GameAmp Fansite Network Gamer Shirts, GameAmp T-Shirts
Change Game Sites   
About GameAmp, Inc GameAmp Staff Register for a free account
GameAmp Login GameAmp Password
GameAmp Homepage
GameAmp Game MapsGameAmp Game ListLatest Video Game NewsVisit the Video Game ForumsGame Item AuctionsFind Gamer FriendsGame Screenshots
Video Games Subnav
GameAmp Information

GameAmp: MM condition team PvE

clear gif
Forum >> Main >> Profession Specifics >> MM condition team PvE

 
User Message
Hmadavari Profile
Hmadavari
View Profile of Hmadavari
Posts: 0
Joined: 01/05/2007
Credibility: 0 pts
MM condition team PvE 

So, for now only reason I returned to this place is that i got a bit tired of solo farming everywhere and decided to do some titles.

I generally like how Rcuperation+Life of my Rt combines with MMs so i made something crazy. So, originally i wanted a 4-man team, consists of:

1x N/? MM (Hero) Death magic 16 SR ~10 Rest - secondary?
[E] Flesh Golem/ Jagged Bones/ ???
Animate Stambling Horror
Animate Horror/ Vampiric Horror/ Bone Fiend
Death Nova
Blood of the Master
Signet of Lost Souls/ ?
Rotting Flesh / ?
Optional/ Secondary prof skill

Job: heavy condition inflict, tank with minions, dmg with minions. "???" means the biggest problem. "?" means might be optional.

1x Rt/? Healer (Me) Rest 15-16 Spawning ?? Other Atribute ??
Life (Must)
Recperation (Must)
so 6 skill slots free. Job: minion heal
Main problem. Originally intended to be secondary MM minion bomber with mass heal. But very difficult to coordinate skills.

1x E/R Burning Fire magic 11-16 Wilderness survival 7-10 Energy storage rest
[E] Greater Conflagnation
Pestilence
Mark of Rodgort
Serpents Quickness + Quikening Zephyr combo ???
Frozen Soil (in areas with resses)/ Glyph of lesser energy
Rodgorts invocation/ ?
Meteor Shower/ ?
Glowing Gaze

"???" << Very interesting idea, but needs to be tested
Job: Spirits + burning
Overall, if not the damage i saw from that mass burning, i would have taken something else.

1x ???/R or R/??? (Paragon?)
Skills:
[E] Lacerate
Toxicity
Fertile Season/ ?
Energizing Wind/ ???
Rest disrupting or ???
If paragon then "Go for The eyes", "Fall Back"?
Job: Spirits
First two skills, rest may be everything, preferrably something that can support minions. Or disruption + some damage for first corpses.

So list of the questions:
What should Rt (if not MM bomber) have in addition to spirits? 1-2 heals of course, what else? Attuned was Songkai, damage, more spirits? Edit: heals means mend body and soul, and something that involves spirit or item spell if using Attune Was Someone
And if MM bomber, how well maintainable would it be, and how many more corpses will i need?
What to do with serpent + Enrgizing wind + Quickening zephyr?
What elite for N/? MM and what second prof and optional skill?
Should i change something with conditions? At best, 7+2+3+4+2 is 18 health degen, so i lose 8.
Biggest problem i have not solved yet is last member the one with Lacerate.

I am with this build only 2 days, but it seems very good one to try and make it better. Well atleats this 4-man group can be as an avarage 8-person PuG


if i remember what else i wanted to say when i started to write this topic ill edit.



***THIS POST HAS BEEN EDITED***
04/16/08 06:47 Login to rate this user's post!
johny bravo Profile
johny bravo
View Profile of johny bravo
Posts: 21
Joined: 07/14/2006
Credibility: 0 pts
RE: MM condition team PvE 

Well I don't have the time to look at your whole build but one quick suggestion is this.

Instead of all those different minions simply take animate bone minions and Jagged bones. Eventually you will get 4 minions out of each exploited corpse (2 bone minions and 2 level 16 jagged horrors). This works great in HM where the enemies tend to tear through the minios. + the jagged horrors cause bleeding.

You can fill the remaining slots on the necro with a variety of skills such as:

Monk prot skills -PS, SoA, Aegis
RT skills- mend body mend soul (small heal + condition removal) Death pact for those quick rezzes.
Mesmer - IN heavy hex areas I love this one - hex eater signet + mantra of inions + leech signet.

Just some tips to make that MM a lot more helpful while still very productive.




The true test of any technology is its ability to obtain porn.
04/16/08 07:27 Login to rate this user's post!
Pluisje Profile
Pluisje
View Profile of Pluisje
Posts: 5
Joined: 11/28/2007
Credibility: 0 pts
RE: MM condition team PvE 

I like the triple-necro vanquish team which consists of a MM with Jagged Bones, a healing N/Rt and an SS. It works pretty good in my opinion.



Warior Princes Xena: Warrior lvl 20
Kamiko Princess: Elementalist lvl 20
Princes Adirill: Monk lvl 20
Il Little Ritu Il: Ritualist lvl 20
No Tears Please: Assassin lvl 20
Empress Keileena: Necromancer lvl 20

Studies show that 92% of teens listens to rap. If you are of the 8% that listens to real music then add this to your signature.
04/16/08 07:47 Login to rate this user's post!
Hexblood Profile
Hexblood
View Profile of Hexblood
Posts: 1
Joined: 01/05/2006
Credibility: 0 pts
RE: MM condition team PvE 

I was thinking of something similar the other day.

I was thinking about a 3-4 Necros though, maybe a 2/2 Necro/Rit team.

I was thinking of everyone packing Flesh Golem, 1 secondary minion (Fiend, Vamp, Shambling), and then each with Minions (as in the one that makes 2). The a mix of Explosive Growth, Spirit's Gift, and Death Nova. Maybe Boon of Creation.

Need to get it set up one of these days and do some playing around to see what works best.



04/16/08 14:42 Login to rate this user's post!
Hmadavari Profile
Hmadavari
View Profile of Hmadavari
Posts: 0
Joined: 01/05/2007
Credibility: 0 pts
RE: MM condition team PvE 

Even second MM is hard to maintain minions in most of areas. Corpses are the main problem.



Soon... Or never.
04/16/08 15:10 Login to rate this user's post!
Lord_of_Darkness Profile
Lord_of_Darkness
View Profile of Lord_of_Darkness
Posts: 28
Joined: 07/27/2007
Credibility: 0 pts
RE: MM condition team PvE 

I like order ofundeath with vamp horros and I think Ihad shambling horros on it,



04/16/08 15:45 Login to rate this user's post!
Hmadavari Profile
Hmadavari
View Profile of Hmadavari
Posts: 0
Joined: 01/05/2007
Credibility: 0 pts
RE: MM condition team PvE 

i tested this in NF from Dragonzur Bastion till Gate of Pain.
Works really well, though lacerate and toxicity are a bit too much, so i removed them. Degen from constant burning is more than enough.
So now im trying to replace 4th member with paragon: foes burning + alot of allies - should work
But still need to test energizing wind + quickening zephyre

+Forgot to tell
With that Greater Conflagnation up, Ward against harm is a very good spell to cast in place were minions are. (very helpful in places with few corpses and high damage)

EDIT: 3 rd hero: DM 16 SR 8 curses 10
Jagged Bones
Arcane Mimicry (for flesh golem)
Rotting flesh
Enfleebing Blood
Shadow of Fear
Signet of lost souls
Epidemic
Web of disruption/res signet

This hero has several uses:
1. shadow of fear + enfeebling blood = all minions live longer
2. rotting flesh + epidemic = more conditions on foes
3. Arcane Mimicry (Flesh golem) + Jagged bones = when usedf correctly, one more minion army can be build from just 1 corpse, though sometimes problems with long recharge of Jagged bones and heros tend to use it on other MM's minions.
So need to force hero to use it on his own Flesh golem. Best part is when Flesh golem with jagged bones dies, you get:
energy, jagged horro and exploitable corpse for one more Flesh golem.
All in all, really great if flesh golem survives atleast 60 seconds (recharge of arcane mimicry)



***THIS POST HAS BEEN EDITED***



Soon... Or never.
04/19/08 14:42 Login to rate this user's post!

clear gif
Don't Forget! - Rate users posts to reward or demerit their posts with Credibility!
GameAmp Footer