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Lucio
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Some random idea I thought of just now. 3 man UW; a warrior with high-rank norn, a bonder, and some other thing I can't remember the name of.
Basically, since Ursan gives you +1 energy every time you're hit/give damage, you could theoretically, keep ursan up forever while farming. You just cast Ursan, aggro, and do Ursan Roar or w/e the skill is that is AoE.
The bonder/healer bascially keep the warrior alive. The bonder is your average bonder, and the healer has healing seed, protective spirit, healing hands, etc.
I haven't really thought it completely through, and I'm not the master of game mechanics, but I think it /MIGHT/ work...
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| 07/02/08 20:03 |
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Yol
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Using UB removes all enchantments, so your bonder would have nothing to do...
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| 07/03/08 05:05 |
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RazoMoto
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| QUOTE | | Using UB removes all enchantments, so your bonder would have nothing to do... |
But applying enchantments AFTER Ursan Blessing do seem to work, i had Retribution and mending once on me, dragged someone along that wanted to go for survivor thus i just slapped him on some enchants that can atleast help some bit.
~Lucky Mac Luckerton~ PH.D In Chaos, M.A. In Madness, B.A. In Insanity (with a minor in World Domination)
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| 07/03/08 05:28 |
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Yol
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| QUOTE | | QUOTE | | Using UB removes all enchantments, so your bonder would have nothing to do... |
But applying enchantments AFTER Ursan Blessing do seem to work, i had Retribution and mending once on me, dragged someone along that wanted to go for survivor thus i just slapped him on some enchants that can atleast help some bit. |
Hmmm...interesting....gives me an idea for some other farms.
Regarding the UW however, you'll still have Dying Nightmares with Rend Enchantments and the new Spectres with their Signet of Disenchantments though.
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| 07/03/08 06:23 |
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RazoMoto
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| QUOTE | | Regarding the UW however, you'll still have Dying Nightmares with Rend Enchantments and the new Spectres with their Signet of Disenchantments though. |
Yeah i heard, it might actually mean monsters can defend themselves, what on earth is this game going to i wonder.
~Lucky Mac Luckerton~ PH.D In Chaos, M.A. In Madness, B.A. In Insanity (with a minor in World Domination)
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| 07/03/08 06:37 |
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puffydog
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Pointless as the warrior ursan expiers after 15 seconds.
Transformeurs, more than meets the eye.
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| 07/03/08 07:47 |
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Evil Geek
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As long as enchantments are applied after the player goes into Ursan they work just fine.
Zealous mods will help if your using melee, the energy degen from zealous mods doesnt stack with the degen from ursan so its not an issue.
Choose a class thats more energy effecient during Ursan (Necro has SR to boost the energy when something dies making it nigh on 100% Ursan up time and use insignia so you can boost the armor to make any squishy less than squishy during Ursan).
If your talking about just farming it should work but beware of enchantment removal as stated above. Shame Ursan isn't classed as an enchantment...../sigh
Bonding and UB have been bedmates since way back.
• Guild Wars: Mutants [MU] • Age of Conan: Ampian Forerunners •
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| 07/03/08 11:50 |
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