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GameAmp: base health/energy for each profession

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Forum >> General Discussion >> General Discussion: Factions >> base health/energy for each profession

 
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ZenSelai Profile
ZenSelai
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Joined: 12/25/2007
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base health/energy for each profession 

bit of an odd quesiton and i couldnt find it on the wiki, but what is the base health/energy for every profession when they are level 20 without any armour or weapons attached? i ask this because i wonder if some of the professions get a higher health pool than others.

and also gives me an idea on what professions i have yet to level to 20 as to whether or not i need to bother with certain vigors etc to boost health.
06/28/08 00:38 Login to rate this user's post!
mwpeck Profile
mwpeck
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RE: base health/energy for each profession 

QUOTE
Players start at Level 1 with 100 health. This increases at 20 health per level up to a maximum of 480 health at level 20. This total can be modified by equipment, runes, insignias, consumables, morale boosts, death penalty, and skills.

QUOTE
All professions, regardless of level, have an innate capacity of 20 energy, and 2 pips of energy regeneration. This can be increased using armor, weapons, or in the case of elementalists, attributes. Nearly all professions' basic armor provides extra energy, and this level can be further increased using Runes of Attunement and Radiant Insignias.


In other words, health and energy of all professions is the same at level 20, fully unequipped.



Update in whenever I dont feel lazy.
06/28/08 00:54 Login to rate this user's post!
Hardstrike Profile
Hardstrike
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RE: base health/energy for each profession 

what peck said ^^

as for the differences,
warriors have 20 base energy (armor adds nothing) +0 pips regen
mesmers have 30 base energy (2x +5 from the armor) +2 pips regen
elementalists have 30 base energy (also 2x +5) +2 pips regen
necromancers also have 30 base energy (2x +5) +2 pips regen
monks also have a base energy of 30, (again 2x +5) +2 pips regen
rangers have a base energy of 25, (1x +5 on the armor) +1 pip regen

assassin have a base energy of 25 (1x +5 on the armor) +2 pips regen
ritualists have 30 (2x +5) +2 pips regen

Dervishes have 30 if im right, (2x +5) +2 pips regen
paragons have 30 (2x +5) +0 pips regen



06/28/08 03:20 Login to rate this user's post!
mwpeck Profile
mwpeck
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RE: base health/energy for each profession 

Just so its less confusing, the values Hardstrike listed is with base armor, no runes or insignia's in it. And no weapons/attributes/skills.



Update in whenever I dont feel lazy.
06/28/08 13:36 Login to rate this user's post!

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