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GameAmp: 1.6a crash loop detected

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Forum >> Modding >> UT Comp >> 1.6a crash loop detected

 
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theteck Profile
theteck
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Joined: 12/31/1969
Credibility: pts
1.6a crash loop detected 

after installing 1.6 i roolbck to the 1.5a and is working good

but i have install the 1.6a and i have again this error

i need to roolback again ?

Critical: MutQuadJump VCTF-AggressiveAlleys2004.MutQuadJump (Function Engine.Mutator.CheckReplacement:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (PawnCollisionCopy VCTF-AggressiveAlleys2004.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: AActor::ProcessState
Critical: Object UTComp_xBot VCTF-AggressiveAlleys2004.UTComp_xBot, Old State State UnrealGame.Bot.Fallback, New State State UnrealGame.Bot.Fallback
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Aggressive Alleys 2004
Critical: UpdateWorld
Critical: UServerCommandlet::Main



***THIS POST HAS BEEN EDITED***



06/02/05 10:00 Login to rate this user's post!
theteck Profile
theteck
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Joined: 12/31/1969
Credibility: pts
Re: 1.6a crash loop detected 

thanks to help me.....

is professional




06/12/05 09:35 Login to rate this user's post!
Midnight Profile
Midnight
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Joined: 07/18/2005
Credibility: 0 pts
Re: 1.6a crash loop detected 

It is a bug in the replacement code, where it aparently keeps trying to replace an item over and over. I ran into this once when tinkering with replacement code myself. If it is not working you probably just can't use the two mutators together until a patch is released.



07/18/05 19:01 Login to rate this user's post!

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