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GameAmp: should they have a training room?

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Forum >> Main >> General Discussion >> should they have a training room?

 
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black_cat_riko Profile
black_cat_riko
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should they have a training room? 

I was wondering. should they have a training room for a supergroup base? Because every time i get a new power(s) and try to use them an angry mob come and kill me.But if they do have a training room like the X-Men, it should have a lis of how many bad guys coming after you, type of bad guy, should give at least a little exp. thats it though, is that asking alot? well if it is you should still try to put up a training room because we are heroes, well some of us.

plz, rate this post
06/06/08 15:04 Login to rate this user's post!
HarrowKnight Profile
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RE: should they have a training room? 

I think a training room would be awesome...They could implement it much the same way as the arena function. A logon unit that sets the mission, then click on the entrance and POOF...small mission.

I'd actually be happy about sonmething like that without experience but coupled with 0 debt from death.

One neat fuction would be to flag all AVs and EBs and when your guild takes one out, they get access to that person in the training room. Then after wiping two or three times to the same AV, you could go work out some strategy in the training room with less risk.





06/06/08 15:46 Login to rate this user's post!
Phase_of_Echoes Profile
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RE: should they have a training room? 

EDITED BY PHASE


I re read the OP.



***THIS POST HAS BEEN EDITED***
06/06/08 15:49 Login to rate this user's post!
Midnight-Ice Profile
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RE: should they have a training room? 

You guys are taking about in ur base, have small group of baddies, kill dem?

That wud be awesome. And another thing, what the post says above (2 times up) Like a small simulation, that u have to pay prestige, or influence to get in. will be hawt, or those practice drones they have in RWZ



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06/07/08 00:05 Login to rate this user's post!
LordXenophon Profile
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RE: should they have a training room? 

The danger room may be coming sooner than you think.




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06/07/08 16:59 Login to rate this user's post!
Midnight-Ice Profile
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RE: should they have a training room? 

QUOTE
The danger room may be coming sooner than you think.


I totally forgot about that, when will it be out? i cant wait



Triumph: Where your suppose to be!


Extreme Pyro lvl 50 controller Fire Control / Kinetics
Extreme Kaiser lvl 18 stalker Energy melee / Ninjitsu
Maxx Vicious lvl 46 tanker Superstrength / Willpower
Kritical hero lvl 33 Scrapper Spines / regeneration
Midnight Ice lvl 18 Blaster Ice Blast / Energy melee

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06/07/08 19:11 Login to rate this user's post!
Falcon15 Profile
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RE: should they have a training room? 

Danger room FTW! I think to keep a balance, and give players a desire to play with it...you make it so there is no experience from the mish, and zero debt, however there should be a series of badges awarded for the amount of time and/or number of DR missions completed. Playing Champions P-n-P game when we designed a base for our heroes (once we were able to), we always had a danger room. I cannot tell you how much fun we had! We learned tactics, teamwork and developed a sense of how each hero (player) reacted in different situations. A danger room could truly create some seriously good teams! I would like to see the Cathedral of Pain trial reinstated though.





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06/08/08 09:18 Login to rate this user's post!
black_cat_riko Profile
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RE: should they have a training room? 

but if theres a danger room? when will gamers be able to enjoy to use it



06/08/08 15:59 Login to rate this user's post!

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