do now on low graphics settings. 
As is my mantra try it, then shout noob and point at me if you find it doesn't help.


Oh i wont shout noob, i know it *IS* possible, how? Simple, Thy grabs yé Olde Pentium 3 JunkYard.

On Single-Core computers Rubberbanding can be affected indeed by High Graphics, as they often cause a bottleneck on the system, however, on Dual cores or even higher this is little of a problem at all, unless you use Integrated Graphics really.


Mine is Dual Core but my graphics is intergrated, i haven't really had a problem with my graphics. I love it when i say i got CoD4 and im playing it on a Radeon x1600 Integrated and they say

"you suck u cant see good gfx"

Me: LMFAO wanna bet?

Anyways, Forumite, never said anything before but your a pretty smart guy when it comes to comps, even a little smarter then me at times, so i have learned a bit from you too. lol, gg.




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RE: Rubber Banding and You 

QUOTE
Anyways, Forumite, never said anything before but your a pretty smart guy when it comes to comps, even a little smarter then me at times, so i have learned a bit from you too. lol, gg.


Aww you know what you just did to me?

This:

:D





04/03/08 17:54 Login to rate this user's post!
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RE: Rubber Banding and You 

actually p4 1 gig ddr and old school agp will struggle if you have downloaded some scetchy plugins for winamp and run the two at the same time with team speak. yeah hyper threading sucks. and rubber banding can be cause by your comp struggling with high settings because I have had short freezing on other apps that are purely off-line.
I actually have an mp3 track where the music jitters like mad, because I was running too much stuff while recording it.
It's from along time ago in the days of cassette tapes before cars had mp3 players.



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RE: Rubber Banding and You 

Yeah rubber-banding is usually a bad connection between the client and the server. The client being the skin, and the body being the server. You, on the client end, will see yourself running about, but are still taking damage or w/e, while the server actually is recording you elsewhere dying a horrid death. While switching to a melee weapon and attacking the nearest enemy may work, what works for me, is stepping back towards where the mob of red dots are. Which is faster(for me anyway) than typing stuck.



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