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GameAmp: hypothetically : If you Had to make a skill ballance

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Forum >> PvP >> General PvP Discussion >> hypothetically : If you Had to make a skill ballance

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Jamnog Profile
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hypothetically : If you Had to make a skill ballance 

Yes I'm asking a question now for the first time its purely out of interest.
I don't want to see opinions like "because this is used in a lame build".
So in the style of an update with no side comments on why you chose those skills give me your dream update.
05/14/08 02:52 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

i'd like to see ursan nerfed

the alliance/sunspear skills buffed

e-surge to be buffed

the ele running skills buffed agained...

i'm at work at the mo, so i cant think of all the skills...






05/14/08 03:38 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

I would first take a good look at some elite skills.

Because some may be ''elite'' but if you compare them to normal skills, they arent so ''elite'' anymore.





05/14/08 03:47 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

Oh god there's just too much I'd do. I'd try and make all the useless skills worth equipping again/finally; I'd murder the s*** out of the Norn Elites; I'd make Paragon's worth using again...

And so on and so forth.



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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
Oh god there's just too much I'd do. I'd try and make all the useless skills worth equipping again/finally; I'd murder the s*** out of the Norn Elites; I'd make Paragon's worth using again...

And so on and so forth.


Para's are super imba, even more so than ursan (which is the only decent norn elite).


I'd personally try and buff some unused skills such as PnH however I doubt there is a way to make them useful without them being overpowered. I'd also tweak with the blood line to add more utility to it, skills like Dark fury are great and there should be more of them.



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RE: hypothetically : If you Had to make a skill ballance 

I will give an example not perhaps what I would change but so you can see the kind of format I'm after.

warrior :
frenzy, changed Attrib to tactics
duration 2..8 seconds now requires 2 strikes of adrenalin

for great justice, decreased recharge time to 30 seconds decreased duration to 15.

warriors cunning, decreased recharge time to 45 seconds.


Paragon :
anthem of disruption, changed to interrupts on critical hit
now cost 5 energy.

song of power, reduced cost to 20 energy reduces energy regain to 3 pips.



Ya know kinda just the pure skill change without reasoning or "how anet ruined my life" type stuff not that it isn't good to read.
Also it would please me greatly if we could keep this just about skills hence the pure skill only. I knows its asking allot but I don't ask often.

Edit : no I don't actually want to do anything to frenzy its just ment as a format example. That's the kind of thing I want to see tho Aileen thanks :D nice clear skill changes.




***THIS POST HAS BEEN EDITED***



05/14/08 04:18 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

You want to basically nerf frenzy? I think it is fine as it is. You already take double damage. Some people may see it as a buff, because you will use adrenaline and not energy, maintaning your energy pool a little better.

I'd like to see a buff on the Smiting Prayers line.

Word Of Censure: Target foe takes 10...55 holy damage. If your target was below 33% Health, Word of Censure takes 10 additional seconds to recharge.(5en, 1c, 2r)

Ray of Judgment: All your skills except Smiting Prayers are disabled for 8 seconds. Target foe and adjacent foes take 20...80 holy damage. If any animated undead are struck by Ray of Judgment they are set on fire for 1...3 seconds and all adjacent foes take an additional 10-20 damage.(10en, 2c, 20r)

Next, I'd like to see "Incoming!" being buffed again. Make it at least 7 seconds, and change the lesser damage to 33%

Xinrae's Weapon is a good skill, but the energy cost is way too high to consider bringing it as your elite skill. Make it 15 energy and change recharge time to 15.

Decapitate would be an interresting skill to use if it got tweaked a little. Losing all Adrenaline seems fair, but losing all energy? come on, losing all energy but 5 energy is more than fair.

Also, Recurring Insecurity is just crap as it is. Make the degen 4 and when your target is hexed again, let him take 10-20 damage.

That's all I can think of so far.

Aileen



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I click all of my skills, which allows me to smash my space bar harder, thus dealing bigger damage.
05/14/08 06:35 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
warrior :
frenzy, changed Attrib to tactics 
duration 2..8 seconds now requires 2 strikes of adrenalin


Why would you take the most balanced/awesome IAS skill in the game and ruin do that to it?

5 energy, 8 second recharge. 33% IAS for double damage. I think that's more than fair.

Let a warrior use it, they'll open themselves up to spikes if they don't know what they're doing. Let assassins use it, they'll be destroyed in seconds if they don't know what they're doing. Let Paragons use it, they don't do enough damage as it is. Let Rangers use it, they don't even need it.

And if a caster wants to use it, that's just funny!



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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
QUOTE
warrior :
frenzy, changed Attrib to tactics 
duration 2..8 seconds now requires 2 strikes of adrenalin


Why would you take the most balanced/awesome IAS skill in the game and ruin do that to it?


Dunno, maybe for giving an example...


Sorry, but can't think of any skills to nerf/bugg. Been a while since I've PvP'ed.



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RE: hypothetically : If you Had to make a skill ballance 

I'd probably just copy the last update (the one they reverted), and also revert Conjures to dealing their damage separately again.



Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p

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05/14/08 08:13 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
even more so than ursan (which is the only decent norn elite).


volfen is a good norn elite too..if you know how to use it properly >_>





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RE: hypothetically : If you Had to make a skill ballance 

Hundred Blades:Now strikes foe and adjacent foes four times with 50% less damage, but causes you to lose all adrenaline. 0e 0 ad 10 recharge

Sever Artery:Now costs 2 adrenaline.

"You will Die!":Changed functionality to "If target foe has below 50% health, he is knocked down and, if he was moving,you gain 1..3 strikes of adrenaline" 5e 12rech

Griffon's Sweep:Melee Attack.If this attack hits, you strike for +5..17 damage and have an extra 1% armor penetration for every 2 attribute points in strength. If it is blocked, your target in knocked down and suffers 10..29 damage

Flourish:Elite Skill. All of your attack skills become recharged. You gain 1...4 Energy 2 strikes of adrenaline for each skill recharged by Flourish. 5e 1act 8rech

Hamstring:Sword Attack. If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement. Hamstring cannot be blocked.

Keen Chop: Axe Attack. If it hits, this attack always results in a critical hit. Your next attack cannot be blocked. 5ad

Lacerating Chop: Axe Attack. If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds and you deal +5..10 damage. 6ad




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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
Hundred Blades:Now strikes foe and adjacent foes four times with 50% less damage, but causes you to lose all adrenaline. 0e 0 ad 10 recharge

Sever Artery:Now costs 2 adrenaline.

"You will Die!":Changed functionality to "If target foe has below 50% health, he is knocked down and, if he was moving,you gain 1..3 strikes of adrenaline" 5e 12rech

Griffon's Sweep:Melee Attack.If this attack hits, you strike for +5..17 damage and have an extra 1% armor penetration for every 2 attribute points in strength. If it is blocked, your target in knocked down and suffers 10..29 damage

Flourish:Elite Skill. All of your attack skills become recharged. You gain 1...4 Energy 2 strikes of adrenaline for each skill recharged by Flourish. 5e 1act 8rech

Hamstring:Sword Attack. If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement. Hamstring cannot be blocked.

Keen Chop: Axe Attack. If it hits, this attack always results in a critical hit. Your next attack cannot be blocked. 5ad

Lacerating Chop: Axe Attack. If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds and you deal +5..10 damage. 6ad



i would really like to see that happen, especially sever artery so it would match with barbed spear..

nerf wail of doom, increase recharge time to 25 atleast.

nerf signet of midnight, by changing it over from no attribute to illusion and reducing amount of time you blind with it.

nerf wounding strike, make it 10 energy and/or longer recharge.





No ur not, ur a ranger.
05/14/08 09:25 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

Critical Chop- If this attack hits, you're target is intterupted. If this attack results in critical hit, you do +3-15 damage. 5e 1c 15 rech.

Whirling axe- If Whirling Axe hits, you strike for +5-20 damage, if this attack is blocked, you're target is knocked down and whirling axe is disabled for 15 seconds. 2 adr.



***THIS POST HAS BEEN EDITED***





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RE: hypothetically : If you Had to make a skill ballance 

hehe, let's have some fun

Mesmer

Signet of Midnight-Remove touch range

Mistrust-instead of damage this spell now drains 3..10 energy from nearby foes

Signet of Weariness-drop recharge to either 15 or 20 seconds, make it somewhat viable

Symbiolic Posture-either fix recharge or make it next 1..3 signets or something

Stolen Speed-make this no longer an elite, make the percentage based on FC rank something like 0..25%

Conjure Nightmare-25 Energy -10 degen

Etereal Burden-10 energy 25% movement reduc 20 second recharge

Imagined Burden-10 energy 20 sec recharge 25% movement reduc

Phantom Pain-5 Energy 8 Sec Recharge 1-4 degen(basically shrinking armor with dw)

Ether Signet-Lessen Recharge to 20 or 30

Signet of Disenchantment-Removes all enchantments

Recurring Instability-Target foe moves 25%..50% slower this hex is reapplied each time target foe is hexed, each time this hex is applied target foe takes 5..40 damage

Shared Burden-add degen of 1..4, bump energy up to 25

Energy Drain-20 second recharge, drains 2..15 energy(maybe a bit much)

Yes, i may be a bit bias towards mesmers, but ffs id like to see more than 1 type of mesmer be viable in gvg midline

Assassin

Dancing Daggers-no longer a lead attack

also, some way to kill shadowstepping completely ;)

Elementalist

B-Surge-re apply the previous nerf

Ward Vs Melee-re apply the previous nerf


other than this, pretty much agree with meg in that they should re-instate all the monthly nerfs










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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
Signet of Midnight-Remove touch range


are u fkin serious? it's way too overpowered how it is already, it needs to be nerfed..and ALOT



No ur not, ur a ranger.
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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
QUOTE
Signet of Midnight-Remove touch range


are u fkin serious? it's way too overpowered how it is already, it needs to be nerfed..and ALOT


It isn't that strong, and besides, it's an elite , so if it got nerfed, it won't be a real elite anymore.

But they may not buff it either because it's good as it is now.



***THIS POST HAS BEEN EDITED***





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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
QUOTE
Signet of Midnight-Remove touch range


are u fkin serious? it's way too overpowered how it is already, it needs to be nerfed..and ALOT


it may be "overpowered" in ta...but im talking about pvp that actually matters :-p




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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
Hundred Blades:Now strikes foe and adjacent foes four times with 50% less damage, but causes you to lose all adrenaline. 0e 0 ad 10 recharge 

Sever Artery:Now costs 2 adrenaline.

"You will Die!":Changed functionality to "If target foe has below 50% health, he is knocked down and, if he was moving,you gain 1..3 strikes of adrenaline" 5e 12rech

Griffon's Sweep:Melee Attack.If this attack hits, you strike for +5..17 damage and have an extra 1% armor penetration for every 2 attribute points in strength. If it is blocked, your target in knocked down and suffers 10..29 damage

Flourish:Elite Skill. All of your attack skills become recharged. You gain 1...4 Energy 2 strikes of adrenaline for each skill recharged by Flourish. 5e 1act 8rech

Hamstring:Sword Attack. If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement. Hamstring cannot be blocked.

Keen Chop: Axe Attack. If it hits, this attack always results in a critical hit. Your next attack cannot be blocked. 5ad 

Lacerating Chop: Axe Attack. If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds and you deal +5..10 damage. 6ad


very well thought out ideas
my only wish for hundred blades would be to just make it a non-elite skill, and make at least 1 new elite sword skill.



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RE: hypothetically : If you Had to make a skill ballance 

I know this is just a little thing of what people would like to see, but seriously scroll down and read some of these things....just makes you realise that half the people who complain about nerfs seriously have no clue. Then again nor do I...

But.....I'd personally as stated all, ready change conjure back to dealing seperate dmg.

Monk:

Withdraw hexes: Keep the functionality, give it no recharge time but change it so that it's 6 seconds (in full divine) per removal (as opposed to the 8 with an attribute of 12)

Aura of Faith: 5 E 1/4 Cast same functionality and attribute bonus.

Amity: Change recharge to 30 seconds (45 normally) add 5 energy to make it 10 energy

Ray Of Judgment: lower it by 5 energy to make it 10 keep the damage and lower the recharge to 25 seconds (30 before).

Word of Censure: Never used this elite but.....omg......it seems so utterly CRAP

Martyr: 1/4 second use time keep all others the same

Ele

Second Wind.....just.....remove it.....

Blinding Surge change recharge time to 6 seconds

Ride The Lightning: remove exhaustion (this will probably lead to it being completely imba but omg HOW FUN WOULD THAT BE xD)

Ash Blast: add damage to 70 odd increase recharge to 15 seconds

Rit

Spirit Burn increase the damage to 51 (that of imolate) lower recharge time to 4 seconds increase energy to 10

* Xirae's Weapon Change the functionality to only the foe whom casts the spell (not partys memebers of that foe too) lower energy cost to 15 lower recharge time to 25 keep attribute bonus.

CBA to do anymore xD

QUOTE
it may be "overpowered" in ta...but im talking about pvp that actually matters :-p


So that's bascailly GvG, because HA is just full of scrubs who have time on their hands......and that would mean it would have to be like that of an elementalists blinding surge otherwise no-one would use it....which in turn would mean maybe lowering the recharge (or ofc being abused by mantra of signets which it all ready is) which means it's a signet so it casts faster with FC........keep it the same >.<



***THIS POST HAS BEEN EDITED***





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05/14/08 11:50 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
QUOTE
Hundred Blades:Now strikes foe and adjacent foes four times with 50% less damage, but causes you to lose all adrenaline. 0e 0 ad 10 recharge 

Sever Artery:Now costs 2 adrenaline.

"You will Die!":Changed functionality to "If target foe has below 50% health, he is knocked down and, if he was moving,you gain 1..3 strikes of adrenaline" 5e 12rech

Griffon's Sweep:Melee Attack.If this attack hits, you strike for +5..17 damage and have an extra 1% armor penetration for every 2 attribute points in strength. If it is blocked, your target in knocked down and suffers 10..29 damage

Flourish:Elite Skill. All of your attack skills become recharged. You gain 1...4 Energy 2 strikes of adrenaline for each skill recharged by Flourish. 5e 1act 8rech

Hamstring:Sword Attack. If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement. Hamstring cannot be blocked.

Keen Chop: Axe Attack. If it hits, this attack always results in a critical hit. Your next attack cannot be blocked. 5ad 

Lacerating Chop: Axe Attack. If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds and you deal +5..10 damage. 6ad


very well thought out ideas
my only wish for hundred blades would be to just make it a non-elite skill, and make at least 1 new elite sword skill.


I'm assuming that both you and he are joking. Seriously, 4x hit with hundred blades? Could you imagine that with Order of the Vampire and Winnowing? :o
2 adrenaline for sever? Why? Its completely fine as it is.
Way to make You Will Die completely overpowered, as well as flourish. That hamstring is still bad. That Keen Chop is worse than it is at the moment, and it rarely gets used. That Lacerating Chop will still never get a chance on the already cramped axe bar - BBlow and Exe Strike are much more powerful.



Feel free to pm me ingame if you have any Qs about what I say or about game mechanics, or just wanna talk random crap :p

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05/14/08 11:59 Login to rate this user's post!
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RE: hypothetically : If you Had to make a skill ballance 

QUOTE

QUOTE
it may be "overpowered" in ta...but im talking about pvp that actually matters :-p


So that's bascailly GvG, because HA is just full of scrubs who have time on their hands......and that would mean it would have to be like that of an elementalists blinding surge otherwise no-one would use it....which in turn would mean maybe lowering the recharge (or ofc being abused by mantra of signets which it all ready is) which means it's a signet so it casts faster with FC........keep it the same >.<


HA always has, and always will be dominated by gimmick, cba to try to fix that because no matter what you do(nerf sway, r/d, a/d, etc, etc, etc) a new gimmick will always take its place, Sig of Midnight with normal spell range would open up the possibility of a viable 2 mesmer midline, bringing back e-denial meta and many other interesting possibilities

while a no energy, 10 second recharge, 15 second blind may be a bit overpowered....with a 40% blind reduc(shield/rune) its reduced to 9 seconds, so maybe buff the recharge up to 15 seconds or so, that or lower blind duration to 5..7 seconds





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RE: hypothetically : If you Had to make a skill ballance 

QUOTE
it may be "overpowered" in ta...but im talking about pvp that actually matters :-p


no..mantra of inscr+som+plague sending spam 24/7 = overpowered

and if ou would buff it even more it would be used more.

pvp that actually matters? lol

try to get involved into ur "pvp that actually matters" first before u discriminate ta, not just ra'ing and playin random gvg with like 2k rank



No ur not, ur a ranger.
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RE: hypothetically : If you Had to make a skill ballance 

All I'd ask for is them to revert 'Watch Yourself!' The nerfs really made no sense at all on it...



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RE: hypothetically : If you Had to make a skill ballance 

I'd remove the energy loss for decapitate-I mean it's pretty much like final thrust except you lose all energy as well and it's elite.
Incoming should be buffed or at least made worthwhile.
Watch Yourself-Made prenerf
Go for the Eyes-Take off recharge
Nerf Ursan



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RE: hypothetically : If you Had to make a skill ballance 

I might talk about some other classes later, but this is sorta what sticks out to me right now.

Elementalist:

Blinding Surge: 5e, 1s, 5r. Reduce duration to: 1-5s. This would make it easy to dshot, but also a little more versatile.

Lightning Orb: 15e, 2s, 10r. Remove Cracked Armor.

Blinding Flash: 10e, 1s, 5r.

Blurred Vision: Remove the Adjacent Foes clause.

Deep Freeze: 15e, 3s, 20r. Increase damage to 40-112.

Dragon Stomp/Earthquake, remove exhaustion.

Ebon Hawk: 10e, 1s, 5r. Reduce damage to 20-80. Weakness duration stays the same.

Earthen Shackles: 5e, 1s, 20r.

Glyph of Energy: 5e, 1s, 20r. Next two spells. Reduce energy saved to 7-25.

Glyph of Lesser Energy: 5e, 1s, 25r. Reduce energy saved to 7-18.

Maelstrom: 15e, 5s, 30r. Increase damage to 10-60 per second. Duration reduced to 7 seconds.

Swirling Aura: 10e, 1s, 30r. Reduce duration to 5-16s.

Ward Against Foes: change to 66% slower.

Mesmer:

Hex Breaker: Change to stance. At least then we can stop it.

Shame: 10e, 2s, 20r.

Hex Eater Vortex: 10e, 1s, 15r. Damage increased to 30-80-112.

Crippling Anguish: 10e, 2s, 20r. Change function to: for 5-16s, target foe suffers 1-3 health degeneration and moves 50% slower.

Ineptitude: 15e, 2s, 15r. Reduce damage to 20-70-108.

Leech Signet: 1/4s, 20r. Energy gained to 3-22. Puts it more on par with power drain.


Dervish:

Rending Touch: 5e, 3/4s, 5r. It’s completely underpowered compared to rip enchantment.

Wounding Strike: 5e, 6r.


Warrior:

Sever Artery: Reduce to 3 adrenaline.

Warriors Cunning: 5e, stance, 30s recharge. Duration: 3-14 seconds.

“I will Survive!” 5e, 20r.

Watch Yourself: make it work on the next 1-5 attacks.

Wild Blow: 7 adren, 4r. Don’t lose all adrenaline.

Monk:

LoD: Heals for 80, those under 80% health.

Guardian, 5e, 1s, 2r.

Balthazar’s Pendulum: 5e, 3/4s, 8r.

Smite Condition: 5e, 3/4s, 6r. Reduce damage to 10-48.

Smite Hex: 5e, 3/4s. 10r.

Reversal of Damage: 5e, 1/4s, 3r. Reduce damage to 20-74.

Shield of Deflection: 10e, 1/4s, 6r.

Shield of Absorption: 5e, 1s, 7r.

Necromancer:

Enfeeble: 5e, 1s, 5r. Reduce weakness duration to 5-14s.

Foul Feast, 5e, 3/4s, 3r.

Rip Enchantment: reduce bleeding duration to 15s.

Price of failure: 15e, 3s 20r, reduce duration to 8-16s.





IGN: Rogue Mysst. Guest me for GvG.
05/14/08 16:38 Login to rate this user's post!
Cocky Rocky Profile
Cocky Rocky
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RE: hypothetically : If you Had to make a skill ballance 

Barbed Arrows: no longer easily interruptible
Poison Arrow: +15 dmg
Leaping Mantis Sting: reduced recharge to 4
Vengeance: Reduced casting time to 1 second



05/14/08 17:31 Login to rate this user's post!
Hydras First Profile
Hydras First
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RE: hypothetically : If you Had to make a skill ballance 

I havent really followed GW since I stopped playing, but right before I stopped they made Black Lotus Strike a lead attack and stuff. It was not cool (I said it, but that doest give you legal rights to eat me :D), so I'd like that changed. But a lot of people thought it was fine, but meh.



'Sort of' is such a harmless thing to say. Sort of. It's just a filler. Sort of - it doesn't really mean anything. But after certain things, sort of means everything. Like after 'I love you' or 'You're going to live' or 'It's a boy.'
-Demetri Martin
05/14/08 19:32 Login to rate this user's post!
Chrisworld Profile
Chrisworld
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Joined: 07/12/2006
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RE: hypothetically : If you Had to make a skill ballance 

There would be alot i would change, don't feel like listing tho.



Gameamp Guides [AMP]
05/14/08 19:49 Login to rate this user's post!
Tor Den Mektige Profile
Tor Den Mektige
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Joined: 10/05/2005
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RE: hypothetically : If you Had to make a skill ballance 

Id like to see spirit bond Unn Nerfed again.



Account 1: Tor Den Mektige, Account 2: Ching Chong Whi


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05/14/08 19:51 Login to rate this user's post!

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