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mason717
Posts: 7
Joined: 05/22/2007
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| A faster Tombs duel (hopefully) |
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So today i was dueling Tombs and it was fairly slow and was thinking of a faster way to duel it. Thanks to the recent Shadow Form buffs i was thinking if 2 Perma SF sins did it it would be much faster...
Build 1:
Skill 1: Deadly Paradox
Skill 2: Arcane Echo
Skill 3: Shadow Form
Skill 4: Chanellig
Skill 5: Ether Nightmare
Skill 6: Cry of Pain
Skill 7: Radiation Field
Skill 8: Spirit of failure
Note: To keep Shadow Form up FOREVER click Deadly Paradox>Arcane Echo>Shadow Form>when the little nick hits the bottom of the 3 on the skill bar use the echoed Shadow Form. then Deadly Paradox>Arcane Echo.... Rinse and Repeat.
This build would do most of the work yes the second build would be essential for soloing worms and speeding up the farm. Also the first build would solo the first lvl as it can solo it in 5-7 minutes.
Build 2:
Skill 1: Glyph of Swiftness
Skill 2: Deadly Paradox
Skill 3: Shadow Form
Skill 4: Golden Fox Strike
Skill 5: Wild Strike
Skill 6: Death Blossom
Skill 7: Critical Eye
Skill 8: Critical Agility
Like i said Earlier this build would be to solo the worms b/c they are a real bane to the A/Me, and speed up the run while the A/Me aggro big.
Yes, I know these build are wiki. I am doing this for the idea of using them together so speed up one farm
Edit: I forgot to ask if anyone wants to test this out with me. I know it will work just my question is how fast.
Edit 2: IGN The Primal Screamer[I][/I]
***THIS POST HAS BEEN EDITED***
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| 05/27/08 00:30 |
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patrickvp
Posts: 9
Joined: 01/31/2006
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| RE: A faster Tombs duel (hopefully) |
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I don't know much about the Tombs farm, but I've been using basically the first build (with Auspicious Incantation and Spirit of Failure) to solo most of the UW. Its slow, but you can clear the Labyrinth, Forgotten Vale, Chaos Planes, and Bone Pits, and come away with about 8-10 ectos per trip. Its quite an expedition, though, and each run can take like two hours. :-/
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| 05/27/08 03:56 |
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mason717
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| RE: A faster Tombs duel (hopefully) |
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This build is anything but slow with the right aggro....
It would of been 4 minutes but i messed on Shadow Form because i didn't see the last 3.
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| 05/27/08 04:51 |
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uwish
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| RE: A faster Tombs duel (hopefully) |
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Omg... that crazy...
Now thats a reason to make a sin and go do that ;)
Great Job on it
-Sig Made By: Bo Fairfield
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| 05/27/08 04:54 |
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mason717
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| RE: A faster Tombs duel (hopefully) |
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Like i said its not my build.
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| 05/27/08 05:02 |
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Blazings
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| RE: A faster Tombs duel (hopefully) |
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Wow cool now I can use my sin for something again ^_^
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| 05/27/08 05:34 |
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patrickvp
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| RE: A faster Tombs duel (hopefully) |
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I meant slow in UW, where mobs tend to be a bit more spread out, and break aggro fairly quickly, which results in having to do more of them separately.
I really like the idea of using Channeling for E-management, though. Gonna have to try that out...
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| 05/27/08 13:07 |
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mason717
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| RE: A faster Tombs duel (hopefully) |
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Bump
C'mon noone wants to do this with me?!
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| 05/27/08 18:07 |
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mfish9374
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| RE: A faster Tombs duel (hopefully) |
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I would not mind going with you. I myself have farmed UW in the areas you mentioned, but I dont like the pits. I dont ever get anything good from there. And, I have a problem getting them to ball. I heard that the enemies always break agroo to the left so if you can get them to stand with there left side to a wall they will stay on you. Seems to work just fine in the chamber and lab. I have never done tombs and would like the change of map. I suspect the theory is the same as UW. Been doing so much UW with the guild we have it down to one set of buffs.
Michael
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| 05/28/08 11:10 |
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