
theteck
Posts:
Joined: 12/31/1969
Credibility: pts
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after installing 1.6 i roolbck to the 1.5a and is working good
but i have install the 1.6a and i have again this error
i need to roolback again ?
Critical: MutQuadJump VCTF-AggressiveAlleys2004.MutQuadJump (Function Engine.Mutator.CheckReplacement:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (PawnCollisionCopy VCTF-AggressiveAlleys2004.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: AActor::ProcessState
Critical: Object UTComp_xBot VCTF-AggressiveAlleys2004.UTComp_xBot, Old State State UnrealGame.Bot.Fallback, New State State UnrealGame.Bot.Fallback
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Aggressive Alleys 2004
Critical: UpdateWorld
Critical: UServerCommandlet::Main
***THIS POST HAS BEEN EDITED***
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| 06/02/05 10:00 |
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theteck
Posts:
Joined: 12/31/1969
Credibility: pts
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| Re: 1.6a crash loop detected |
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thanks to help me.....
is professional
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| 06/12/05 09:35 |
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Midnight
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Joined: 07/18/2005
Credibility: 0 pts
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| Re: 1.6a crash loop detected |
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It is a bug in the replacement code, where it aparently keeps trying to replace an item over and over. I ran into this once when tinkering with replacement code myself. If it is not working you probably just can't use the two mutators together until a patch is released.
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| 07/18/05 19:01 |
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