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Some of my PvE builds.
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Rogue
Posts: 28
Joined: 12/09/2005
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I figured I'd post some of my builds for people to abuse.
Here's a generic 3 necro build that's very good for most areas:
http://www.guildwarsguru.com/forum/showthread.php?t=10200851
I play a warrior with a generic build of:
Bulls Strike
Body Blow
Eviscerate
Drunken Master
Res Sig
My other three skills usually change out every time I change zones into a random combination of:
distracting strike
conjure frost
power return
"Watch Yourself!"
"Shields Up!"
disrupting chop
agonizing chop
for great justice
pain inverter
ebon vanguard battle standard of honor
lightbringers gaze
shock
cap sig
These change out depending on the area. Warrior heavy get conjure frost and agonizing chop. Caster heavy get power return and distracting strike. Watch Yourself and Shields up are fairly rare, but really good in some areas like the Kournan places. Most of the other stuff is just things that I'd throw in random leftover slots.
I run cripslash sometimes too, and every now and then a dragon slash bar when there's nothing that can block (rare).
The heroes I run are very dependent on the area. We're going to assume that you have another person on your team. From there, it decides if you take another damage dealer or another defense hero in the long run, but for now the base:
Let's look at Sabway for a bit:
It has reasonable party defense, and great party defense when you include minions. Offense is good (SS is the best PVE AoE out there), along with enfeeble and some AoE you can do alot of cool stuff because your defense is so high against melee. Casters can be a problem, which is why you need to make sure prot spirit is somewhere in your party.
My particular modifications to the original sabway build are minor, but here they are:
N/Rt
9 SR, 14 Curses, 10 Channeling
Spiteful Spirit, Reckless Haste, Enfeebling Blood, Barbs, Rip Enchantment, Splinter Weapon, Signet of Lost Souls, Death Pact Signet.
N/Mo
16 Death, 10 SR, 9 Prot prayers
Animate Bone Minions, Jagged Bones, Blood of the Master, Death Nova, Putrid Bile, Prot Spirit, Aegis, Signet of Lost Souls.
N/Rt
14 Soul Reaping, 12 Restoration Magic
Weapon of Remedy, Pure Was Li Ming, Mend Body and Soul, Spirit Light, Protective Was Kaolai, Life, Signet of Lost Souls, Death Pact Signet.
It's basically the exact sabway build, and if running by myself with no other person, in a high corpse count area, it's what I'll run.
Adding in the second person is alot of fun, because he can play whatever he wants, and you add two more heroes with another variant slot:
N/Rt
13 Death Magic, 13 Soul Reaping, 9 Curses, 3 restoration
Tainted Flesh, Well of Suffering, Enfeebling Blood, Foul Feast, Plague Sending, Putrid Bile, Signet of Lost Souls, Flesh of My Flesh.
P/X
13 Spear Mastery, 11 Command, 12 Leadership
Aggressive Refrain, Cruel Spear, Go for the Eyes, Anthem of Flame, Never Surrender, Stand Your Ground, Signet of Return.
Caster heavy areas get either stand your ground or anthem of flame replaced with power spike. and raise domination magic to 1.
Usually, I run a monk in the last slot:
14 protectiong prayers, 13 divine favor.
Zealous Benediction, Guardian, Reversal of Fortune, Prot Spirit (or spirit bond), Heaven's Delight, Divine Healing, Glyph of Lesser Energy, Aegis.
The other person can play whatever the heck they want at that point, I just tell them to take some skills that do damage. Ursan is a good choice, but anything that does damage is good.
It has alot of defense and damage, but it's only good in areas with fleshy creatures. So continuing is the modifications for Non fleshy areas:
I typically will run a combination of builds from this. The paragon, the monk and the SS necro stay similar and are included. The Paragon gets Anthem of Flame taken out for power spike.
I typically add:
Paragon:
11 Spear Mastery, 12 Motivation, 12 Leadership
Aggressive Refrain, wild throw, swift javeline, song of restoration, ballad of restoration, aria of restoration, power spike, res sig.
Ritualist/Monk
14 Channeling Magic, 12 Smiting Prayers, 4 Spawning power
Offering of Spirit, Splinter Weapon, Ancestors Rage, Smite Hex, Smite Condition, Bloodsong, Strength of Honor, and one random skill.
Usually then I'll just take the N/Rt WoR healer because I'm too lazy to come up with another build, or just add a random damage dealing hero that is dependent on either mission or area.
Alternative to the Rt/Mo that I've been running since May MAT:
14 Channeling, 12 Restoration, 6 Curses, 2 Spawning.
Caretakers Charge, Protective Was Kaolai, Weapon of Warding, Splinter Weapon, Ancestors Rage, Rend Enchantments, Enfeebling Blood, Death Pact Signet.
In conditions where I have to take certain heroes who are not of a class already mentioned:
R/P
12 Beast Mastery, 12 Spear Mastery, 9 Expertise, 4 Wilderness survival
Merciless spear, disrupting throw, spear of lightning, brutal strike, apply poison, heal as one, charm animal, res sig.
D/N
10 Blood Magic, 12 Wind Prayers, 12 Mysticism
Order of Pain, Dark Fury, Aracane Zeal, Vow of Piety, Watchful Intervention, Faithful Intervention, Mystic Healing, Imbue Health.
(If you run this, modify your party to have as much physical damage as possible, lots of paragons). Also, modify your SS guy to take out splinter weapon and put in something else.
E/Rt
14+ Fire Magic, 13 Energy Storage, 3 Restoration
Mind Blast, Immolate, Rodgorts Invocation, Searing Heat, Teinai's Heat, Glyph of Lesser Energy, Fire Attunement, Flesh of My Flesh.
or if you need snares:
E/Rt
14+ Water Magic, 10 Channeling, 9 Energy Storage
Ice Spikes, Icy Shackles, Glowing Ice, Glyph of Lesser Energy, Splinter Weapon, Ancestors Rage, Water Attunement, Death Pact Signet (or Flesh of My Flesh).
Again, modify your SS guy to not have splinters.
I don't have a specific hero warrior build that heroes run well. I'd suggest something along the lines of something with a bunch of tactics spewing skills (watch yourself, shields up, charge) and then some generic attack skills, Dismember, Executioners Strike.
What I focus on:
Party defense and healing. Lots of it is good. Also, splinter weapon and ancestors rage is almost like having another MM in the party, just without the defense. My playstyle is basically run in agro everything and watch it explode a few seconds later. Just do the generic thing of take out monks and fire eles first, followed by anything with AoE unblock able stuff.
Questions welcome, I did steal ideas for most of the builds from a base Sabway build. Other than that, similarities are unknown. Oh I should probably credit [rawr] too because someone might point out that they use SoR on their paragon.
***THIS POST HAS BEEN EDITED***
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| 05/09/08 14:29 |
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Forumite
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Joined: 12/31/1969
Credibility: pts
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| RE: Some of my PvE builds. |
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Nice man, first link is a hook :P
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| 05/09/08 15:11 |
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Chrisworld
Posts: 8
Joined: 07/12/2006
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| RE: Some of my PvE builds. |
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I think this is worth being pinned. I'm definitely gonna bookmark this.
~Chris
Gameamp Guides [AMP]
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| 05/09/08 15:35 |
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Rap Man
Posts: 13
Joined: 11/28/2005
Credibility: 0 pts
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| RE: Some of my PvE builds. |
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Looks pretty gd, I run similar builds however I do not like Weapon of Remedy on the n/rit. I prefer to stick weapon of warding on them and they overwrite it with WoR so I often use Icy Veins or Preservation. Also the one monk build I like in hex spammy areas is:
Mo/Me
12 divine
12 smite
Expel Hexes, Reversal of Damage, Smite Condition, Smite Hex, Divine Healing, Heaven's Delight, Smiters boon, free slot
Also Rac's build is pretty gd if you can spam SY!
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| 05/09/08 15:48 |
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Ataxia
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Joined: 04/21/2006
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| RE: Some of my PvE builds. |
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/rawr was waiting for you to post something like this XD.
But like I've said before, if your using a para heavy set up, use Stand Your Ground and Fall Back on the minon bomber =P.
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| 05/09/08 15:55 |
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Ataxia
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| RE: Some of my PvE builds. |
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| QUOTE | | Also Rac's build is pretty gd if you can spam SY! |
Warrior version is just three skills lol, SY/FGJ/DSlash =P
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| 05/09/08 15:57 |
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Rogue
Posts: 28
Joined: 12/09/2005
Credibility: 0 pts
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| RE: Some of my PvE builds. |
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| QUOTE |
But like I've said before, if your using a para heavy set up, use Stand Your Ground and Fall Back on the minon bomber =P.
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I wouldn't use a Paragon heavy setup if I was using a minion master. Corpses = fleshy foes = conditions to abuse.
The paragon builds I run are alot different from Racthoh's too though, they don't require a SY spammer. Since I don't run a paragon, I find it hard to actually keep SY up 24/7 due to target swapping + stuff dying speeds, so I tend to just run something that does alot of damage. Plus the extra defense is irrelevant when you're doing as much damage as I like to.
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Warrior version is just three skills lol, SY/FGJ/DSlash =P
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Like I say, I've never liked that. FGJ only lasts a fraction of it's uptime, so you have 20 second intervals where your party might just explode (when you run SY you tend to take out alot of defense elsewhere).
| QUOTE | | Looks pretty gd, I run similar builds however I do not like Weapon of Remedy on the n/rit. I prefer to stick weapon of warding on them and they overwrite it with WoR so I often use Icy Veins or Preservation. Also the one monk build I like in hex spammy areas is: |
Weapon of warding doesn't do damage to them or remove blind from you. Preservation would be kinda useless at this point, you already have a ton of defense and spirits tend to just die at the first sign of AoE. Icy Veins is cool, but then you put in weapon of warding in place of Pure Was Li Ming. So you don't get to remove 3 conditions from your entire party. You can always swap that to your SS guy when you run another person with splinters, which is pretty cool.
Anyway, like I was saying: I feel invincible when I run the 4 necros+paragon+monk, I usually do it with Sonic, who runs a dervish with Wearying Strike. His builds suck but they do some reasonable damage so I don't bother critiquing them. The point is to be able to take another person, give them 3 builds of your choice and roll anything.
Side note: I run the 3 necros modified to have guardian instead of aegis in the 4 man areas. In 6 man areas I've been able to do by adding a person and the monk, but some areas I wish I could abuse more stuff at the same time. So in 6 man areas I actually prefer to use heroes (fire and prot) along with the 3 original builds. Though some areas in the jungle are troublesome, so I replace the MM with the paragon usually, and if I do that I will replace the WoR healer with the monk.
| QUOTE |
Expel Hexes, Reversal of Damage, Smite Condition, Smite Hex, Divine Healing, Heaven's Delight, Smiters boon, free slot
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I've always found hex heavy areas to be able to be ignored. Party healing takes care of the damage they do, and the hex groups don't have any physical damage to actually do specific stuff so you just kill it all. The hexes are generally crap, so you can just let them expire and it doesn't matter. Only ones you need to worry about really are SS and some of the anti-melee ones.
***THIS POST HAS BEEN EDITED***
IGN: Rogue Mysst. Guest me for GvG.
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| 05/09/08 16:11 |
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Cross
Posts: 15
Joined: 05/06/2006
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| RE: Some of my PvE builds. |
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I use similar builds to those except I use a Rit/N for my MM but thats just my preference.
If interested I took it probably from the same link that is broke in the first post.
Rt/N -- Death Magic 12 , Spawning Power 12+2+1
Boon of Creation
Explosive Growth
Animate Bone Minion
Jagged Bones
Death Nova
Blood of Master
Signet of Creation
Flesh of My Flesh
I've never had any problems with it when I was vanquishing with my ele.
edited for taking off some I wrote on guild forum from which I copied it from to post.
***THIS POST HAS BEEN EDITED***
I'm neither here nor there but everywhere. I am who I am and nothing more but yet I'm nothing less than what I strive to be.
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| 05/09/08 16:47 |
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mriswith
Posts: 120
Joined: 03/09/2006
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| RE: Some of my PvE builds. |
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Omg i found a fail in rogues OP:)
| QUOTE | N/Rt
14 Soul Reaping, 14 Restoration Magic |
Last time i checked a Necro could not run ritualist runes and therefore not have more then 12 in restoration magic ;)
But in overall a very helpfull and informative post :)
EDIT:
Rogue editited it to 14 SR and 12 RM :)
***THIS POST HAS BEEN EDITED***
necromancer all the way
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| 05/09/08 18:57 |
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everdream
GameAmp Staff
Posts: 108
Joined: 01/02/2006
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| RE: Some of my PvE builds. |
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| QUOTE | | Spiteful Spirit, Reckless Haste, |
been using that combo since factions came out, v. nice.
WD.
All lies and jest, still a man hears what he wants to hear and disregards the rest.
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| 05/10/08 02:46 |
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Rap Man
Posts: 13
Joined: 11/28/2005
Credibility: 0 pts
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| RE: Some of my PvE builds. |
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| QUOTE |
I've always found hex heavy areas to be able to be ignored. Party healing takes care of the damage they do, and the hex groups don't have any physical damage to actually do specific stuff so you just kill it all. The hexes are generally crap, so you can just let them expire and it doesn't matter. Only ones you need to worry about really are SS and some of the anti-melee ones. |
Yeah the only time I used that was when I was vanquishing areas with lots of Bog Skales as they just spam ss/ price of failure on everyone and the h/h just bunch up and attack causing them to get pretty much owned especially as between all of the hench you only have 1 hex removal.
| QUOTE | | Weapon of warding doesn't do damage to them or remove blind from you. Preservation would be kinda useless at this point, you already have a ton of defense and spirits tend to just die at the first sign of AoE. Icy Veins is cool, but then you put in weapon of warding in place of Pure Was Li Ming. So you don't get to remove 3 conditions from your entire party. You can always swap that to your SS guy when you run another person with splinters, which is pretty cool. |
I tend to find that the only places which need condition removal are those were it's so spammy that it will just be stuck back on. Also in proph WoW adds blocking which neither of the monk hench have. If it cast on someone being wailed on by about 5 HM warriors it will prevent a tonne of damage. Regarding the elite I'm not actually sure what it should be- none of the choices appeal to me that much.
I also feel invincible with the 3 necs. I think the only time I wipe is when I overaggro 3 largeish groups however quite often the h/h manage to survive. Also Ebon Vanguard sin support and "You move like a Dwarf" are pretty nasty skills, they are great for knocklocking someone.
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| 05/10/08 03:46 |
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