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GameAmp: New Skill balance system going Live 22th May

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Forum >> General Discussion >> General Discussion >> New Skill balance system going Live 22th May

 
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The Warrior Of Timi Profile
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New Skill balance system going Live 22th May 

A developer update was posted today about the new system of balancing skills for PvE and PvP separtly:

[Dev Update] PvP/PvE Skill Balancing – 21 May 2008

With this week’s update we will introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. To prepare players for the changes, we have decided to post this Dev Update as a preview. The skill changes will go live on May 22.

With the new system, we can restore skills to their original forms, so they are no longer impacted by PvP balance changes. For example:

* "Incoming!": increased duration to 1..5 seconds; added PvP version with previous stats.

Where balance changes were required for PvP, but not PvE, the skill has been split and the changes will apply to the PvP version. For example:

* Assassin's Remedy (PvP): increased Energy cost to 10.

We will be reintroducing the PvP balance changes that we tested from April 17 – May 1, but now these balance changes will apply only to PvP.

Skills that differ in PvP play will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate.

We recognize that this is a new system, with different stats possible for the same skill in PvE and PvP. We intend to use this system to the benefit of all players, and maintain our dedication to careful evaluation of each skill that we balance. Since this is the initial roll-out for the new system, we altered more skills than we would expect to in future updates.
List of Skills Affected
Restoration of Skill Effectiveness in PvE

In this update, we will restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill restored in this way will also have a PvP version:
Assassin

* Shadow Form: increased duration to 5..30 seconds.

Mesmer

* Energy Drain: decreased recharge to 20 seconds.
* Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.

Necromancer

* Discord: decreased casting time to 1 second.

Elementalist

* Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.

Monk

* Light of Deliverance: decreased recharge to 6 seconds.

Warrior

* "Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

Ritualist

* Ritual Lord: increased Spirit recharge reduction to 15..75%.

Ranger

* Penetrating Attack: increased damage to 5..25.
* Sundering Attack: increased damage to 5..25.

Paragon

* "Incoming!": increased duration to 1..5 seconds.
* Defensive Anthem: decreased activation time to 1 second.

Restoration of April Balance Changes (PvP)

We will also reintroduce the PvP balance changes that we tested from April 17 – May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.

Assassin

* Assassin's Remedy (PvP): increased Energy cost to 10.
* Shadow Form (PvP): decreased duration to 5..15 seconds.

Necromancer

* Enfeeble (PvP): increased recharge to 10 seconds.

Elementalist

* Blinding Surge (PvP): decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds.
* Ward Against Melee (PvP): decreased duration to 1..18 seconds.
* Lightning Orb (PvP): this skill no longer causes Cracked Armor.

Monk

* Aegis (PvP): increased Energy cost to 15.

Ritualist

* Ancestors’ Rage (PvP): increased casting time to 1 second.
* Splinter Weapon (PvP): increased recharge to 8 seconds.
* Death Pact Signet (PvP): increased casting time to 4 seconds.
* Flesh of My Flesh (PvP): increased recharge to 10 seconds.

Dervish

* Mystic Sweep (PvP): increased activation time to 1 second.
* Eremite's Attack (PvP): increased activation time to 1 second.

[edit] Paragon

* "Never Surrender!" (PvP): decreased duration to 10 seconds.
* Ballad of Restoration (PvP): increased recharge time to 30 seconds.
* Defensive Anthem: decreased activation time to 1 second; added PvP version with previous stats.
* Harrier's Toss (PvP): increased activation time to 1 second.
* Song of Restoration (PvP): increased recharge time to 30 seconds.

Restoration of April Balance Changes (PvE and PvP)

These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.

Mesmer

* Hex Breaker: this skill now counts as a Stance.
* Fragility: decreased Energy cost to 5.
* Fevered Dreams: decreased recharge to 8.
* Chaos Storm: decreased Energy cost to 5.
* Energy Surge: increased Energy lost to 1..10; decreased damage done per Energy to 9.
* Energy Burn: increased Energy lost to 1..10; decreased damage done per Energy to 9.

Elementalist

* Glyph of Concentration: decreased number of spells that cannot be interrupted to 1.
* Shockwave: increased casting time to 1 second.

Warrior

* Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
* Steelfang Slash: increased recharge to 1 second.
05/21/08 13:36 Login to rate this user's post!
Chrisworld Profile
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RE: New Skill balance system going Live 22th May 

Sounds interesting.

This is really gonna separate PvE and PvP into almost 2 different games, I hope it turns out well. Something that a lot of us have been waiting for, for a very long time.




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05/21/08 14:03 Login to rate this user's post!
Rogue Profile
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RE: New Skill balance system going Live 22th May 

That's gonna be so confusing...




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05/21/08 14:05 Login to rate this user's post!
sparky sx Profile
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RE: New Skill balance system going Live 22th May 

Hmm yh ...
Bassicly it confuses me more then i had thought. Im more
PvE orientated anyway but if i ever try pvp i gotte do
some studing to figure all this out ! Its a huge risk to
try something like that but it could turn out oke..
Well just w8 and find out !






05/21/08 14:09 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

QUOTE
* "Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

A simple revert for PvE would have been better, but i guess this is ok?




05/21/08 14:13 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

Wow.. they really screwed around with popular build with the ancestors rage and splinter weapon changes.
LoD spam anyone? (everyone will be putting that on his hero now haha).

Everyone will be fumbling around in Team Builder and they go "wow I made this crazy build it's just uber pwnage! .. F*CK 50% of the skills are different in PvP /ragequit".

And there will be a huuuge gap between PvE and PvP players. As mentioned above, you need to study all the skills before you can even go to battle. Sometimes surprises pop up and they nerfed one of your fav skills..



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05/21/08 14:20 Login to rate this user's post!
Rogue Profile
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RE: New Skill balance system going Live 22th May 

QUOTE
LoD spam anyone?


Probably, but it'll be weakish. I think it needs to be slightly stronger still (and also maybe get the 80% clause worked back in).

5e 3/4s 6r
heal people who have under 80% for 69 @12 healing prayers, 80@ 14 healing prayers.

That would make it good.

Basically the original, but 1/4s less cast time and 1s more recharge. It would help the current meta a lot to have a buff to party healing (that is possible to be shut down).

Alternatively, a complete revert would be good. 1s cast, 5r with the aforementioned healing power.

QUOTE

And there will be a huuuge gap between PvE and PvP players. As mentioned above, you need to study all the skills before you can even go to battle. Sometimes surprises pop up and they nerfed one of your fav skills..


That's what I hate most about this update.



***THIS POST HAS BEEN EDITED***




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05/21/08 14:31 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

QUOTE
And there will be a huuuge gap between PvE and PvP players. As mentioned above, you need to study all the skills before you can even go to battle. Sometimes surprises pop up and they nerfed one of your fav skills..


i wuz told and i hurd that u cant mix um!?



05/21/08 14:40 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

30 seconds shadow form!!! (WOOT)

Skill changes never did much to me, but this skill change is great :D



05/21/08 15:17 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

QUOTE
QUOTE
And there will be a huuuge gap between PvE and PvP players. As mentioned above, you need to study all the skills before you can even go to battle. Sometimes surprises pop up and they nerfed one of your fav skills..


i wuz told and i hurd that u cant mix um!?


orly?




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05/21/08 15:21 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

QUOTE
30 seconds shadow form!!! (WOOT)

Skill changes never did much to me, but this skill change is great :D


time to use my sin again and have some fun:P




05/21/08 15:28 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

QUOTE
That's gonna be so confusing...



Amen.





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RE: New Skill balance system going Live 22th May 

Question: What will happen if you take a PvE character to a PvP enviroment? (didn't quite read the topic regarding it yet)

I can imagine the skills would change (as would be normal) to their PvP counterparts, but has ArenaNet/NCSoft stated that somewhere?


And I was just planning to start PvP-ing more... This is gonna be even more rough (last PvP experience: MidGame Factions (B-Light Monks, ...))



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RE: New Skill balance system going Live 22th May 

I was hoping they would make LoD back to normal and make Mystic Regen pwn again, but this is a lot nicer in some ways were LoD won't be completely be overpowered.



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RE: New Skill balance system going Live 22th May 

TBH I don't think the adjustment from using a skill in PvE to using the PvP version is going to be that confusing if you already dabble in both, it will throw you off enormously though if your a PvP newbie coming from PvE, the confusion going from PvP to PvE won't matter so much as it's bound to mean the skill will just be more powerful :)

I agree that I'm not sure if this split is a good move this far down the line. We already have a player base with a PvE/PvP split don't really need a wider gap thnx. With the already powerful PvE only skills do the old skills need reverting? Will it actually encourage people to use them instead of the current crop of PvE only skills?

It will put alot of us carebears off from crossing that 'loveydovey' world of PvE to the 'stab you in the back' world of PvP, a change of attitude and relearn the skills is a bit too much of an effort to just test the waters.

Interesting experiment though which I hope gives them more insite into balancing for GW2....




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RE: New Skill balance system going Live 22th May 

Lmao... if they overpower buffs/skills in PvE you know monsters will also have the same stuff.





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RE: New Skill balance system going Live 22th May 

Come on old school SR and minions lol



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RE: New Skill balance system going Live 22th May 

QUOTE
--------------------------------------------------------------------------------
Lmao... if they overpower buffs/skills in PvE you know monsters will also have the same stuff.



That is what we call Challenge.



05/22/08 10:49 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

QUOTE
Come on old school SR and minions lol


I'm really, really wishing they'd do it as well, but it's never going to happen.



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RE: New Skill balance system going Live 22th May 

Hmm I liked the sound of this idea when I first heard about it however seeing some of the ideas that A-net is going to be introducing, especially the pvp skill changes I really did not like the last pvp skill change for the tournaments and was glad when it was changed back and now they are yet again reverting it :(





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RE: New Skill balance system going Live 22th May 

QUOTE
That's gonna be so confusing...







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05/22/08 11:44 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

Well its 22 may now, its 8 PM (GMT+1) and still no 30 seconds shadow form -_-

Wheres my update :S



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RE: New Skill balance system going Live 22th May 

In my honest opinion, this is the path to death for Guild Wars.



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05/22/08 15:07 Login to rate this user's post!
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RE: New Skill balance system going Live 22th May 

I think they are just getting us rdy for GW2, i thought i read some were that the skill in GW2 will be seperate for pvp and pve. So if you don't like the way is turns out GW2 may not be as good as everyone thinks it will be. I still hold out hope but who knows.



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RE: New Skill balance system going Live 22th May 

Been an update now, around +200 files, think some things got ''balanced'' lads.



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RE: New Skill balance system going Live 22th May 

Heh, the longer duration on Shadow Form is kinda messing with me, psychologically. I'm so used to timing everything on my UW runs perfectly, that now having a "buffer-zone" is kind of weird.

Cool thing, though, is that it looks like Mesmers could run this build now, with just 12 points in Shadow Arts...



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