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pathlord
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Joined: 12/31/1969
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Nothing new on blaster balance?
Since i have no more access to CoH forum i need to ask here :/,
I know Stateman say he will look at controler before blaster but still, im earger to know what they plan to do to my Blaster favorite hero . Im really tire to be almost permanently in debt.
Survival is my first conern.
Our only defence is HP and range and range mean nothing since the vilain regular attack have more range then me. HP is so low i got killed in many nasty 1 shot big bad vilain power. IS there any other AT that are 1 shot killed by most powerfull vilain attack? i sure would like to get some defensive power but i doubt they plan to modify or add power to our power pool.
I will be surprise if they reduce vilain range or scale our range in line whit vilain but it would help alot to be able to use at least the range advantage to avoid some damage wich is not the case actually.
Possibly, they may have to scale up our damage a little after lvl 30, they did it for scrapper and tanker so they will hopefully do it for us too. this may help us be a little more poppular then now but still not solve the main problem wich is survavibility.
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| 06/02/05 10:20 |
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Nakoma
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First off, welcome to Gameamp!
Secondly, I feel your pain. My main is a fire/fire, and it is rough going. I would certainly like to see some love from the devs... but that doesn't look to be coming too soon. No real news yet on when they plan to look into it, but we will be sure to keep you posted when we find out!
CoH
TRIUMPH
Thermablaze - Level 50 fire/fire blaster - Pargon City Vigilaint Watch
Mr. Uganda - Level 50 storm/dark defender - Global Heroics
Mu'shroom - Level 44 ill/rad controller - Fusion Force
Polar Fury - Level 28 ice/ss tank - Wild Cards
Mr. Haiti - Level 13 claws/dark scrapper - Global Academy
Lady Lupine - Level 25 sonic/energy blaster - Night Shift
Splinterbug - Level 27 spines/regen scrapper
CoV
TRIUMPH
The Big Red Hurt - Level 34 ss/inv brute Shadow Syndicate
Jagdhund vom Gruft - Level 32 dark/fire brute - Gothic
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| 06/02/05 10:54 |
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Icetastic
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I felt the same way until I got into my 40s, and got all my attacks 6-slotted. Blasters have pretty good defenses, all our offense, If a baddie is running towards me more than likely he is gonna drop before he gets anywhere near melee range. I have been able to drop about 5 +2 minions/Lts before than can make their way to me (i haven't played that many types of blasters so I really don't know if they have holds like ice blasters) but the damage blasters do IS their defense. I don't street sweep much so I don't know how it goes there but I can usually stay outa harms range...the only thing that can really one shot me is a critical melee shot from a +2 or +3 boss.
The devs won't ever give blasters actual defense sets. It is in our description that our offense is our defense (not sayin that I wouldn't love to have a defense set on my blaster) but its a fun defense to try to arrest things before they can take you down.
Icetastic lvl 50 ice/ice blaster
Icy. lvl 50 Peacebringer
The House of Hurt lvl 50 claws/SR scrapper
LAMO- lvl 33 ill/rad controller
Tiny Ice - lvl 37 ice/energy blaster
All on victory
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| 06/02/05 11:16 |
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pathlord
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Joined: 12/31/1969
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thx for the warm welcome Nakoma
now ice you basically tell me you hunting melee only type vilain? well i didnt know i was soppose to stick on that type of mob when i choose my blaster.
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| 06/02/05 12:41 |
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SpiritHunter
Posts: 5
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Okat that is a common mistake that everyone makes. Yes he did say before they get into melee range, but that is for the melee tpye guys in the group of villian which you should target first since melee damage is (90% of the time) higher then range damage.
Also if you would like to get some Def, get either Hover, which is nice cause it has anti-melee abilty (if u can get high enough). Or you can get Combat Jump and Acrobatics both are very nice.
And when you hit lvl 41 you can choose a Epic Power Pool. Each of the Blaster epic pools give some def of one kind or another. so just hold on and you will have joyfull time.
_______________________________________________________________
Justice
Kinoto lvl 24 Fire/Fire blaster
SpiritHunter
Power is only a tool. How you use it determines everything.
If you use it to help and protect others then you will be great in the eyes of others, and be called a Hero.
But if you use your power the opposite of that, you will be feared by the the same eyes, and be called a Villian.
This opition I give to you. Choose wisely.
Justice:
Kinoto lvl 50 Fire/Fire/El Blaster
568 hour
CMD X lvl 12 Invun/SS Tanker
Police Drone 5R lvl 16 Peacebringer
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| 06/03/05 12:39 |
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Istalon
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I got Flame EPP, and prefer the holds to the defenses. I find adding another toggle to the three I already have, just plain drains me.
I prefer char because I fire it off, and no more fighting from the bad guy, and it's a one time drain. Plus it holds bosses too. Also I rather they not get a chance to beat on my Oh-so-fragile body.
Anyways, being a Blaster, Rise of the Phoenix comes in real handy. I can be the pissed off Blaster coming back for some revenge! :)
Infinity
Villians
Corruptor
In Cold Blood Lvl 31 Ice/Ice
Master Mind
Metal Legion Lvl 36 Robot/Force Field
Brute
Naked Hate Lvl 30 Fire/Dark
Hero's
Blaster
Ion Shock Lvl 50 Elect./Dev.
G I Joe Mama Lvl 31 Assault/Dev.
Tank
Quantum Anatomy Lvl 36 Invul/SS
Scrapper
Drider Lvl 27 Spines/Regen
Defender
Darkeness Lvl 22 Dark/Dark
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| 06/03/05 15:14 |
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SpiritHunter
Posts: 5
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Istalon i said that adding another toggle just drains you. Now i have Stamina 3 sloted and i can fight non-stop with fly on for about 2-3 minutes (my fly is 4 sloted with 4 Fly SO's in it). I was just wondering if you had stamina? if you did how many slots on it?
im not meaning to be rude Istalon, im just wondering.
Justice
Kinoto lvl 27 Fire/Fire blaster
Darika lvl 7 Sword/regen Scrapper
SpiritHunter
Power is only a tool. How you use it determines everything.
If you use it to help and protect others then you will be great in the eyes of others, and be called a Hero.
But if you use your power the opposite of that, you will be feared by the the same eyes, and be called a Villian.
This opition I give to you. Choose wisely.
Justice:
Kinoto lvl 50 Fire/Fire/El Blaster
568 hour
CMD X lvl 12 Invun/SS Tanker
Police Drone 5R lvl 16 Peacebringer
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| 06/05/05 01:18 |
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Iconic_Lust
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I constantly hear that blasters have it oh so bad and all that but I really have not had too much a problem. I guess if you're use to being a tank or scrapper then sure but if blasting is your main thing here is what I suggest...
Offense. When I team with blasters I'm always shocked to see how scared they seem to throw themselves into the battle and throw down. I use an energy/energy blaster and I have been known to "blasttank" my way throw huge groups. A defender is a blasters best friend as is hasten with deffese slotted. Just go all out. If you see trouble use a knock back and then snipe. Use purples to make up for lack of defense and you'll be alright. Its all about heart :> Nothing looks cooler than running through a bunch of enemy fire and rushing the boss to take him out before working on the goons. If you're ever on the champion server look me up and I'll show you first hand what I mean.
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| 06/06/05 07:16 |
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pathlord
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Joined: 12/31/1969
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i would really really be happy so see that first hand. try to do this in a pack of nemesis and you will be my favorite hero.
8 man group yesterday for nemesis mission and this was crazy. the fire tanker had to burn them to hell before we can only apoead the area to finish them whit a AOE. was really really not fun to do mission like this.
Just aproaching the crowd was risky as hell since nemesis is all range and sniper we were snipe killed as they seen us if we showed too soon.
the tank in another hand had alot of fun, was rushing then whitout problem, didnt need healing from a defender and almost killed them by himself. we were thereonly to make the crowd bigger it seemed.
always funny to end thats kind of group whit more debt then you start whit.
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| 06/06/05 10:43 |
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Electro
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Nemesis snipers...I hate them with a passion. They see through my stealth, they have extra long range, aarrrgh! I have, however, been able to deal with them effectively while soloing with my elec/elec blaster. Electro Cutie solos alot on rugged difficulty setting. When soloing, the sniper is usually accompanied only by 2-3 other Nemesis. I try to lock down the sniper with Tesla Cage (Electric Fence might work too, but I never use it anymore) and take down his buddies. Just keep renewing the hold on the sniper!
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| 06/06/05 11:15 |
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Iconic_Lust
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| QUOTE | i would really really be happy so see that first hand. try to do this in a pack of nemesis and you will be my favorite hero.
8 man group yesterday for nemesis mission and this was crazy. the fire tanker had to burn them to hell before we can only apoead the area to finish them whit a AOE. was really really not fun to do mission like this.
Just aproaching the crowd was risky as hell since nemesis is all range and sniper we were snipe killed as they seen us if we showed too soon.
the tank in another hand had alot of fun, was rushing then whitout problem, didnt need healing from a defender and almost killed them by himself. we were thereonly to make the crowd bigger it seemed.
always funny to end thats kind of group whit more debt then you start whit. |
Nemesis are perfect for this actually. Now Im not saying its wise to do it with an 8 man team... But go with a defender and use a purple or two. Serious...I know there range is rediculous but the damage they deal is not too bad. If you slot your blaster right it should not take more then two shots to kill an orange with melee.
I gotta find a way to record this and make like a minute clip of my dude in action. Like I said though dude...look me up and I'll show you :>
Im on Champ at like 6:30pm Eastern.
Shawnus Maximus
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| 06/06/05 16:17 |
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pathlord
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nemesis have enhenced defence and you miss alot on them even whit 2 ACC SO, so what is for you slotting your power rigth? aime and buildup can last only for about 3 fast power is there a way to make then longer?
are you reslotting your power for every vilain type you gonna figth? your ritch as hell.
are you immune to knockback ? how can you? im not and would really be pls to know how i can be immune to that silly thing.
are you sure your talking about a group of at least 5 and more of them? whit those number nemesis are a nightmare but some others as well. meelee type are not that hard.
ho and dont tell me to use your 32lvl power nova whit a reuse incredible slow since i dont have that 1 shot AOE killer. mine is a slow/dot rain type so nothing to compare whit your davastating nova.
***THIS POST HAS BEEN EDITED***
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| 06/07/05 10:13 |
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Electro
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I don't usually see a Nemesis sniper hanging with more than 2-3 other soldiers when Soloing. As far as slotting Tesla Cage, I have 3 accuracy and 3 hold time SO's in it. My attacks are all 6-slotted as well (1 accuracy & 5 damage). I have the flight pool so knockback is not a problem. With flight/hover, you only get flipped around in the air rather than knocked back. You are going to take some hits while getting in close enough to cage the sniper, but this is always the tactic that has worked well for me.
Also, Aim & Build-Up are better used separately. There was a good thread or guide on this posted recently that recommended this. So use Build-Up, then 3-4 attacks, then use Aim, another 3-4 attacks, and so on.
***THIS POST HAS BEEN EDITED***
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| 06/07/05 11:03 |
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pathlord
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Separeately i cannot 1 shot kill a lieuteenet but i can try it to see how it is. good advice tough thx.
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| 06/07/05 13:03 |
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infernalstorm
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There is a lot of truth in the earlier statements that a Blaster's best defense is their offence. Get to them, before they get to you. Although, this does not mean to neglect the defensive powers that are available to us.
Because of the ability to avoid melee assault, Hover in is an awesome defensive power for a blaster. Although slotting it with 3 SO defensive enhancements propels the bonus to a whooping 4%, slot it with 3 SO flight speed enhancements and you will truly discover the real value this power offers.
***THIS POST HAS BEEN EDITED***
Infernal Storm fire/energy/fire blaster
Cosmo Crush energy/energy/force blaster
and many more...
Leader of Galactic Guns
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| 08/08/05 20:50 |
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Blue_Flagg
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My main is a fire/ice/fire blaster, and I tend to play more of a blaptroler. All of my attacks are six slotted, and I still cannot take on a mob of more then four or five plus one minions without eating some turf. It's gotten better with my epics (having 2 holds makes a HUGE differance, especially having a ranged hold.)
I still say that blasters are on the weak side compaired to Tanks and Scrappers. Fire tanks, in particular, make me wonder why I even play a blaster. I noticed this in my late 20's and mid 30's. Doing some selective hunting in Bricks and noticing a fire tank 2 levels lower then me hunting mobs that I would NEVER had survived taking on myself.
I'm not saying blasters are unplayable, I love my blaster, but all things considered we are definatly not the top dogs of damage that we should be.
GLOBAL @BLUE FLAGG
GUARDIAN SERVER
The Legendary Blue Flagg: Level 50 Fire/Ice/Fire Blaster
Penatance: Level 28 Empath/Rad Defender
Supafly Samuri: Level 26 Kitana/Super Reflex Scrapper
The Quick Kid: Level 21 Dark/Regen Scrapper
Miss-Teri: Level 18 Kenetic/Energy Defender
Hot Foot Harry: Level 16 Fire/Ice Tanker
Weatherman Dan: Level 14 Storm/Lightning Defender
Megasarus Rex: Level 12 Invincable/Force Tanker
VICTORY SERVER
William Z. Bub Level 19 Necromancy/Dark Mastermind
Spymaster Level 14 Merc/Traps Mastermind
Mongo Level 6 Fire/Dark Brute
TRIUMPH SERVER
Passionfruit: Level 5 Mind/Empath Controler
The Cucumber: Level 6 Ice/Ice Blaster
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| 08/08/05 23:41 |
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Phedre_D
GameAmp Staff
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I disagree. Blasters are by far the best damage dealers. Their problem is that they can't do much damage solo, because they can't handle a group of baddies. But a blaster and a fire tanker will clear a mission much faster then two fire tankers.
My favourite team members (when I play my main tanker) are definately blasters. Earlier this week I was in a team consisting of me (inv/ss tanker) and three blasters. And we cleared +3 mobs as if they were -3. Never seen so much damage output.
***FEELS KINDA NAKED WITHOUT A SIGGIE***
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| 08/09/05 00:27 |
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NightMyst
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You need to check out the new changes being made with issue 5 out this month (we hope/or fear depends on ur point onf view)
Defiance for blasters ( Info here )
And a bump up in HP
These should both help the survivability of blasters
The bad news as you all know is all AoE powers take a hit as they will affect a maximum number of targets, and controllers and just about everyone are being hit about with El Nerf Bat :/
We'll just have to see what happens...
***THIS POST HAS BEEN EDITED***
I guess I'm back then... :)
Night-Myst: L-50 Rad/Rad Deffender SG: S9 Infinity Stars
Shadow-Burn: L-50 Fire/Devices Blaster SG: S9 Infinity Stars
Fulcrum Flame: L-49 Fire/Kinetics Controller SG: Section Nine
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| 08/09/05 02:12 |
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Thundarpants
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The Epics are helping me quite a bit on my Blaster. I have several, and use different types of defense based on the build. My main Is Elect/Elect/Enrg. Hopefully the new Electricity epics are really cool, because I'm really likeing Force of Nature!
I've always thought that the Flight pool was a requirement for most Blasters. Staying out of melee range is important, especially in the early game. By the time you get to choose Epic powers, you should have already learned some defensive techniques. Hover for one, having Health slotted with at least 3 enhancements will help a little too. Knowin when it's time to pack it up and run for the hills is a good skill the have. You can't salvage every situation.
If you go with Jumping and be a ground based Blaster, Acrobatics will help a lot. Mix it with Combat Jumping turned on, and you have moderate defense. I've even seen some Blasters I know get into the fighting pool to get Tough and Weave. I myself can't bring myself to drop enough attacks to do that on any of mine.
You're never going to really have good defenses on a Blaster. The Defiance will help some with my Blasters because I've always had more balls than brains when I play them. At least now I'll be able to make use of that "skill".....lol.
I've found that running my missions solo when I can get yellow minions, orange leuts and red bosses it's manageble. Still need to keep a thoughtfull set of insparations handy.....health, break free....... You just might need to use guerilla tactics. Those sort of change from Blaster to Blaster. Setting my missions on Rugged I can usually handle it, Tenacious when it's a particularly enemy type sometimes.
To balance the Blasters out with good defense would in the end just make us too uber. Then the nerf bat would just come a whackin again. The best way to keep the debt down is to either find quality backup, or be a bit methodical in your solo attempts. Don't neglect those secondary control powers if you have them. I solo'd my main to 32 before I started running into SG's I could count on for backup. I'm still a bit of a debt machine on bad days, but after a time I learned it's better to run and fight another day.....
Oh yeah.......An AV can still one shot me if I get too close to one of their nasty AoE's. I don't expect that will ever change.
World of Warcraft
Don't hate Raza because she's beautiful......
Because she's not......
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| 08/11/05 11:21 |
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