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GameAmp: New news just in from Posi

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Warpus Profile
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New news just in from Posi 

Just found this post from Posi:

Good morning Players!

I wanted to be the first to let you all know that the primary feature list for Issue 13: Architect is now live! That said, I’d like to take this opportunity to talk to you about some of the new features, more in depth.
First off is the issue name, Architect. I liked the correlation that the name has between some of the improvements we are making to bases (in the way new things are purchased for them) and to our Mission Architect feature. Players can now be architects of their own story arcs that other players can play. When I first mentioned this system in the 4th Anniversary post, I had no idea how wildly popular that single concept would be. The thread that followed that post had a plethora of ideas of how such a system could, and should work from a player’s perspective.

With virtually no information to go on, some people very much underestimated what would be possible with the Mission Architect. Some got it spot on, and some people wanted features that were simply impossible to get into the system at launch. Even so, we are very proud of the system as it stands. Players can make their own story arcs using a customized version of the tool used by our mission writers, in some cases rivaling our own internal tools in ease-of-use. I am really looking forward to playing the stories you all create with this amazing tool!

I should probably take this moment to talk about what the Mission Architect is not meant for. It is not meant for “easy leveling” or “badging” or “farming”. Those are things that we specifically wanted the Mission Architect NOT to do. This may be a disappointment to some, I know. The goal was to give creative minds an outlet to tell the stories they have in their heads. We didn’t want the system clogged with Farm missions, so actually finding someone’s story that they lovingly crafted became more a chore than it was worth.
To that end, the Rewards in the Mission Architect are something we, ahem, discussed with raised voices time and time again. How much was too much? How little was too little? What limits needed to be put into place to stop farming? Should we even have such limits? Etc. In the end, we have a system that we believe is the best suited for what Mission Architect was made for, and is not abusable. Time and testing will tell if that is really the case though. Like the Invention System, there will be many iterations on the Mission Architect to make sure we get it right before it goes to the Live servers.

Next I want to talk about Day Jobs. This started out as a kind of “secret identity” system, but we wanted to save the term Secret Identity for a system that fit that name better. Day Jobs works well because it is “what your character is doing when not being a Hero or a Villain”. It’s their “day job”. A character who logs out in the Hospital is assumed to be working in a medicinal capacity, and they will receive a themed bonus when they log back in, that sort of thing. We even made it possible to have your character’s Day Job to be “On Patrol” or “Committing Crimes”, just in case you couldn’t envision your character having a “normal life” while you were not actively playing them.

There are plenty of other features in Issue 13: Architect as well, like the new powersets, including the much requested “Villainous Version of Empathy” called Pain Domination. We’re also adding some great new missions to Issue 12’s Roman Zone “Cimerora,” as well as a brand new reward system that will hopefully see the end of “necessary” Task Force farming trying to get that one specific Recipe you have been dying to get. The Issue 13 Feature List explains more about that. We’ll be announcing more specifics of each of these features between now and the beta testing for Issue 13.

Finally, I want to tell you about two “Booster Packs” that will be available in a month or so. Many players have requested the ability to buy the 30 day temporary jetpack that comes with the new City of Heroes Game Cards. Once the retailer exclusive period ends next month, we are making the same jetpack available for purchase for $4.99 (which is the cost difference between the one month game time and the $20 Game Card price). We are also excited to launch our Super Booster I: Cyborg Pack for $9.99. This pack has an awesome set of costume pieces, emotes, auras and a power. We’ll be sharing all of the details shortly.
So thank you players for the enthusiastic support and I can’t wait to get these new features into your hands and to answer your questions about Issue 13 over the coming months and at Hero-Con in October.

Happy hunting!

Matt “Positron” Miller
Lead Designer, City of Heroes/Villains

also here is the link



***THIS POST HAS BEEN EDITED***
08/26/08 11:03 Login to rate this user's post!
Electro Profile
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RE: New news just in from Posi 

Nice find. You should submit this as news to get more cred. (Same comment for blue-side, but I am too lazy to re-type it over there.)



08/26/08 11:42 Login to rate this user's post!
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RE: New news just in from Posi 

QUOTE
Nice find.  You should submit this as news to get more cred.  (Same comment for blue-side, but I am too lazy to re-type it over there.)


Yeah, but bye the time it gets approved, it will already be posted in forums. More excited about the news then the credit
08/26/08 11:44 Login to rate this user's post!
F35-JSF Profile
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RE: New news just in from Posi 

I am really curious to see what the auras and powers will be...



Heroes
Assassin R - Lvl 50 SS/inv./Energy Master Tank
Silver Nano-Slayer - Lvl 50 War Shade
Blue Nano-Slayer - Lvl 35 Kin/Electric Defender
Green Nano-Slayer - Lvl 40 Archery/Energy man.
WAR Nano-Slayer - Lvl 14 Broad Sword/Tech Shield Tank

Villians
Dr. Robotron - Lvl 50 Robotic/FF/Lev Mastery MM
Crab Nano-Slayer - Lvl 50 Crab/Mace Mastery & pets
Red Nano-Slayer - Lvl 42 Elec/Elec Brute
Nexus Nano-Slayer - Lvl 43 Natural Night Widow
Rock Nano-Slayer - Lvl 13 Stone Brute
Static Nano-Slayer - Lvl 50 Elec/Kin/Soul mastery Corruptor
All on Victory.
The Vanguard have declared the Nano-Slayer program a success!
08/26/08 14:24 Login to rate this user's post!
Warpus Profile
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RE: New news just in from Posi 

I am really looking foward to the mission creator. Maybe it will be possible to make a story arc where ones team must try to infiltrate and take over Gameamp. As one sets out on this journey, they are met with resistance from the pesky staffers. Hmmm might be a tough arc, gonna have to turn down the difficulty on that one "maybe".
08/26/08 14:36 Login to rate this user's post!
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RE: New news just in from Posi 

QUOTE
gonna have to turn down the difficulty on that one "maybe


You bet your @$$ you will.


I have to agree though. All of this is going to be a great addition to what we already have.

I'm already trying to re re re re re re re re design the Devastators base in my head...



***THIS POST HAS BEEN EDITED***





08/26/08 14:38 Login to rate this user's post!
Mzzkc Profile
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RE: New news just in from Posi 

Does anyone know if the Jetpack will be permanent? This is the one that lets you fly, right? If so, Travel Powers at character creation FTW!



Silence is golden. Duct tape is silver.


Click Below for an Explosion!

08/26/08 19:58 Login to rate this user's post!
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RE: New news just in from Posi 

Awesome, this is live right now? Or am i going completely insane/am already insane, buut, looks like imma spend the next few days presteige farming for my SG .... LoLz, ohh patron pool respecs and, the apocolypse is upon us, Villain empathy, mass hero outcry!



@Decendant Death

March 27th, Aion Online Release Date? Hope So

PvPer-Triumph FTW
Active 50s
Epsilon Assassin - Spines/Regen
Winters-Fury - Ice/Kinetics
Epsilon Widow - Night Widow, Merit Farmer - 137

Retired 50s
Shivering Fire - Fire/Cold
EpsiIon Assassin - Energy/Ninjitsu - For Now >.>

Active Alts
Heated Lightning - 42
08/26/08 21:49 Login to rate this user's post!
Warpus Profile
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RE: New news just in from Posi 

QUOTE
Awesome, this is live right now? Or am i going completely insane/am already insane, buut, looks like imma spend the next few days presteige farming for my SG .... LoLz, ohh patron pool respecs and, the apocolypse is upon us, Villain empathy, mass hero outcry!


No its not live, the "primary feature LIST for I13" is live, as in offically posted
08/26/08 22:00 Login to rate this user's post!
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RE: New news just in from Posi 

Awesomeness, i can get my cappie toons to 25 b4 these changes come out and eat meh alive! (Villaim Empathy FTW x2 x2 xInfinity!)



@Decendant Death

March 27th, Aion Online Release Date? Hope So

PvPer-Triumph FTW
Active 50s
Epsilon Assassin - Spines/Regen
Winters-Fury - Ice/Kinetics
Epsilon Widow - Night Widow, Merit Farmer - 137

Retired 50s
Shivering Fire - Fire/Cold
EpsiIon Assassin - Energy/Ninjitsu - For Now >.>

Active Alts
Heated Lightning - 42
08/26/08 22:36 Login to rate this user's post!
bold-lightning Profile
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RE: New news just in from Posi 

Pain Domination for Corr's and MM's ftw :)



Virtue:
*Titan of Granite: lvl 50 Tanker*
*Neo Nebula: lvl 50 Controller*
*Cilux: lvl 50 Scrapper*
Astraeus': lvl 42 Scrapper
Griffan: lvl 46 Defender
Justice:
*Xenokrates: lvl 50 Brute*
*Kuramaru: lvl 50 MM*
*Bullitz Krieg: lvl 50 MM*
Wolf Fury: lvl 40 Brute
*Towering Shadow: lvl 50 Bane Soldier*
D'jango: lvl 35 Night Widow
Guardian:
*Titaness of Fire: lvl 50 Tank*
*Maninder: lvl 50 Blaster*
08/27/08 00:49 Login to rate this user's post!
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RE: New news just in from Posi 

Humm maybe the Scar isnt going to be gone nearly as long as i planned.

i cant wait to make the hall of scar mission. hahahahahaha



***THIS POST HAS BEEN EDITED***



08/27/08 10:44 Login to rate this user's post!

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