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Teh_Thinker
Posts: 15
Joined: 03/13/2008
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You know, one thing to CoH and CoV and more than likely on everyones' mind is building their costumes. The amount of time and effort that goes into making costumes and the idea behind them is simply amazing. I know it's a problem for me, cause to my knowledge I've never won a single CC or anything like that, I've gotten close a few times, but to no aval... So I was wanting to know what exactly makes a good costume or rather, what does everyone generally agree is a good costume for a toon? I've made a few and have some good ones in sig, just click the link.
Anyway, post your thoughts and ideas, and bring up good points, you know the general forums convos and I'll share my ideas and opinions as well, hoping to read lots of good concepts and learn a lot about costumes.
Kind of updated the first post, saw a few typos... ^^"
***THIS POST HAS BEEN EDITED***
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| 04/16/08 20:37 |
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thedarkarsenal
Posts: 118
Joined: 06/19/2007
Credibility: 0 pts
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Variety of color. Using more than the "Copy Current Colors" can result in some very good looking costumes, and more than often it is these costumes that win CC's. Everyone is entitled to make their own unique character, multicolored or otherwise, but when you put in the effort to make a costume look good, it's all worth it.
Guardian
CoH
Dark Arsenal- Level 50 Kat/Dark/DM Scrapper
Lunar Vigilante- Level 42 Emp/Eng Defender
Pyro Soul- Level 35 Fire/Fire Tanker
Adamant Arsenal- Level 31 DB/WP Scrapper
Justice Edge- Level 23 BS/Regen Scrapper
Umbral Arsenal- Level 20 Warshade
CoV
Netherworld Tech- Level 33 Necro/Dark Mastermind
Holy Armory- Level 30 NB/EA Stalker
An Introduction
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| 04/16/08 21:26 |
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Solarix
Posts: 33
Joined: 08/13/2006
Credibility: 0 pts
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just a few things i think about when creating the costume:
-character's attitude. if its a regal-type character, mostly muted/dark colors, maybe some white, and often some gold, and usually on a textured outfit (metal, leather with creases, etc). if its a novice superhero-type, usually brighter colors, and i almost alway use the plain tights texture for these, you know, classic spandex. or, if its a from-the-streets kind of character, maybe just a variate version of regular street clothes. instead of a T-shirt and jeans, maybe a T-shirt, jeans, and a trenchcoat.
-travel power: if you are a flight-themed character, maybe have wings or those little head wings, or just a more streamlined costume. with teleport, which one usually associates with darkness/stealth or sorcery, maybe go with a more subdued/darker color scheme (stealthy), or wizard-like (sorcery).
also, i'm not saying you should rip off other people's costumes, but look at other heroes for inspiration. i have seen some things that work well on other characters, be it a specific costume piece with another, or a color combination i hadn't thought of, or a pattern, etc. just keep looking at the different options, and it doesnt hurt to take a peek at the "random" button in the costume creator (some are completely ridiculous and awful, but others can be almost-right, and just need a bit of tweaking).
AND, it'll get easier with i12 and the enhanced costume creator thingies, with whole themes that you can do all at once, or just use as a springboard.
hope this helps!
My DeviantART
City of Heroes
Global Name: @Lethal Dose
Virtue
Lady Arya - lvl 50!! D3 defender(main)
Luna Moonlink - lvl 27 Peacebringer
Ethereal Phoenix - lvling Fire/Kin Controller
Aurelei - lvl 28 Warshade
Amazing Alice - lvl 21 Dark/WP Scrapper
SpecOps Wink - lvl 36 claws/regen scrapper
Imamu - lvl 24 sonic/ice blaster
Phoenix Android - lvling Psy/Fire Blaster
SpecOps Psion - lvling Psy/Mental Blaster
SpecOps Aether - lvling Dark/Energy Tanker
Arya Android - lvl 21 Robots/Dark Mastermind
and various others...
Freedom
La Psypathe - lvl 34 FF/Psy Defender
True Psight - lvl 28 illusions/empathy controller
Tru Element - lvling Ice/Thermal Controller
Plus, I play Guild Wars.
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| 04/16/08 21:40 |
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Warron Peace
Posts: 0
Joined: 06/06/2006
Credibility: 0 pts
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The thing I'm dreading about I12 is all the people who will just take a premade costume and put no creativity into. Alot of the theme costume pieces are really nite, but not always the entire set. I'm just afraid of all the lazy lowbies who'll just pick a set and go with it, instead of putting thought into their characters.
W.P.
my current project: Spine/Will farmer, Quillpower, on Virtue.
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| 04/16/08 22:17 |
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slfootball63
Posts: 95
Joined: 12/28/2005
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What I thought about when I created my 2nd costume for my old main was the things that interested me when I was child looking at heroes.
I thought about heroes that I liked and built upon that to something that I liked even more.
It doesn't matter if other people don't like it, its your character and your imagination being put into it.

City of Heroes
Super Turtle-
Level 50 Katana/Super Reflexes Scrapper
Johnny Freeze-
Level 28 Ice/Super Strength Tanker
Soul of Turtle-
Level 22 Peacebringer
City of Villains
Johnny 3 Tears-
Level 50 Thugs/Force Fields Mastermind
Tommy 6 Tears-
Level 12 Electric/Invul Brute
Johnny Arachnos
Level 15 Arachnos Soldier
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| 04/16/08 22:35 |
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Anachron
Posts: 7
Joined: 07/20/2005
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A part of the "editor" that often doesn't get used much is the "Scales"... changing the facial structure like chin nose and brow etc, or the body tweaking ie Arms Legs Shoulders etc.
Often times this will make the almost perfect costumes "perfect"... the preset skins look ok, but one of the faces looks like Val Kilmer, to really help a costume of any sort use the scales.
Just my 2 inf.
Hint 1: For many CCs the Biography of the AT is often as important as the costume itself so be creative in this venue as well as this won't always be announced by those running the CC.
Hint 2: Most CCs involve special powers armors and animations turned off so when designing your costumes keep this in mind, its good if the chosen powersets visuals enhance your costume but don't rely on this to win a CC.
To wit, designing your costume to work with your ATs powersets visual effects is always a plus.
***THIS POST HAS BEEN EDITED***
--CHAMPION - CoH-SG: CHAOS CONTROL - When Chaos happens we'll be right in the middle of it.
[Anachron] 50 - Mutation Tanker- Ice / Super / Ice
[The KRLL] 50 - Warshade (pronounced 'Krell' ) Nova / Dwarf
[Sub Meson] 50 - Science Troller'- Ill / Force / Psi
[Dr. Lao] 50 - Magic Troller' Mind / Storm (no Epic)
[Alphabeast] (Omegabeasts Brother) lvl` 30- Blaster Electric / Ice
[SHFT] lvl` 23- Peacebringer
 
FLCL
Fooly Cooly
--CHAMPION - CoV-SVG: ZODIAC - Trust no Villain, Fear no Hero!
[Dr. Ventoma Diego] 50 - Mastermind Bots / Dark (Patron Mako)
[Omegabeast] (Alphabeasts Brother) lvl` 34- Stalker Claws / Super Reflexes
[Statesman's Bane] (Arachnos Soldier) lvl` 40-
--VIRTUE - CoV-SVG: Roboczar Dynasty -Bettering mankind through Life, Science, & Technology.
[Experiment 201] (Arachnos Widow) lvl` 12-
---And so many other alts and servers you could just Plotz! Stats Updated 07-24-08
----------------------------------------------
Nothing Unreal Exists --Anon
Currently @ 36 Month Vet Badge6-12-08
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| 04/17/08 05:27 |
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Roboknee
Posts: 0
Joined: 01/21/2008
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| QUOTE | The thing I'm dreading about I12 is all the people who will just take a premade costume and put no creativity into. Alot of the theme costume pieces are really nite, but not always the entire set. I'm just afraid of all the lazy lowbies who'll just pick a set and go with it, instead of putting thought into their characters.
W.P. |
I've already seen that with the number of enforcer outfits since they were introduced. Granted, I've made my own since I thought the enforcer gloves looked sweet as a way to channel electrical blasts. But I opted to keep the enforcer mask and boots off since I wanted to keep with the style of the character's previous outfits.
And Anachron is right, the scales to change the facial features is a great tool. I was able to make a character that my friends said looked like Ralph Fiennes, who the character was based off of.
Virtue: Atomic Arrower (Lvl 50 Arch/Dev Blaster)
Foxy Roxy Brown (Lvl 50 DB/WP Brute)
Sakura Starburst (Lvl 24 Peacebringer)
Dr. Joseph Mallory (Lvl 28 Ice Storm Controller)
Arbitor Agony (Lvl 8 Wolf Spider)
Liberty: Omega Pulse (Lvl 42 Kin/Elec Defender)
Solarflare (Lvl 33 Fire/Thermal Corrupter)
Protector: Wyld Kat (Lvl 30 Claws/Regen Scrapper)
Everything Else: Too Many Alts
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| 04/17/08 07:59 |
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Thundarpants
Posts: 2
Joined: 12/18/2004
Credibility: 0 pts
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Sometimes it's not about how many costume pieces you have either. My original character had a very minimalist costume concept and I won 2 different CCs on two different servers with it:
Simple, has the demon tail to go with the horns. And this is an old picture. Once I got ahold of the facial proportion editor, I figured out how to distort his head and get an extra 6" to that spikey doo of his. Giving him the full blown Wayne Static look.
I personaly like a lot of the 50's style retro looks folks come up with. I came in second with my Raiden knock off outfit:
Sometimes creative and concept driven costumes win the CCs over the overly complicated ones. With all of the costume options, it is hard to not pick all kinds of stuff to clutter up your hero's look.
World of Warcraft
Don't hate Raza because she's beautiful......
Because she's not......
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| 04/17/08 08:09 |
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Teh_Thinker
Posts: 15
Joined: 03/13/2008
Credibility: 0 pts
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Hmmm, I agree with all of the opinions you guys have shared, and to be honest I knew all of that to begin with; I was just checkin to see if what I had in mind was what everyone else knew or thought help make a great toon. One or two more things about this is what do you peeps like as a costume, do you like a certain kind or do you spice it up with every toon you do make?
In my opinion, I prefer to make toons that have one thing but also give you the feeling of it's opposite. For example, a toon can be rugged, but also smooth flowing, he or she can be powerful, but show a soft side as well. The limit to making a great costume is almost limitless, it's finding what works is the real challage... Please share what you think on this.
This is a pic of my PB, the one I've been postin about on a few threads, I got my blaster to 50 finally and made this guy the same day, I've changed his outfit like few times now, and this is the lastest, post what you think and maybe give me a few pointers if you want.
Nova-Genesis
Just tried this one about 11:30 tonight, central time zone.
Nova-Genesis(test costume)
***THIS POST HAS BEEN EDITED***
The more you think about something, the worst you make it. Don't Think about it, just do it.
Freedom=
Heroes:
Unseen hero- lvl 39 ill/emp troller
Cinnamon-Frost- lvl 50 fire/ice blaster
Nova-Genesis- lvl 36 PB
Fire-Bites- lvl 50 fire/kin
Operative Insight- lvl 15 AR/dev blaster
Villains:
Dr. Robotnic.- lvl 23 Bots/bubble mm
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| 04/17/08 21:24 |
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Jorden_Yen
Posts: 13
Joined: 07/26/2005
Credibility: 0 pts
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| QUOTE | Hmmm, I agree with all of the opinions you guys have shared, and to be honest I knew all of that to begin with; I was just checkin to see if what I had in mind was what everyone else knew or thought help make a great toon. One or two more things about this is what do you peeps like as a costume, do you like a certain kind or do you spice it up with every toon you do make?
In my opinion, I prefer to make toons that have one thing but also give you the feeling of it's opposite. For example, a toon can be rugged, but also smooth flowing, he or she can be powerful, but show a soft side as well. The limit to making a great costume is almost limitless, it's finding what works is the real challage... Please share what you think on this.
This is a pic of my PB, the one I've been postin about on a few threads, I got my blaster to 50 finally and made this guy the same day, I've changed his outfit like few times now, and this is the lastest, post what you think and maybe give me a few pointers if you want.
Nova-Genesis
Just tried this one about 11:30 tonight, central time zone.
Nova-Genesis(test costume)
|
There are a bunch of things I really like about the first one though, in general, he seems a little "noisy" with a lot of different colors and patterns.
As for the second, I guess if I were judging a contest, my thoughts would be that your character lacks symmetry and finesse. I think there should be a theme to a character. Things like boots matching gloves either in color, style, or both. upper body has to make sense with lower body and if you have anything on your head, it has to fit the theme you're going for with your character.
Of course, it might be that the auras are blocking my ability to see if everything matches :P
In my character building and advanced costuming guide, I have a ton of sample outfits and explain how to create great characters that you'll love to play:
http://coh.jeremyduffy.com/character-customizing/toon-gen/
***THIS POST HAS BEEN EDITED***
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
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| 06/04/08 13:46 |
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LordXenophon
Posts: 4
Joined: 02/28/2005
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The two keys to making a good costume are simplicity and balance. Lots of colors is great, but not if every piece is a different color and all conflict.
The simpler the costume, the easier it is to achieve balance. A plain jumpsuit with a symbol in a complemetnary color is an easy costume to make. Add good boots, gloves and a belt to the jumpsuit, making sure these pieces match each other, and you have a costume nobody will think is bad. The only hard part will be the head, which can look like anything you want without conflicting with the simple jumpsuit, as long as you pick complimentary colors.
Balance can be harder to achieve, expecially if you start using complex or textured costume pieces, but it is actually far more important than simplicity. You can really pick almost any combination of pieces and still make the costume look good just by balancing the colors and the sliders. Making the boots and gloves both the same color usually works, even if you choose completely different types and patterns. Size also needs to be balanced. Huge gloves don't always look good with small feet, nor do big, complicated helmets look good with tiny shoulders.
The easiest way to self-judge a costume is to examine the balance. Do the colors match? Does the character look top-heavy? Do the details stand out or do they hide among non-contrasting colors? Does your hair go with those boots? Does your body shape fit the pieces you chose? If not, then you may need to tweak the colors, choose a different piece somewhere or adjust your body sliders.
Often, the body sliders are enough to balance out your look and turn a bad coustume into a great costume. Extra wide shoulders don't look right with a small head. Huge gloves look better on a larger body than on a smaller body. The Enforcer boots fit on long legs differently than they fit on short legs. Smaller or larger breasts may change how your chest detail fits with your belt or shoulders. Less physique may fix a belt that clips your gut. Short skirts look shorter against longer legs and look longer against shorter legs. In fact, nearly any costume piece can be made to look better or worse by changing the size of the body part it covers or the size of an adjacent body part.
        
          
          
Enter the Vault of the Forgotten Page
Visit Lord Xenophon's Card Shop
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| 06/04/08 15:30 |
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Solarix
Posts: 33
Joined: 08/13/2006
Credibility: 0 pts
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| QUOTE | The two keys to making a good costume are simplicity and balance. Lots of colors is great, but not if every piece is a different color and all conflict.
The simpler the costume, the easier it is to achieve balance. A plain jumpsuit with a symbol in a complemetnary color is an easy costume to make. Add good boots, gloves and a belt to the jumpsuit, making sure these pieces match each other, and you have a costume nobody will think is bad. The only hard part will be the head, which can look like anything you want without conflicting with the simple jumpsuit, as long as you pick complimentary colors.
Balance can be harder to achieve, expecially if you start using complex or textured costume pieces, but it is actually far more important than simplicity. You can really pick almost any combination of pieces and still make the costume look good just by balancing the colors and the sliders. Making the boots and gloves both the same color usually works, even if you choose completely different types and patterns. Size also needs to be balanced. Huge gloves don't always look good with small feet, nor do big, complicated helmets look good with tiny shoulders.
The easiest way to self-judge a costume is to examine the balance. Do the colors match? Does the character look top-heavy? Do the details stand out or do they hide among non-contrasting colors? Does your hair go with those boots? Does your body shape fit the pieces you chose? If not, then you may need to tweak the colors, choose a different piece somewhere or adjust your body sliders.
Often, the body sliders are enough to balance out your look and turn a bad coustume into a great costume. Extra wide shoulders don't look right with a small head. Huge gloves look better on a larger body than on a smaller body. The Enforcer boots fit on long legs differently than they fit on short legs. Smaller or larger breasts may change how your chest detail fits with your belt or shoulders. Less physique may fix a belt that clips your gut. Short skirts look shorter against longer legs and look longer against shorter legs. In fact, nearly any costume piece can be made to look better or worse by changing the size of the body part it covers or the size of an adjacent body part. |
well said. many people try to fit each cool costume piece they find onto one character, resulting in what looks like someone ate all of the options and barfed all over the character.
+cred :D
My DeviantART
City of Heroes
Global Name: @Lethal Dose
Virtue
Lady Arya - lvl 50!! D3 defender(main)
Luna Moonlink - lvl 27 Peacebringer
Ethereal Phoenix - lvling Fire/Kin Controller
Aurelei - lvl 28 Warshade
Amazing Alice - lvl 21 Dark/WP Scrapper
SpecOps Wink - lvl 36 claws/regen scrapper
Imamu - lvl 24 sonic/ice blaster
Phoenix Android - lvling Psy/Fire Blaster
SpecOps Psion - lvling Psy/Mental Blaster
SpecOps Aether - lvling Dark/Energy Tanker
Arya Android - lvl 21 Robots/Dark Mastermind
and various others...
Freedom
La Psypathe - lvl 34 FF/Psy Defender
True Psight - lvl 28 illusions/empathy controller
Tru Element - lvling Ice/Thermal Controller
Plus, I play Guild Wars.
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| 06/05/08 09:22 |
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Solarix
Posts: 33
Joined: 08/13/2006
Credibility: 0 pts
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oops double-post
***THIS POST HAS BEEN EDITED***
My DeviantART
City of Heroes
Global Name: @Lethal Dose
Virtue
Lady Arya - lvl 50!! D3 defender(main)
Luna Moonlink - lvl 27 Peacebringer
Ethereal Phoenix - lvling Fire/Kin Controller
Aurelei - lvl 28 Warshade
Amazing Alice - lvl 21 Dark/WP Scrapper
SpecOps Wink - lvl 36 claws/regen scrapper
Imamu - lvl 24 sonic/ice blaster
Phoenix Android - lvling Psy/Fire Blaster
SpecOps Psion - lvling Psy/Mental Blaster
SpecOps Aether - lvling Dark/Energy Tanker
Arya Android - lvl 21 Robots/Dark Mastermind
and various others...
Freedom
La Psypathe - lvl 34 FF/Psy Defender
True Psight - lvl 28 illusions/empathy controller
Tru Element - lvling Ice/Thermal Controller
Plus, I play Guild Wars.
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| 06/05/08 09:23 |
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Jorden_Yen
Posts: 13
Joined: 07/26/2005
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| QUOTE |
well said. many people try to fit each cool costume piece they find onto one character, resulting in what looks like someone ate all of the options and barfed all over the character.
+cred :D |
+cred to you for excellent use of the verb: barfed
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
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| 06/05/08 10:01 |
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Teh_Thinker
Posts: 15
Joined: 03/13/2008
Credibility: 0 pts
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Wow, I really thank you all for the great feed back, I took it all in and have come up with a really great concept, I'll load the newest and great costume I've made in a moments notice.
Ok, here he is as of now, with my best thoughts and color combos I've put together.
Nova-Genesis
***THIS POST HAS BEEN EDITED***
The more you think about something, the worst you make it. Don't Think about it, just do it.
Freedom=
Heroes:
Unseen hero- lvl 39 ill/emp troller
Cinnamon-Frost- lvl 50 fire/ice blaster
Nova-Genesis- lvl 36 PB
Fire-Bites- lvl 50 fire/kin
Operative Insight- lvl 15 AR/dev blaster
Villains:
Dr. Robotnic.- lvl 23 Bots/bubble mm
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| 06/17/08 19:38 |
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Phase_of_Echoes
GameAmp Staff
Posts: 0
Joined: 05/03/2005
Credibility: 0 pts
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Making Costumes for my toons is my personal AV.
I struggle trying to find the right look sometime. Even with a concept in mind before I start, once I get to the costume creation screen I am definitly going to spend at least an hour trying to decide.
It makes it tough on someone who has Altits like me...
*sigh*
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| 06/18/08 08:02 |
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Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
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I think the ultimate way to be good at making costumes, is to let go of any pressures. Who cares if someone doesn't like your costume?? If you just go all-out and make something that YOU want, noone will be able to top it.
Just a few of my creations.
Cr3
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
Damn, no box.
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
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| 06/19/08 15:59 |
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Veloce
Posts: 8
Joined: 07/01/2006
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I never go for color or fashion or symetry or whatever aesthetic concept when I create a toon.
always have a story for my characters; powers, name, origin and appearance are all part of that whole concept.
For example:
VELOCE : science scrapper concept: speedster
costume 1: classic ''spandex '' look for an acceleration suit with modern space-like helmet (from his accidental origin) colored blue and red blend (like the light of a star from ultraviolet to infrared as it speeds away in space).
costume 2: civilian look :blue jeans, red shirt, look thirtyish
(former astronaut and military officier)
costume 3: getting teleport (treated conceptuality as short burst of hyperspeed) destroyed his suit through friction heat. He made himself a new heavier,less sophisticated suit that gets burn by his hyperspeed bursts (metal cyberpunk armor with dense black smoke aura)
costume 4: fighting Rikti for Armitage earned the help of the scientist from the future to build a new advanced suit of salvaged rikti armor alloy (metal with full helmet red hot from friction but only very slightly fuming)
SHARKAA : mutant brute concept: monstrous man-shark
costume: only one; the creature couldn't care less about clothing and fashion and revel in his terrifying looks: only a swimming slip, the same grey-green color as the scales covering his whole sleek gigantic, wet-glistening body (fishnet over tight sleek); soiled bandages on finned arms and legs with rusted chains still hanging below his mishapen huge-jawed head (elongated metal alien skull).
LA MYGALE : When I made one of the new VEAT, no way I was going to look like all the other arachnos crab soldiers running around different only in size and color: I made mine the result of Black Scorpion experimenting with the Arachnoid process and his own technology: a half-naked giant mutated female with bionic limbs sprouting from her own back, shredding clothing and atmor in the process.
You will recognize my toon even right in the middle of their whole nameless army of the faceless clones!
***THIS POST HAS BEEN EDITED***
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| 06/19/08 17:53 |
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Splitbarb
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Woah, Cr3, you have some really cool screenies and costumes :)
Toons on Freedom:
Splitbarb--50 Scrapper
Steamroller--50 Brute
Dezmo--36 Defender
Doctor Umbrage--32 Blaster
Electronium--28 Blaster
Soulgiver--21 Scrapper
Neolix--20 Warshade
Azalon--20 Arachnos Widow
And a couple lowbies
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| 06/19/08 17:57 |
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Nasazi Peace
Posts: 1
Joined: 02/18/2007
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@Teh_Thinker. I like your new costume creation. its shinny =D
I dont know what makes a good costume. I have never won and have only been a finalist once out of many many CCs i have joined. But it seems evryone so far has an idea. Yall should help me on gaia with my avi there...she fugly right now XD
As for my main toons costumes i would show you but i dont have any pics of her on this come. They are all on my hunnirs comp.
Gaia online....love my avatar? come play with me =D
above is Warron peace...really thats how he is =D
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| 06/19/08 22:15 |
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Teh_Thinker
Posts: 15
Joined: 03/13/2008
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But of course you can't forget to have fun and make the costumes for yourself, that what this game is and would be about if it wasn't for the great battle system... and I never really get into the concept idea, but I've been workin on a blaster named Operative Insight, and I'm going to make a great back story and concept for him, as a "trial run" of the concept concept that I know I need to work on.
The more you think about something, the worst you make it. Don't Think about it, just do it.
Freedom=
Heroes:
Unseen hero- lvl 39 ill/emp troller
Cinnamon-Frost- lvl 50 fire/ice blaster
Nova-Genesis- lvl 36 PB
Fire-Bites- lvl 50 fire/kin
Operative Insight- lvl 15 AR/dev blaster
Villains:
Dr. Robotnic.- lvl 23 Bots/bubble mm
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| 06/19/08 22:17 |
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Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
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| QUOTE | | Woah, Cr3, you have some really cool screenies and costumes :) |
hehe, ty. =] Been playing ever since beta for City of Heroes, and I would say about half the time on the costume creator.
I haven't been in a CC for a while, but I won 90% of the ones I was in. Just stay true to what YOU want your costume to be. Don't think about what other people will think about it. That's my worst enemy. But when I really do just do what I wanna do, my costumes come out greattt. =D
Cr3
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
Damn, no box.
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
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| 06/19/08 23:02 |
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Jorden_Yen
Posts: 13
Joined: 07/26/2005
Credibility: 0 pts
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| QUOTE | | But of course you can't forget to have fun and make the costumes for yourself, that what this game is and would be about if it wasn't for the great battle system... and I never really get into the concept idea, but I've been workin on a blaster named Operative Insight, and I'm going to make a great back story and concept for him, as a "trial run" of the concept concept that I know I need to work on. |
I had a friend in-game last night for the very first time and I told him the same thing I tell everyone. Spend as much time as you can on the concept, the story, the powers, and the costume for your character as possible, and not only will you not have "altitis" with him/her, you will enjoy playing them more as well.
I explain all this in my Awesome Character Generation Guide of Ultimate Goodness, but for brevity, don't forget to change your hud colors to match your character. Every single toon I make, I alter the hud to match so that when I play them, it FEELS different.
Alter their text colors and binds. Customize what they say and what it looks like. Not only does this make the game more fun in general, but each character will have a completely different flavor and play style.
I have bind samples in my guide so check it out.
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
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| 06/20/08 05:38 |
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BishopDon
GameAmp Staff
Posts: 10
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| QUOTE | | I had a friend in-game last night for the very first time and I told him the same thing I tell everyone. Spend as much time as you can on the concept, the story, the powers, and the costume for your character as possible, and not only will you not have "altitis" with him/her, you will enjoy playing them more as well. |
This is my philosophy as well Jorden!
I always try to start any new toon with a concept. Like now, on the Red side, I've remade a concept toon to better enhance the overall concept: Deity of Lightning. He was a ele/ele Brute....he is now a Mace/ele Brute. Concept is, he's the older brother of Thor (long forgotten) and he used to have the title of Thunder God, until Thor was born...
The costume is now more of a battle type armour as that was his job, to defend the realm at all costs.
As you can see, once you get the theme you want, the power selection will fall into place and the costume will start to create itself as you have a picture of what they should look like already....it's just a matter of going through all the options, mixing and matching, scaling things slightly and BAM, you have the perfect costume to fit the overall theme you were shooting for.
And as Jorden stated, you'll find that toon getting a lot of playing time because of the thought you put into him and you want to see the theme live!
***THIS POST HAS BEEN EDITED***
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| 06/20/08 09:11 |
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Teh_Thinker
Posts: 15
Joined: 03/13/2008
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One more thing that really fits into how well you do is, the amount in which you can get into the mood to making your new toon or the concept for him/her. In other words, I'm referring to if you can sink right into the zone you need to be in to bring out the full potential of your creativity, and the amount of fun you can have building your toon.
Don't anyone believe that creating the toon ends at the start either, you have to continue the toons storyline and costume changes to make him seem alot more realistic in the fashion of famous or good toons that not only you, but the peeps around you can relate to and like. This will also help you from facing the dreaded loss of interest of the toon thing some people go through when their toon hits the slow points in their lvling career. But that's just my take on it, I've hit it with a few toons and scrapped it after about 22 lvls or so. I've doen it with my stalker a lot, I just couldn't find a concept and powerset I liked to use all too often. Something to wrok on I guess.
The more you think about something, the worst you make it. Don't Think about it, just do it.
Freedom=
Heroes:
Unseen hero- lvl 39 ill/emp troller
Cinnamon-Frost- lvl 50 fire/ice blaster
Nova-Genesis- lvl 36 PB
Fire-Bites- lvl 50 fire/kin
Operative Insight- lvl 15 AR/dev blaster
Villains:
Dr. Robotnic.- lvl 23 Bots/bubble mm
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| 06/20/08 18:26 |
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Teh_Thinker
Posts: 15
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Got kind of bored with hero side, and I don't want to play villain side for the fact that it isn't as fun as hero side... Not to mention I'm stuck for a new concept to try for my heroes. Any help?
The more you think about something, the worst you make it. Don't Think about it, just do it.
Freedom=
Heroes:
Unseen hero- lvl 39 ill/emp troller
Cinnamon-Frost- lvl 50 fire/ice blaster
Nova-Genesis- lvl 36 PB
Fire-Bites- lvl 50 fire/kin
Operative Insight- lvl 15 AR/dev blaster
Villains:
Dr. Robotnic.- lvl 23 Bots/bubble mm
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| 06/23/08 21:18 |
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Jorden_Yen
Posts: 13
Joined: 07/26/2005
Credibility: 0 pts
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| QUOTE | | Got kind of bored with hero side, and I don't want to play villain side for the fact that it isn't as fun as hero side... Not to mention I'm stuck for a new concept to try for my heroes. Any help? |
Villain side is a lot of fun, but you have to give it time. Having the tall almost "cookie cut" looked Arachnos buildings everywhere appears dull at first, but that's only until you explore a little and try things out. Red side has the advantage of having been designed AFTER 6 issues of the other and it's, therefore, better built over-all.
The other problem is the AT's you're playing. I played a Bots/bubbler to level 14 and got so bored I eventually deleted him. If you're going to play a MM, try a different combination. Zombie/Dark (my level 50) has a lot of potential and so does Ninjas/traps. Right now I'm playing bots/storm because bots are ranged and storm keeps people at range (it's a good combo no so much thematically as playability-wise).
Also try out corruptors and dominators. Corruptors are like super defenders/blasters. Imagine having a fire blaster with their own healing powers! So now I'm kicking butt AND surviving at the same time. Plus corruptors have a chance to critical (called scourge) when the enemy is below 50% health. Thing of how awesome that is for bosses, monsters, and AVs.
Dominators are just like controllers except that their secondary powersets are all blaster primary sets. That means you can lock them down and take them out too (unlike controllers that have DPS problems).
Give it some more time. There's a whole second side to the City to explore.
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
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| 06/24/08 05:47 |
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LordXenophon
Posts: 4
Joined: 02/28/2005
Credibility: 0 pts
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| QUOTE | | Don't anyone believe that creating the toon ends at the start either, you have to continue the toons storyline and costume changes to make him seem alot more realistic in the fashion of famous or good toons that not only you, but the peeps around you can relate to and like. This will also help you from facing the dreaded loss of interest of the toon thing some people go through when their toon hits the slow points in their lvling career. |
Example:
The first costume has changed very little since Neutron Burst became a hero. Her original costume was home made, so I made a costume that looked home made, by applying hero-style markings to the Buckled Leather costume pieces. I have since tweaked the look a little bit to fix a few things that didn't quite line up. She also originally had a different face, which was removed from the game, so her glowing eyes became green glasses.
The second costume was aquired later, after she had made a name for herself and ammassed enough influence to obtain a professionally made costume. It looks exactly the same from a distance, but it looks a lot snappier up close. The only major difference, however, is that I changed the Buckled Leather pieces for the Stealth pieces and used the Stealth pattern for the green stripes.
Now that she has earned her cape and also become the leader of the Trident of Power, she needed a formal costume with a cape. The third costume was intended to look as formally impressive as possible, while still allowing the public to recognize her from a distance. I had in mind a comic book cover on which this costume would appear for the first time, and tried to use the Justice costume pieces in such a way that a reader of that comic book would instantly recognize it and know that his favorite hero had a new costume, without his having to read the title.
In play, she wears the third costume piece on occasions when a formal outfit would be appropriate, such as for SG recruiting, meeting with Manticore or socializing in Pocket D. The second costume is her regular duty uniform, which the public usually sees. The first costume comes out at times when she doesn't want to get the others dirty, such as when she is wading through Perez Park or the sewers.
When she gets to level 30 (and she's getting close), her next costume will look like the second costume, but she will look a lot angrier - her "coming back with big inspirations and a temp buff" costume.
5th costume at level 40? Probably same as the second costume, but looking like she got mad in her first costume.
***THIS POST HAS BEEN EDITED***
        
          
          
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| 06/24/08 16:08 |
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Commander Scar
Posts: 1
Joined: 07/03/2006
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i make outfits not for CC's < cause i find them totally bias, if your not a chick in a swim sui tchances are your not going to win. I make toons cause i am in the process of making a comic. i use CoH as a referance. I make my desing here and then have my friend add it to the comic. THe only thing i can say to you is this. Do what you want. If you like shiny and bright toons make one. IF your like a more old school classic hero look make that, but dont make a outfit to impress others in contests. In the end i find that at lest i play the game to please myself and not others. I hope this is really helpfull and later today i will post some of my pics also to give you so more ideas to go by.
-Commander Scar
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| 06/25/08 13:19 |
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Victor Slade
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