
Motolol
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Joined: 12/31/1969
Credibility: pts
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| Change UTComp's amp setting via mapvote, possible? |
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We use mapvote to vote (since there are some gametypes w/o UTComp). And if i vote for either 1on1 or 4on4 it would be nice to get amp appear/disappear accordingly. Possible?
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| 06/10/05 06:35 |
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Stik
Posts: 0
Joined: 12/19/2004
Credibility: 0 pts
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| Re: Change UTComp's amp setting via mapvote, possible? |
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Yes, by using the stand-alone "NoDoubleDamage" mutator.
Add it to the mutator list for the mapvote option you want to use.. and keep "enable double damage=true" for UTComp.
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| 06/10/05 09:19 |
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Lotus
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Joined: 05/15/2004
Credibility: 0 pts
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| Re: Change UTComp's amp setting via mapvote, possible? |
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Just edit the gametypes servertravel line to include the ?DoubleDamage=False (or true) paramater... that simple.
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| 06/10/05 18:09 |
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Stik
Posts: 0
Joined: 12/19/2004
Credibility: 0 pts
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| Re: Change UTComp's amp setting via mapvote, possible? |
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| QUOTE | | Just edit the gametypes servertravel line to include the ?DoubleDamage=False (or true) paramater... that simple. |
Ah, even better. :)
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| 06/11/05 00:51 |
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Motolol
Posts:
Joined: 12/31/1969
Credibility: pts
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| Re: Change UTComp's amp setting via mapvote, possible? |
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| QUOTE | | Just edit the gametypes servertravel line to include the ?DoubleDamage=False (or true) paramater... that simple. |
Thanks, it worked great :up:
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| 06/11/05 04:45 |
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