
strikegun
Posts: 0
Joined: 12/01/2004
Credibility: 0 pts
|
hi, I installed UTComp1.6
We use many custom Models but I can't switch the forced Models in UTcomp off.
Only standart models a shown.
Any ideas?
thx
|
| 05/07/05 19:59 |
Login to rate this user's post! |

Scumgrief
Posts: 0
Joined: 06/09/2004
Credibility: 0 pts
|
| Re: custom Models and skins |
|
|
|
In the UTComp readme there should be instructions on how to turn the default models off.
|
| 05/09/05 09:04 |
Login to rate this user's post! |

strikegun
Posts: 0
Joined: 12/01/2004
Credibility: 0 pts
|
| Re: custom Models and skins |
|
|
|
I can't find anything about that in the readme.
If I switch in the ut2004.ini EnableBrightSkinsMode=0
the players still can't use custom models.
|
| 05/13/05 02:30 |
Login to rate this user's post! |

theteck
Posts:
Joined: 12/31/1969
Credibility: pts
|
| Re: custom Models and skins |
|
|
|
i have the same probleme....
with somes skin is work but many skin dont work with utcomp
like bugsbunny its not work with utcomp :(
|
| 06/02/05 09:54 |
Login to rate this user's post! |

dnx3
Posts: 0
Joined: 05/16/2004
Credibility: 0 pts
|
| Re: custom Models and skins |
|
|
|
Here is Lotus's response to a similar question, Again:
I'll be updating the readme in the future to clearly mention this. We never realized that many people were using custom models and skins on UTComp servers, and didn't think about mentionning this in the readme.
| QUOTE | Skins which are made non-standard (aka, not Textures) like the default skins produced by epic will sometimes be caused to turn completely white. So, custom models which are non-standard (once again, not standard textures) are automatically disabled and set to your fallback character (arclite by default)when using brightened skins.
There are no exceptions made for ECE skins or anything like that, it is just a check for whether or not the skins are TEXTURES like the standard skins included by epic. |
|
| 06/21/05 21:25 |
Login to rate this user's post! |