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GameAmp: Update, April 17th 2008

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HackingHippie89 Profile
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Update, April 17th 2008 

Guild vs. Guild

* Warrior's Isle: Adjusted the location of NPCs in red base.
* Druid's Isle: Removed two archers from both bases.
* Burning Isle: Remove two archers from both bases.

Skill Updates
Assassin

* Assassin's Remedy: increased Energy cost to 10.

Mesmer

* Hex Breaker: changed skill type back to stance.
* Fragility: decreased Energy cost to 5.
* Fevered Dreams: decreased recharge to 8 seconds.
* Chaos Storm: decreased Energy cost to 5.
* Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
* Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.

Necromancer

* Dark Pact: increased damage to 10..70.

Elementalist

* Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds.
* Ward Against Melee: decreased duration to 1..18 seconds; no longer affects Guild Battle NPCs.
* Lightning Orb: this skill no longer applies Cracked Armor.
* Glyph of Concentration: decreased number of spells affected to 1.
* Shockwave: increased casting time to 1 second.
* Ward Against Harm: no longer affects Guild Battle NPCs.
* Ward Against Elements: no longer affects Guild Battle NPCs.

Monk

* Aegis: increased Energy cost to 15.

Warrior

* Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.

Ritualist

* Flesh of My Flesh: increased recharge to 10 seconds.
* Death Pact Signet: increased activation time to 4 seconds.
* Ancestors' Rage: increased casting time to 1 second.
* Splinter Weapon: increased recharge to 8 seconds.
* Recuperation: no longer affects Guild Battle NPCs.
* Life: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Pure Was Li Ming: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Shelter: no longer affects Guild Battle NPCs.

Dervish

* Mystic Sweep: increased activation time to 1 second.
* Eremite's Attack: increased activation time to 1 second.

Paragon

* Song of Restoration: increased recharge to 30 seconds.
* Ballad of Restoration: increased recharge to 30 seconds.
* Harrier's Toss: increased activation time to 1 second



edit:edit's gone...sorry kanna :-p



***THIS POST HAS BEEN EDITED***
04/17/08 19:23 Login to rate this user's post!
Guard of Tyria Profile
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RE: Update, April 17th 2008 

QUOTE
Guild vs. Guild

   
[edit] Skill Updates
[edit] Assassin

    * Assassin's Remedy: increased Energy cost to 10.  meh

[edit] Mesmer

    * Hex Breaker: changed skill type back to stance. meh
    * Fragility: decreased Energy cost to 5. might see some frag spikes now, maybe
    * Fevered Dreams: decreased recharge to 8 seconds. can't even remember what this does, but I know it was unusable before, I'll check tomorrow
    * Chaos Storm: decreased Energy cost to 5. useable now :)
    * Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9. yay for mesmers, FO from everyone else :P
    * Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9. as above

[edit] Necromancer

    * Dark Pact: increased damage to 10..70. well, it was a bit crap before

[edit] Elementalist

    * Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds. WTF, tell me you're joking...as if it wasn't good enough already
    * Ward Against Melee: decreased duration to 1..18 seconds; no longer affects Guild Battle NPCs. lame
    * Lightning Orb: this skill no longer applies Cracked Armor. it was a bit imba to be fair, and made Shell Shock obsolete
    * Glyph of Concentration: decreased number of spells affected to 1. was fun while it lasted :P
    * Shockwave: increased casting time to 1 second. meh
    * Ward Against Harm: no longer affects Guild Battle NPCs. see melee
    * Ward Against Elements: no longer affects Guild Battle NPCs. did anyone ever bring this anyway?

[edit] Monk

    * Aegis: increased Energy cost to 15. YAY! FO from all non-melee :P

[edit] Warrior

    * Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20. meh

[edit] Ritualist

    * Flesh of My Flesh: increased recharge to 10 seconds. =(
    * Death Pact Signet: increased activation time to 4 seconds. =(
    * Ancestors' Rage: increased casting time to 1 second. FINALLY
    * Splinter Weapon: increased recharge to 8 seconds. FINALLY
    * Recuperation: no longer affects Guild Battle NPCs.
    * Life: no longer affects Guild Battle NPCs.
    * Displacement: no longer affects Guild Battle NPCs.
    * Pure Was Li Ming: no longer affects Guild Battle NPCs.
    * Displacement: no longer affects Guild Battle NPCs.
    * Shelter: no longer affects Guild Battle NPCs. 
lame to all the spirit changes
[edit] Dervish

    * Mystic Sweep: increased activation time to 1 second. =(
    * Eremite's Attack: increased activation time to 1 second. =(

[edit] Paragon

    * Song of Restoration: increased recharge to 30 seconds. lol, do they really want this to be unusable?
    * Ballad of Restoration: increased recharge to 30 seconds.as above
    * Harrier's Toss: increased activation time to 1 second =(






04/17/08 19:30 Login to rate this user's post!
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RE: Update, April 17th 2008 

You could have atleast took the Edits out. >.> Thanks for posting atleast.





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04/17/08 19:37 Login to rate this user's post!
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RE: Update, April 17th 2008 

Mesmers,

Hex breaker...can still be used effectively on b surge bars, cant think of any builds off the top of my head that abused this to warrant the change

Energy Surge/Burn...takes away a slight bit of dmg, but for more energy denial...enough to make hardcore pve'ers cry but im very happy with this

Elementalist
B-surge...not quite sure what to make of this...much more spammable but less blind, 20% rune/shield mod will make blind pretty ineffective and on less experienced b surgers it will make them cry with diversions

Wards...i may be a complete idiot, but since i never play ele i wasnt aware that this affected the npc's

L-orb...shame, not quite as imba as it was now, people may have to start bringing shell shock/orb if they want cracked armor in the build that badly now

Shockwave...slows down the e/a aftershock spikes that most guilds run poorly in gvg anyway

Monk

Aegis....will almost ALWAYS have to be glyph'd now(if it wasnt enough already)

Warrior

Disarm...backlining is a bit inefective now

Rit

Flesh of my Flesh...recharge is still managable, never really found myself fleshing one after another unless my monks could heal me back up fast enough

Death Pact Signet...i thought this was fine as it was, now its pretty bad as far as res' go if you ask me

Ancestors Rage-interuptable now

Splinter Weapon-slightly less spammable

Spirits-this may make people stop bringing recup/life on thier flaggers but outside that no real effect

Dervish

Mystic/Eremites...this is a real shame wounding strike/conjure spikes are meh now, but on the other hand it does pretty much kill those a/d's


Paragon

SoR-Wasnt too overpowered before this, not neccesary if you ask me
Ballad-see SoR
Harrier-gfte/cruel/harriers spikers in gvg are slowed down slightly, not enough to stop running it




overall it seems they nerfed all the balanced variants except for
2 axe 1 cripshot 1 b surge 1 e surge 2 monks 1 flagger


we'll have to see what happens on obs mode, ive been workin on an ha build for awhile using a fevered dreams/frag mesmer that may be a powerhouse now...will need to test some



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RE: Update, April 17th 2008 

also, guard of tyria...whats FO mean?



04/17/08 19:43 Login to rate this user's post!
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RE: Update, April 17th 2008 

ah damn, nerfed the DA sin, o well it was fun while it lasted



quit gw for good. end of story.
04/17/08 19:46 Login to rate this user's post!
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RE: Update, April 17th 2008 

More para nerfs....

on the plus side Guild Battle NPC's got buffed!
what expansion do i need to play as one of those?



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RE: Update, April 17th 2008 

QUOTE
also, guard of tyria...whats FO mean?


F**K OFF!!!! /cry



04/17/08 19:47 Login to rate this user's post!
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RE: Update, April 17th 2008 

ahh, thought it was something of the sort



04/17/08 20:07 Login to rate this user's post!
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RE: Update, April 17th 2008 

This is really great for me. I used a PvE Hero combo with fragility, fevered dreams, BHA, and Virulence, which this will really help. Also, Chaos Storm might actually be usable now :D

EDIT: Bye bye, SoR Paragons :(



***THIS POST HAS BEEN EDITED***




04/17/08 20:29 Login to rate this user's post!
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RE: Update, April 17th 2008 

holy crap they ruinded a bunch of skills i use... o well, time for me to make some more builds



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RE: Update, April 17th 2008 

Well there goes more of my builds, im glad im slowly migrating to everquest 2, Guildwars is just getting too disappointing, i don't understand why such a great company can fail at such a great game.




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RE: Update, April 17th 2008 

dark pact buff? hell ya xD
if only they buffed useful skills on occasion, without making them overpowered







"The most merciful thing in the world... is the inability of the human mind to correlate all its contents." -H.P. Lovecraft


"He who is not radical at twenty has no heart,
while he who is still radical at forty has no brain."
04/17/08 20:51 Login to rate this user's post!
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RE: Update, April 17th 2008 

QUOTE
Well there goes more of my builds, im glad im slowly migrating to everquest 2, Guildwars is just getting too disappointing, i don't understand why such a great company can fail at such a great game.



it's been said over and over again, a-net does not care about PVE they're focus is on PVP it always has been and it always will be

so dont go crying to me about how a-net ruins all your pve bars while fixing something EXTREMELY imbalanced in pvp




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RE: Update, April 17th 2008 

QUOTE
QUOTE
Well there goes more of my builds, im glad im slowly migrating to everquest 2, Guildwars is just getting too disappointing, i don't understand why such a great company can fail at such a great game.



it's been said over and over again, a-net does not care about PVE they're focus is on PVP it always has been and it always will be

so dont go crying to me about how a-net ruins all your pve bars while fixing something EXTREMELY imbalanced in pvp


i wished theyed put in some PVE only PVP where people actually need some skill to get there guy up to lvl 20 and cap the skills and armor/weps



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RE: Update, April 17th 2008 

I guess I'll be the one to post this, since nobody else has seen it.

QUOTE
This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.

In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.


Taken from Here
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RE: Update, April 17th 2008 

QUOTE
QUOTE
QUOTE
Well there goes more of my builds, im glad im slowly migrating to everquest 2, Guildwars is just getting too disappointing, i don't understand why such a great company can fail at such a great game.



it's been said over and over again, a-net does not care about PVE they're focus is on PVP it always has been and it always will be

so dont go crying to me about how a-net ruins all your pve bars while fixing something EXTREMELY imbalanced in pvp


i wished theyed put in some PVE only PVP where people actually need some skill to get there guy up to lvl 20 and cap the skills and armor/weps


getting those things takes skill? i think not...it takes grinding and time, not skill




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RE: Update, April 17th 2008 

QUOTE
I guess I'll be the one to post this, since nobody else has seen it.

QUOTE
This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.

In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.


Taken from Here


Thats a load off my mind!




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RE: Update, April 17th 2008 

QUOTE
PvP (Any type but mostly AB or TA, some GvG?)


The funniest thing about this is that you have that in your sig and you're crying about the updates. If you had any clue about PvP you'd be rejoicing at a few of those things. The Bsurge nerf is just about the happiest thing ever.




IGN: Rogue Mysst. Guest me for GvG.
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RE: Update, April 17th 2008 

QUOTE
Well there goes more of my builds, im glad im slowly migrating to everquest 2, Guildwars is just getting too disappointing, i don't understand why such a great company can fail at such a great game.


Aegis, ward, splinter/ancestors, and the derv/paragon skills are the only ones you might use in pve and all of them can be easily replaced with the exception of splinter/ancestors which are still good so I don't know what you're complaining about unless its for pvp in which case you should know why most of these nerfs took place.



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RE: Update, April 17th 2008 

QUOTE
The Bsurge nerf is just about the happiest thing ever.


Yeah! Love GvGing with war right now.
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RE: Update, April 17th 2008 

Overall crappy update. Nerfed almost everything except mesmers. Boo Anet!

Glad this will be getting reverted back to normal. In the mean time however, this will be very annoying.

And to add....some of those skill changes were just plain retarded if you ask me. I think they just randomly draw out damage, duration, spell cost, etc things out of a hat and slap them on a skill and call it an update. And don't give me the PvP crap...I'm tired of hearing that BS.



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RE: Update, April 17th 2008 

If you dont do hardcore GvG you shouldnt notice a big difference. You all PvE freakz.


Still i only play PvE but W/E






I swear, SOMEONE IS HOAXING MY POSTS TO MAKE MY GRAMMAR LOOK BAD!
04/18/08 01:16 Login to rate this user's post!
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RE: Update, April 17th 2008 

QUOTE
And don't give me the PvP crap...I'm tired of hearing that BS.


Isiah Cartwright begs to differ. PM him sometime on Izzys Rose or on #gwp under Izzy. You can also use his wiki talk page to get a hold of him.

http://wiki.guildwars.com/wiki/User:Isaiah_Cartwright
http://wiki.guildwars.com/wiki/User_talk:Isaiah_Cartwright
http://wiki.guildwars.com/wiki/User:Isaiah...t/User_feedback


The last one, the feedback page, will probably hold the best place for you to talk to him. However as a prediction, he will probably ignore you for asking him a question that he's already answered before, or for not deeming you worthy of a response for attempting to waste his time.

Now shut up with your lack of proof assertion when plenty of proof delivered in the form of Anets skill balancer is contrary to everything you've said.

Seriously, do your research so you don't sound stupid when you post.


Edited to include Izzy's contact info.



***THIS POST HAS BEEN EDITED***




IGN: Rogue Mysst. Guest me for GvG.
04/18/08 01:21 Login to rate this user's post!
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RE: Update, April 17th 2008 

Omg guys.... read further then the skillupdates before starting all the negative output:

QUOTE
This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.

In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.


So before starting to see red before your eyes and starting to yell crap; read everything.

Truly.... grow up

EDIT:
someone else posted the quote a little above; but i posted it as soon as i saw the omg's f***'s and such. Cant hurt to quote again in order to muffle the discussion.



***THIS POST HAS BEEN EDITED***




necromancer all the way
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RE: Update, April 17th 2008 

QUOTE
Isiah Cartwright begs to differ.


I'm pretty sure they got Izzy on board right after he failed his GED. Must have felt sorry for him and gave him the job out of pity. Or at least that would explain the crappy job he does sometimes and the mountains of people who dislike him. And I'm not the only one thinking this...I've heard loads of people who wish Izzy would quit. The game was honestly better before he got involved.

Found a good quote on GWW:

QUOTE
Hey Anet, could you do the PvE community one big favor? Walk up to Izzy, grab a good book on "PvE skill balancing and its effects on the game", belt him over the head with it and tell him that PvE players are still waiting for him, the "Skill Balancer for Arenanet's game Guild Wars". In fact, belt him over the head multiple times just so he gets the point. 118.92.12.97


Found another:

QUOTE
Sadly, I have come to expect such behavior/attitude from Arenanet, I bought Guild Wars for the story mode, I didn't buy it for PvP which I stick clear of for the most part, but am forced to except that PvP will alter my PvE game, usually a negative than a positive. I no longer expect Arenanet: Izzy in particular to do anything, but for the most part I consider the game's heads lacking. But, this is what I now come to expect from Arenanet. Will this change? Depends. Will they fix PvE? 203.109.186.49




***THIS POST HAS BEEN EDITED***



04/18/08 01:51 Login to rate this user's post!
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RE: Update, April 17th 2008 

I agree that from a marketing perspective it's retarded. However from a balance perspective it's good.

However you've resorted to saying that "this is the way people want it." which is probably true, but unfortunately you have no argument as to the point of "It actually IS balanced around PvP." You just want someone to tell you otherwise, which nobody but a completely uninformed or retarded person will. Izzy is actually doing a decent job, the Gimmick builds are under control right now but still viable. To me, that means Izzy is doing a good job.


QUOTE

I'm pretty sure they got Izzy on board right after he failed his GED. Must have felt sorry for him and gave him the job out of pity. Or at least that would explain the crappy job he does sometimes and the mountains of people who dislike him. And I'm not the only one thinking this...I've heard loads of people who wish Izzy would quit. The game was honestly better before he got involved.


Izzy has been involved since the beginning. He does do a crappy job sometimes, but lately has been doing MUCH better. He actually listens to people like Ensign and Tommy on GvG balance. You're clearly a PURE PvEr, by the simple fact that you don't actually understand, well anything, about the game.

So far both of your arguments have been absolutely retarded.

You don't like the skill balance? Use PvE only skills, they're retardedly broken and overpowered. You don't even need a skillbar for yourself when you can just let your henchmen and heroes do everything.

PvE is so easy, I have no idea why you would even bother complaining about wards not effecting NPCs in GvGs, or Blinding Surge (shutdown) or Lightning orb being slightly reduced in power. Seriously, there's nothing that should even slightly touch your GOOD builds for PvE (especially in this update). So either you're bad at PvE (which I will admit is quite something) or you're retarded. I'm not sure which, but everything you've posted in this thread leads to one of those two conclusions on mine and everyone else's parts.




IGN: Rogue Mysst. Guest me for GvG.
04/18/08 02:56 Login to rate this user's post!
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RE: Update, April 17th 2008 

QUOTE
Overall crappy update. Nerfed almost everything except mesmers. Boo Anet!

Glad this will be getting reverted back to normal. In the mean time however, this will be very annoying.

And to add....some of those skill changes were just plain retarded if you ask me. I think they just randomly draw out damage, duration, spell cost, etc things out of a hat and slap them on a skill and call it an update. And don't give me the PvP crap...I'm tired of hearing that BS.


Please don't on comment on stuff you don't know anything about. Even if you dislike it, PvP has always been the norm A-net and Izzy balances this game around. It's just more logical to balance it around to make it even for everyone, than to promote unfair builds and gimmicks.

If I'm allowed to use an analogy, just look at the uproar in PvE Ursan blessing has caused. As many has pointed out, it is very overpowered. However, because it's in PvE, it stays (even if there are several loud protesters).
In PvP, you haven't just got one skill that is overpowered, we've got several. Imagine the annoyance when you are forced to (at least, if you want to win) bring some key skills in order to win. PvP is and should be a game with variation, that is why A-net is trying to make each build as balanced as possible, for there to be various ways of winning. See the point?

Just because everything isn't centered around you and a certain part of GW, doesn't mean it's the same for everyone. Some of us are actually happy when updats come, even if they nerf something (like my favourite GvG build atm, the B-surge). Instead of saying "I don't understand this crap", can't you say "I don't understand, could someone tell me why this crap happened?". I really think you will get a lot more positive and better response. Then, if you still disagree with the change, at least you know what you are arguing against (instead of just throwing out random insults), and can offer better suggestions.



Ontopic, I seriously dislike the B-surge nerf. I'm wondering if we'll go back to anti-melee necros now, but that's probably a long shot to go. In 2 weeks it'll be back though ^_^



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RE: Update, April 17th 2008 

QUOTE
I agree that from a marketing perspective it's retarded.  However from a balance perspective it's good.

However you've resorted to saying that "this is the way people want it." which is probably true, but unfortunately you have no argument as to the point of "It actually IS balanced around PvP."  You just want someone to tell you otherwise, which nobody but a completely uninformed or retarded person will.  Izzy is actually doing a decent job, the Gimmick builds are under control right now but still viable.  To me, that means Izzy is doing a good job. 


QUOTE

I'm pretty sure they got Izzy on board right after he failed his GED. Must have felt sorry for him and gave him the job out of pity. Or at least that would explain the crappy job he does sometimes and the mountains of people who dislike him. And I'm not the only one thinking this...I've heard loads of people who wish Izzy would quit. The game was honestly better before he got involved.


Izzy has been involved since the beginning. He does do a crappy job sometimes, but lately has been doing MUCH better. He actually listens to people like Ensign and Tommy on GvG balance. You're clearly a PURE PvEr, by the simple fact that you don't actually understand, well anything, about the game.

So far both of your arguments have been absolutely retarded.

You don't like the skill balance? Use PvE only skills, they're retardedly broken and overpowered. You don't even need a skillbar for yourself when you can just let your henchmen and heroes do everything.

PvE is so easy, I have no idea why you would even bother complaining about wards not effecting NPCs in GvGs, or Blinding Surge (shutdown) or Lightning orb being slightly reduced in power. Seriously, there's nothing that should even slightly touch your GOOD builds for PvE (especially in this update). So either you're bad at PvE (which I will admit is quite something) or you're retarded. I'm not sure which, but everything you've posted in this thread leads to one of those two conclusions on mine and everyone else's parts.






04/18/08 03:12 Login to rate this user's post!
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stanzhao1
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RE: Update, April 17th 2008 

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Isiah Cartwright begs to differ.


I'm pretty sure they got Izzy on board right after he failed his GED. Must have felt sorry for him and gave him the job out of pity. Or at least that would explain the crappy job he does sometimes and the mountains of people who dislike him. And I'm not the only one thinking this...I've heard loads of people who wish Izzy would quit. The game was honestly better before he got involved.

Found a good quote on GWW:

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Hey Anet, could you do the PvE community one big favor? Walk up to Izzy, grab a good book on "PvE skill balancing and its effects on the game", belt him over the head with it and tell him that PvE players are still waiting for him, the "Skill Balancer for Arenanet's game Guild Wars". In fact, belt him over the head multiple times just so he gets the point. 118.92.12.97


Found another:

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Sadly, I have come to expect such behavior/attitude from Arenanet, I bought Guild Wars for the story mode, I didn't buy it for PvP which I stick clear of for the most part, but am forced to except that PvP will alter my PvE game, usually a negative than a positive. I no longer expect Arenanet: Izzy in particular to do anything, but for the most part I consider the game's heads lacking. But, this is what I now come to expect from Arenanet. Will this change? Depends. Will they fix PvE? 203.109.186.49


what do you find so hard to understand? everytime i look at people moaning about skill updates i get confused. yes some are bad, but even then, thats still from a pvp asspect.

when skills get nerfed, it doesnt make pve any harder, because every boss and every foe also has that skill nerfed. now stop me if i'm wrong, but surely that should make pve easier as you know what skill that boss/foe has that now suck balls.

When WoH got buffed, everyone was jumping for joy, and rightly so, but now every monk boss in HM is a pain in the ass to kill, but that doesnt matter right? because you automatically assume that buff=good? if every skill was how everyone wanted it so they could run their cookie cutters, the game would be a mess.

when there is a buff/nerf, people need to stop spamming refresh on pvx with teary eyes waiting for the next build to appear. take a look at the skills you actually have, and when there is a nerf, change something.

pvpers actually have to think about builds, and adapt to the changes. you dont see many pvpers complain about nerfs saying they cant run their build anymore and go cry about it.

i could go on, but i have to get my ass to work




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