GameAmp Fansite Network Gamer Shirts, GameAmp T-Shirts
Change Game Sites   
About GameAmp, Inc GameAmp Staff Register for a free account
GameAmp Login GameAmp Password
GameAmp Homepage
GameAmp Game MapsGameAmp Game ListLatest Video Game NewsVisit the Video Game ForumsGame Item AuctionsFind Gamer FriendsGame Screenshots
Video Games Subnav
GameAmp Information

GameAmp: Game Update 22nd May, 2008

clear gif
Forum >> General Discussion >> General Discussion >> Game Update 22nd May, 2008

 
User Message
SnK Crunch Profile
SnK Crunch
View Profile of SnK Crunch
Posts: 1
Joined: 03/25/2007
Credibility: 0 pts
Game Update 22nd May, 2008 

QUOTE
Update - Thursday May 22
Restoration of Skill Effectiveness in PvE
With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the Developer Update. In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill restored in this way now also has a PvP version:

    Assassin

        * Shadow Form: increased duration to 5..30 seconds.

    Elementalist

        * Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.

    Mesmer

        * Energy Drain: decreased recharge to 20 seconds.
        * Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.

    Monk

        * Light of Deliverance: decreased recharge to 6 seconds.

    Necromancer

        * Discord: decreased casting time to 1 second.

    Paragon

        * "Incoming!": increased duration to 1..5 seconds.
        * Defensive Anthem: decreased activation time to 1 second.

    Ranger

        * Penetrating Attack: increased damage to 5..25.
        * Sundering Attack: increased damage to 5..25.

    Ritualist

        * Ritual Lord: increased Spirit recharge reduction to 15..75%.

    Warrior

        * "Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

Restoration of April Balance Changes (PvP)
We are also reintroducing the PvP balance changes that we tested from April 17 - May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.

    Assassin

        * Assassin's Remedy (PvP): increased Energy cost to 10.
        * Shadow Form (PvP): decreased duration to 5..15 seconds.

    Dervish

        * Eremite's Attack (PvP): increased activation time to 1 second.
        * Mystic Sweep (PvP): increased activation time to 1 second.

    Elementalist

        * Blinding Surge (PvP): decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds.
        * Lightning Orb (PvP): this skill no longer causes Cracked Armor.
        * Ward Against Melee (PvP): decreased duration to 1..18 seconds.

    Monk

        * Aegis (PvP): increased Energy cost to 15.

    Necromancer

        * Enfeeble (PvP): increased recharge to 10 seconds.

    Paragon

        * "Never Surrender!" (PvP): decreased duration to 10 seconds.
        * Ballad of Restoration (PvP): increased recharge time to 30 seconds.
        * Harrier's Toss (PvP): increased activation time to 1 second.
        * Song of Restoration (PvP): increased recharge time to 30 seconds.

    Ritualist

        * Ancestors' Rage (PvP): increased casting time to 1 second.
        * Death Pact Signet (PvP): increased casting time to 4 seconds.
        * Flesh of My Flesh (PvP): increased recharge to 10 seconds.
        * Splinter Weapon (PvP): increased recharge to 8 seconds.

Restoration of April Balance Changes (PvE and PvP)
These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.

    Elementalist

        * Glyph of Concentration: decreased number of spells that cannot be interrupted to 1.
        * Shockwave: increased casting time to 1 second.

    Mesmer

        * Chaos Storm: decreased Energy cost to 5.
        * Energy Burn: increased Energy lost to 1..10; decreased damage done per Energy to 9.
        * Energy Surge: increased Energy lost to 1..10; decreased damage done per Energy to 9.
        * Fevered Dreams: decreased recharge to 8.
        * Fragility: decreased Energy cost to 5.
        * Hex Breaker: this skill now counts as a Stance.

    Warrior

        * Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
        * Steelfang Slash: increased recharge to 1 second.

Bug Fixes

    * Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.
    * Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.
    * Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing Zaishen Keys from Tolkano.
    * Heroes will now use the Necromancer skill Blood is Power more often.
    * Fixed a bug that allowed some players to exceed party size limits with Heroes.
    * Fixed a bug that caused the Necromancer skill Grenth's Balance to occasionally deal an incorrect amount of damage/healing.
    * Fixed a bug that caused certain henchmen in the Central Transfer Chamber to not show up sometimes.
    * Fixed text bugs affecting one quest, one NPC, and the Zaishen Title Track.
    * Fixed minor clipping issues occurring on Ranger masks when they're worn by some Factions or Nightfall characters.

Miscellaneous

    * A Ranger's fur-lined mask can now be crafted by armorer Seifred in Droknar's Forge, or purchased using Tournament Reward Points from Tolkano in the Great Temple of Balthazar.




***THIS POST HAS BEEN EDITED***
05/22/08 17:55 Login to rate this user's post!
Forumite Profile
Forumite
View Profile of Forumite
Posts:
Joined: 12/31/1969
Credibility: pts
RE: Game Update 22nd May, 2008 

QUOTE
Fixed a bug that allowed some players to exceed party size limits with Heroes.


Great for Vanquishing :D



05/22/08 18:12 Login to rate this user's post!
Chrisworld Profile
Chrisworld
View Profile of Chrisworld
Posts: 9
Joined: 07/12/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

QUOTE
Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.


AWWW Man i remember when people used to do that lol





05/22/08 18:30 Login to rate this user's post!
HackingHippie89 Profile
HackingHippie89
View Profile of HackingHippie89
Posts: 1
Joined: 03/06/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

discord is now a shittier version of necrosis XD its an elite and much more conditional

dont need to grind a title for it though, but tbh just by playing through noob island and the next few missions on the mainland my necrosis does 76 dmg



05/22/08 20:21 Login to rate this user's post!
Forumite Profile
Forumite
View Profile of Forumite
Posts:
Joined: 12/31/1969
Credibility: pts
RE: Game Update 22nd May, 2008 

I loved necrosis ever since it came out <3



05/22/08 20:27 Login to rate this user's post!
SnK Crunch Profile
SnK Crunch
View Profile of SnK Crunch
Posts: 1
Joined: 03/25/2007
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

im still not understanding why they made shadow form go up to 30 seconds now, even with 12 shadow arts its at 25 which is a really long time if you have faster recharge etc.

whyd they raise it so high?



IGN: I got Pwned By W/* 20
Red Doh Snk Mo/* 20
Snk OoloO D/* 20
Prince Wulfgur R/* 20
Elementalist Bops Ele/* 17
SnK Bhiksu Rt/* 9
Anna of the Red Doh P/* 4
Red Doh Hexed Me/* 3
05/22/08 20:34 Login to rate this user's post!
Future Man Profile
Future Man
View Profile of Future Man
Posts: 17
Joined: 09/04/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

This whole update kind of sucks

now i have to either
wrap my mind around two whole sets of skills

or give up one aspect of the game



05/22/08 21:34 Login to rate this user's post!
Cocky Rocky Profile
Cocky Rocky
View Profile of Cocky Rocky
Posts: 2
Joined: 03/16/2008
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

steel fang slash was a lame nerf it was nerfed due to a somewhat gimmicky build and it was an otherwise ok to good sword attack which we need more of. I wish they would have just made something against using attack skills from other lines because as far as i know the only other build that does something like this is the backbreaker sin which isn't exactly respectable, and there are those people that like to pack random d shots on their bars.



05/22/08 21:45 Login to rate this user's post!
clegane816 Profile
clegane816
View Profile of clegane816
Posts: 1
Joined: 12/17/2007
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

this is the reason why I feel this could end up being a very bad idea.

I think most people are kinda expected to start by playing pve and learning how to skill chain and stuff and then move on to pvp. The problem, is now when someone goes to pvp, all the knowledge they learned may no longer be correct, and they start hearing the dreaded "noob noob you suk" chants. causing them to ditch pvp.



05/22/08 21:46 Login to rate this user's post!
Nihzu Profile
Nihzu
View Profile of Nihzu
Posts: 0
Joined: 07/26/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

Sounds like a sensible change to me.
The impact of skill changes on either gameplay type has always been a source of complaints... Well ok, they come up with that and people STILL complain but thats another issue :)
Also by the look of it, GW 2 might work in a similar fashion right of the bat.
It will prolly require some tweaking but all in all, it's a interesting move I'd say.



Nihzu Fleshmonger - N/Me (Usually SS/echo)
Nihjin Uro - N/A (Gotta love the tag ;D)
Nihzu Goreweaver - N (Pre-Searing only)
Nihm Baalh - N/P (Spear throwing voodoo madman)
Cadavre Cannibale - N/W (Experimenting)
Hrafnulfr Tyr - R/W
Nihto Uro - A/N (Nihjin's lil bro)
Chikushou Kisama - Mo/E (R.I.P. Survivor title)
Nihdel Baalh - D/Rt (That's the plan anyway...)

Yes I curse a lot...
05/22/08 22:21 Login to rate this user's post!
mason717 Profile
mason717
View Profile of mason717
Posts: 7
Joined: 05/22/2007
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

QUOTE
QUOTE

Fixed a bug that allowed some players to exceed party size limits with Heroes.



Great for Vanquishing :D


You couldn't use it for vanquishing there had to be a timer.



05/23/08 00:06 Login to rate this user's post!
stanzhao1 Profile
stanzhao1
View Profile of stanzhao1
Posts: 20
Joined: 03/15/2007
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

QUOTE
QUOTE
QUOTE

Fixed a bug that allowed some players to exceed party size limits with Heroes.



Great for Vanquishing :D


You couldn't use it for vanquishing there had to be a timer.


yeah, but was still fun while it lasted. shame i didnt actually get anything done :(






05/23/08 01:07 Login to rate this user's post!
mason717 Profile
mason717
View Profile of mason717
Posts: 7
Joined: 05/22/2007
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

I didn't think of mapping as the timer till after i posted and was to lazy to edit my post, and i wish i actually did something with that glitch. Just another one i missed out on. >>



05/23/08 03:36 Login to rate this user's post!
Blazings Profile
Blazings
View Profile of Blazings
Posts: 82
Joined: 10/17/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

Wow how did you get so many people in your party O.o Never had it before.




IMPORTANT LINKS:
•
• Forum Rules
• Forum FAQ



MY GUIDES:

• Change your GW pass
• Farming IDS
• Texmod Exploring
• Template Folders


05/23/08 04:12 Login to rate this user's post!
itsthatemochild Profile
itsthatemochild
View Profile of itsthatemochild
Posts: 18
Joined: 08/12/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

discord needs more of a pve buff than the 1 second cast time. necrosis is so pwnage







"The most merciful thing in the world... is the inability of the human mind to correlate all its contents." -H.P. Lovecraft


"He who is not radical at twenty has no heart,
while he who is still radical at forty has no brain."
05/23/08 05:31 Login to rate this user's post!
stranger of kryta Profile
stranger of kryta
View Profile of stranger of kryta
GameAmp Staff
Posts: 2
Joined: 05/11/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

Still upset about most of the pvp skill nerfs such as SoR and BoR the recharge on them sucked enough as it was and now I wouldnt be suprised if people used these skills even less than they where before the update





I must use my staff powers only to annoy.
05/23/08 08:12 Login to rate this user's post!
puffydog Profile
puffydog
View Profile of puffydog
Posts: 26
Joined: 11/03/2005
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

And thought they would actually make the PvE skill worthy again by buffing more than they actually mentioned. Paragon still remains gerbage followed by Ritualist. A-net never fails to dissapoint me.



Transformeurs, more than meets the eye.

05/23/08 10:27 Login to rate this user's post!
Octivous Servil Profile
Octivous Servil
View Profile of Octivous Servil
Posts: 0
Joined: 03/15/2006
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

Most of you people are making too quick of judgement...this was the first time they did it, they're just testing it. I would assume that in the next few weeks there will be more updates concerning PvE skills to make them better for what they are. Just give it some time, then make your complaints, but until then just observe what they are doing...adapt and overcome.



05/23/08 11:06 Login to rate this user's post!
hikimi Profile
hikimi
View Profile of hikimi
Posts: 5
Joined: 07/23/2007
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

i dont see why you people are complaining. before now ive seen lots of people complaining sayong thet PvE balances ruin the PvP and vice versa. and this is a new system for Anet itll take them time to get it going but if they get all sorts of negative comments thier just going to say "hey the still complain when we try to do what they want so srew em".
if i was a part of Anet and i found this all over the net i would.

and i think its great. ive never much liked PvP its boring for me. and because of that i hated that we suffered in PvE for the PvP people to get a fair game.



05/23/08 11:48 Login to rate this user's post!
Rap Man Profile
Rap Man
View Profile of Rap Man
Posts: 13
Joined: 11/28/2005
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

QUOTE
And thought they would actually make the PvE skill worthy again by buffing more than they actually mentioned. Paragon still remains gerbage followed by Ritualist. A-net never fails to dissapoint me.


Paragons are amazingly good and rits have splinter a-rage both of which are godly. I don't really mind this update much, none of the balances affect my war :P





05/23/08 12:31 Login to rate this user's post!
Hardstrike Profile
Hardstrike
View Profile of Hardstrike
Posts: 9
Joined: 06/22/2007
Credibility: 0 pts
RE: Game Update 22nd May, 2008 

24/7 shadowform sounds funny to go farming with ^_^

shadowform 20% enchant weapon, deadly paradox if im right.. and dat glyph. gg :D



05/23/08 17:06 Login to rate this user's post!

clear gif
Don't Forget! - Rate users posts to reward or demerit their posts with Credibility!
GameAmp Footer