Thanks Deathaxe, I couldn't find it indeed =P Will just quote it for the lazy ppl (like me).
QUOTE (GW Wiki)
Rather than introducing another skill update this week, we're finishing a new system to balance key skills separately for PvP and PvE. Within the next few weeks, we'll introduce PvP versions for a handful of skills. These skills will work the same way as normal skills, but have different number values (damage, healing, cost, recharge, and so on). We will do this as sparingly as possible and start with very few skills. So that we don't confuse players, we intend to keep as many skills unchanged as we can.
PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE. When we see something becoming severely imbalanced in PvP, we'd like to avoid harsh PvE nerfs without creating different versions of a large number of skills.
Skills that differ in PvP will have (PvP) at the end of their names when in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. All players have to do is equip the skill as normal, and it will use the PvP version where appropriate.
We've decided to release our next skill balance update simultaneously with these changes. We can take full advantage of the new skill balancing mechanism and avoid multiple balances over a short time frame.
EDIT: After reading the whole lot.. I think they did a good job with this. Maybe people will now be convinced to play other stuff than.. *ahem* Ursan. And ofcourse it's easier to nerf stuff like sway without nerfing stuff in PvE too (LoD will work great on hero monk if they revert it).
They heared our prays. In the folowing weeks Skill balances will be made folowing a new system;
They have made PvE and PvP skills separently.
Read it on the Dev updates page of the Offical wiki
IVE BEEN WISHING THEY WOULD HAVE DONE THIS FOR ALL 2 YEARS IVE BEEN PLAYING, THIS IS FREAKING AWESOME. OMG WTF!!!!!!
Honestly i gotta ask, has anyone ever thought about this idea before or am i the only one?
Since the "hard" or "epic" nerfs, people wanted this.
Much agreed.
So are they gonna restore alot of our favorite skills in pve back to their good settings or are they starting this where its at and just modify according to where problems arise?
I find it astonishing that nobody has realised what they have actually done.
I'll put it in 2 short sentences.
1) They've put Ursan in the game.
2) They've stifled any change that would be caused by a skill update.
In other words, very little is ever going to change in PvE after they've reverted some of the ex-overpowered skills back to "too good" status.
What does this mean?
Everyone will continue to only use 1 thing to do everything, nothing will change, so nobody needs to be creative. The PvE community's creativity decreases, they get stuck doing the same thing over and over again, the average PvEr skill vs average PvPer skill gap increases, PvErs find it even harder to get rank, PvErs get even more annoyed at pvp elitism, they get R12 zaishen, that doesn't help them even though it is a "pvp title", they emote the crap out of each other for a while, they get annoyed that they can't pvp, they do everything they can in pve, they bitch and moan and threaten to quit the game, they do quit, they buy GW2, ANet doesn't have to keep up as many servers for pve, ANet is happy because it lowers expenses.
Now I actually feel sorry for PvErs :( . If you're lucky, maybe they'll change it back. At least it means PvE staples can be nerfed into oblivion for PvP when they become problems now, so for PvPers, its a good thing, for PvErs, its a bad thing.
You have no idea how surprised I am by your reactions.
Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p
I find it astonishing that nobody has realised what they have actually done.
I'll put it in 2 short sentences.
1) They've put Ursan in the game.
2) They've stifled any change that would be caused by a skill update.
In other words, very little is ever going to change in PvE after they've reverted some of the ex-overpowered skills back to "too good" status.
What does this mean?
Everyone will continue to only use 1 thing to do everything, nothing will change, so nobody needs to be creative. The PvE community's creativity decreases, they get stuck doing the same thing over and over again, the average PvEr skill vs average PvPer skill gap increases, PvErs find it even harder to get rank, PvErs get even more annoyed at pvp elitism, they get R12 zaishen, that doesn't help them even though it is a "pvp title", they emote the crap out of each other for a while, they get annoyed that they can't pvp, they do everything they can in pve, they bitch and moan and threaten to quit the game, they do quit, they buy GW2, ANet doesn't have to keep up as many servers for pve, ANet is happy because it lowers expenses.
Now I actually feel sorry for PvErs :( . If you're lucky, maybe they'll change it back. At least it means PvE staples can be nerfed into oblivion for PvP when they become problems now, so for PvPers, its a good thing, for PvErs, its a bad thing.
You have no idea how surprised I am by your reactions.
Pfft, typical "NOU" "argument" used by somebody with no comeback. Show me some logic, and I might take you more seriously.
Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p
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05/09/08 15:12
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Valdemar
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RE: Skill balances: Changes for a Lifetime
To me (as a PvE'er), skill changes were always something I looked forward to, a new chance to get my creativity going (Really thinking about skills such as Foul Feast and Wail of Doom now). It made things new and more exciting to me, 'cause I have to be honest, I think things will certainly get boring if they won't change for a month, even more so because I've been playing GW for over 2 years now and I kinda have "seen everything already", if you know what I mean.
Whatever happens, I sure hope they won't revert WoD to it's original function. =P
To me (as a PvE'er), skill changes were always something I looked forward to, a new chance to get my creativity going (Really thinking about skills such as Foul Feast and Wail of Doom now). It made things new and more exciting to me, 'cause I have to be honest, I think things will certainly get boring if they won't change for a month, even more so because I've been playing GW for over 2 years now and I kinda have "seen everything already", if you know what I mean.
Whatever happens, I sure hope they won't revert WoD to it's original function. =P
You are a shining beacon of hope amongst the PvE community. I commend your bravery and ability to take on a challenge.
Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p
Pfft, typical "NOU" "argument" used by somebody with no comeback. Show me some logic, and I might take you more seriously.
Because you are thinking really deep in your statement. To be honest i think if they revert to their old skills in just PvE to bring it back to original, maybe just maybe it will cut down on all the mindless ursan use and the game will regrow. Before ursan we had awesome skills, and since then they have done nothing but make the game less enjoyable by having PvP and PvE skills linked. The game is going to get better now that PvE and PvP are that much more farther apart. PvE'rs play PvE, PvP'rs will play PvP. Some will play both, and they will enjoy it. I Play both and i will not have a problem with it at all. And what the hell do you mean increasing gap between them? So what if the skills are different. People DO have the ability to be able to handle two different worlds in a video game.
Well thats me.
Feel free to explain more to me. I'm open for discussion.
I feel kinda funny about this update because I can only think of two skills I ever really used that got nerfed, and one of them wasn't even really a nerf, just a slight duration adjustment.
(Spirit Bond was the nerf, only for farming, and Ward against Melee was the adjustment; I suppose the soul-reaping nerf would affect me if I played my necro more)
Feel free to explain more to me. I'm open for discussion.
~Chris
Yea, I guess I should have touched upon the immediate elation. Its totally understandable that right now, the fact that PvP nerfs aren't going to affect you anymore seems awesome. My post was looking more at the long term effects of what will probably happen (I can't predict the future, but it is a logical progression, you cannot deny that).
I highly doubt that skills being reverted will stop Ursan being used. It deals high damage, increases your armour and life and is easy to use. In short, it is the perfect skill for killing monsters.
What I meant by an increasing skill gap is this:
On average, a PvPer is better than a PvEr simply because the more (s)he plays, the more different situations (s)he will encounter. This makes the PvPer more able to adapt.
The PvEr on the other hand, the more (s)he plays, the better they get at handling that specific situation, since AI monsters are ed.
This means that the PvPer is more flexible than the PvEr. Add into that the fact that the PvPer is going to have skills nerfed, or have to change due to other skills being buffed or nerfed means that they will constantly be adapting to new situations, and constantly learning. Doing the exact same thing over and over can only teach you so much, and so, in this respect, the PvEr's progress is handicapped, whereas the PvPer's is limitless.
Oh, and I doubt that SB farming will be back. Ursan is already easy enough, and with loot scaling there really is no benefit to going solo.
Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p
I see your reasoning. And i guess i'm gonna have to agree with some of it. I'm still gonna play PvE, NOT AS MUCH but sometimes, its always fun to get money, cool stuff, greens, armor. But PvP is apparently where it's at today.
I see your reasoning. And i guess i'm gonna have to agree with some of it. I'm still gonna play PvE, NOT AS MUCH but sometimes, its always fun to get money, cool stuff, greens, armor. But PvP is apparently where it's at today.
And yes loot scaling sucks.
Glad I'm not plucking total BS out of my arse. :D
Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p
...and with loot scaling there really is no benefit to going solo.
If farming for money, this is true, but if farming for items like ectos or shards or rares, its better to go solo. Object drop rates are excluded from loot scaling.
...and with loot scaling there really is no benefit to going solo.
If farming for money, this is true, but if farming for items like ectos or shards or rares, its better to go solo. Object drop rates are excluded from loot scaling.
Really? I never knew that. Maybe because my idea of "farming" is RAing for zaishen keys :P
Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p
everyone saying that no more changes to skills in pve are total idiots. everytime there is a nerf you all cry like hell, but when there is a buff your all jumping for joy. has nobody realised that you cant always have it your way?
am i the only person who enjoys buffing and nerfing in order to gain an advantage for myself? or to improve a build that will make me kill things quicker?
i guarantee that most GW players will play with a crappy build after a nerf until something appears on pvx. and now with ursan there if a build starts to suck thats it. you'll just switch off. soon gw will become like time crisis, where you know where ever bad guy will pop out and when theyre going to shoot.
at least with nerfs and buffs the foes are affected to. like the WoH buff in has made HM a bit of a challenge every now and then. but whats a challenge when you can smash skills 123 in a row knwoing that you have faced this foe before and you know exactly how it all works... amaright?
the nefrs and buffs were about the only thing keeping pve that little.... tiny tiny tiny bit different every now and then. all that will happen is you'll get bored quicker. thats all it will do. and i will rise to anyone who says different.
if you can list me 5 things that will really make pve better by this change, and not just easier, then tell me, because i'm all ears.
- PvE and PvP will become more seprated then it already was
- PvE will lose its dynamic it had due to skill updates
- No-one will ever change a build again because it works... result: stale builds without any fantasy or thought
- PvE'ers will get even more dishearted to get into PvP because the skills are different.
If this is the way GW2 is going to be i'm afraid i wont play it as long as GW1 :(
QUOTE
There is more than a verbal tie between the words common, community, and communication.... Try the experiment of communicating, with fullness and accuracy, some experience to another, especially if it be somewhat complicated, and you will find your own attitude toward your experience changing
Fairly certain they won't revert skill changes to what they were at release.
Frenzy dervishes would be more powerful than ursans. Evicerate would do +50ish. It would be so much damage I could almost cry. Especially because the monsters would get the same buffs too.