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Aticus_13
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Is it just me or does there seem to be more Lead Bricks, and Lead Shockers hanging around The Hollows especially since the release of I4.
***THIS POST HAS BEEN EDITED***
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| 06/13/05 11:34 |
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DarthDemise
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| Re: More Leads in Hollows? |
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Theres always been more leaders there. Thats the front lines fo the gang wwar between Trolls and Outcasts so they are all there being generals.
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| 06/13/05 11:37 |
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Aticus_13
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| Re: More Leads in Hollows? |
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No i mean now when you wander around you pretty much see a Lead in every Group. Whereas prior to I4 you would hardly see any of them.
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| 06/13/05 11:43 |
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Death_Conqueror
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| Re: More Leads in Hollows? |
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| QUOTE | | Is it just me or does there seem to be more Lead Bricks, and Lead Shockers hanging around The Hollows especially since the release of I4. |
Definitely. Since I started my scrapper, and he's been running around in the Hollows, i've seen way more bosses than i had ever seen before with my other characters.
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| 06/13/05 13:19 |
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Electro
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| Re: More Leads in Hollows? |
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Also, one of the things I have noticed that I think coincided with I4 was larger-scale battles between police and trolls, usually involving some higher-level villains than is customary for that area.
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| 06/13/05 14:12 |
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LordXenophon
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| Re: More Leads in Hollows? |
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I've always seen plenty of Leads in the Hollows for as long as I've been playing. Nearly every mob has a boss or lieuie in it whenever I go there, unless someone is working on the Weatherman or Regenerator badge and not cleaning up his mobs. Maybe there are fewer people hunting just the bosses lately.
        
          
          
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| 06/13/05 14:44 |
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Junko
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| Re: More Leads in Hollows? |
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Yeah, the Hollows has always been full of bosses. Thorn bosses, too. You just didn't notice them before. I spend alot of time in the hollows and I didn't see any more than usual, though I did see more named ones and more Family. That's weird though because people always told me there were Family leaning on the outcasts and I never saw one until last week, then I saw 3 in 1 hour!
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| 06/13/05 16:37 |
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Cdubb
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| Re: More Leads in Hollows? |
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Is it just me or do all those bosses in the hollows own u in one hit when you run by?
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| 06/13/05 19:01 |
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LordXenophon
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| Re: More Leads in Hollows? |
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It's just you. I play defenders and I can usually handle any one boss. The problem is the mob size. The mobs are too big and too close together for the average level character in there. You can easily thin them out, though.
        
          
          
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| 06/13/05 19:35 |
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Death_Conqueror
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| Re: More Leads in Hollows? |
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What has caught me off guard is that for some reason, I've run through more spawnings than ever before. Just today, Death Bruiser ran through 3 spawns, and all of them had at least 1 boss. I've never seen anything like it. The wierdist thing was that one time I was returning from Flux to the Atlas Gate and baddies spawned right around me, but the Ogres were attacking the Outcasts. I know that this is not strange, but what was strange was that they were actually hurting each other!! It was like an old fashioned war, with Ogres on one side, Outcasts on the other side, in a straight line, shooting and throwing rocks at each other! One of the Outcasts were even killed by an Ogre. I've never seen anything like it. I know for a fact that there was no one around so that means that there weren't any Controllers fooling around. What is going on in the Hollows???
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| 06/13/05 20:42 |
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LordXenophon
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| Re: More Leads in Hollows? |
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I had heard rumors that a major war event would be happening in the Hollows soon. It must have finally started.
        
          
          
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| 06/13/05 20:49 |
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Steampunk
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| Re: More Leads in Hollows? |
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Ok, just to clear this up a bit, directly between Flux an AP gate is a large scale battle zone between the outcasts and trolls, and hey actually fight and do damage. The mobs are also signifigant;y higher level than the surrounding are. This is happening in three different places in the hollws, but with different gangs. You can tell if you see them using odd weopons, such as the CoT with semiautomatics. This was implemented in I4, but other than that, I see no increase in the amount of regular boss spawns. This is the war that Xeno was referring to, it was implemented on the test server pre-I4.
PS, a great way to get both the Weatherman and Regenerator badge for the higher levels, so many bosses in one place.
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| 06/13/05 20:51 |
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RonJ73
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| Re: More Leads in Hollows? |
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Something is happening.
There's been talk that one of the hazard zones is going to be a normal city zone soon. It's a rumor, but it might be happening.
There are also fights with CoT and Trolls and CoT and Outcasts where they're both doing damage as well. All three major Hollows groups are fighting. The groups are also spawning at a lot higher level than "normal" mobs in that area. The big fight I saw on Cherry Hill was all level 14s. Usually the Outcasts and Trolls in that area are around level 7.
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| 06/13/05 23:25 |
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DocVengeance
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| Re: More Leads in Hollows? |
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Maybe they got tired of hearing about having to go around the big hole at low levels to get to mishes and decided to relocate so we'd stop lol.
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| 06/14/05 10:57 |
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Death_Conqueror
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| Re: More Leads in Hollows? |
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[QUOTE]Something is happening.
There's been talk that one of the hazard zones is going to be a normal city zone soon. It's a rumor, but it might be happening.[QUOTE]
I pray it's the hollows. I am sick and tired of having to A)run nearly a mile, without a travel power, to get to the troll contact, and B) cut through Skyway just so I can easily reach the end of the Hollows.
Please fix the Hollows and put a train station in there!
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| 06/14/05 11:08 |
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SSJester
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| Re: More Leads in Hollows? |
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I doubt that the Hollows will be the zone to go. There's the whole Wincott/Trolls and his son thingy...unless they've decided that the time is up like the Sister Psyche/Aurora taskforce they had where you restored Psyche to her body...
Personally, I think they should get rid of Faultline. Really a useless zone. Almost no missions happen there unless it's hunt this and hunt that. I'll admit that it's a good place to team hunt, or solo if you can handle it, but other than that, it's dead.
On the other hand, it would be nice not have to run a mile to my lvl 5 contact, run back to the Hollows, tell Wincott to shove it (I don't like Hollow missions) and run back to my contact. It's a pain. If they keep the Hollows, they should make taking Wincott as a contact optional.
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| 06/14/05 13:34 |
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DocVengeance
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| Re: More Leads in Hollows? |
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Would be nice but I agree the zone has too much going on and hollows is busy and new and I'm guessing the troll parties will be in hollows. I think it would be something like boom or fault , but anyone's guess, if anything is even gonna happen.
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| 06/14/05 13:40 |
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Death_Conqueror
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| Re: More Leads in Hollows? |
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Yea, I hate to admit it, but I agree that it won't be the hollows (I just wish it was:) I think the only reason Faultine exists is because of the Faultine trial, all though I have never heard anything about it in the game. Boomtown seems like an obvious candidate to rebuild and make a normal zone. It already had train tracks, and Boomtown just looks like it belongs as a normal zone. Maybe they could make up some sort of new TF to explain how we brave and strong heroes drove off the Outcasts, the Trolls, the Vahzilok, the Clockwork, and the Rikti from this baren zone and built it back to its old standards. Then, they could use all of the buildings in Boomtown for the SuperGroup headquarters.
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| 06/14/05 14:34 |
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LordXenophon
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| Re: More Leads in Hollows? |
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Realistically, the easiest hazard zone to return to normal would be Perez Park. That has to be a factor. Nobody would believe the Faultline was filled in overnight, but it's relatively easy to explain Perez being cleaned up by a massive raid.
        
          
          
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| 06/14/05 15:15 |
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SSJester
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| Re: More Leads in Hollows? |
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| QUOTE | | I think the only reason Faultine exists is because of the Faultine trial, all though I have never heard anything about it in the game. |
I know the Faultline Dam Trial isn't up and running right now and may never be. Maybe they realized that getting 30-50 people in the same supergroup at level 15-18 was a little unlikely and could be refitting it. Also, who says a Trial has to be in a Trial Zone?
Besides, if they fixed Boomtown, poor Babbage would be homeless...well, more so than usual...
I vote Faultline as most likely candidate for re-Paragonization.
Also:
| QUOTE | | Then, they could use all of the buildings in Boomtown for the SuperGroup headquarters. |
This may very well be where the supergroup bases will be placed...although I have heard rumors that you can \"rent\" any building/sewer/warehouse anywhere in Paragon that has a door but the more scenic and readily available the place the more expensive it is.
| QUOTE | | Realistically, the easiest hazard zone to return to normal would be Perez Park. That has to be a factor. Nobody would believe the Faultline was filled in overnight, but it's relatively easy to explain Perez being cleaned up by a massive raid. |
First, about Faultline getting fixed up, I think it would be like the building of the arenas and universities. We could go in and see construction workers fixing the place. This could lead to special limited-time missions such as protecting workers and equipment from Clockwork and Vahzilok and such. This of course would lead to new badges.
Then again, Perez would make sense since you could still have alot of mobs in the park, especially at night (Paragons own Central Park, nice place during the day but at night...), and it would be much easier on the Devs to restore that zone. But then where would people go to complete the Kill Skuls badge and the two Skull/Hellion boss badges? It's a toughie, but it could work done right.
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| 06/14/05 15:30 |
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Death_Conqueror
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| Re: More Leads in Hollows? |
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| QUOTE | | But then where would people go to complete the Kill Skuls badge and the two Skull/Hellion boss badges? It's a toughie, but it could work done right. |
I thought there were only the Skull boss and the Hellion boss badges. What is the Kill Skuls badge?
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| 06/14/05 16:03 |
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dougnukem
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| Re: More Leads in Hollows? |
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Then again, Perez would make sense since you could still have alot of mobs in the park, especially at night (Paragons own Central Park, nice place during the day but at night...), and it would be much easier on the Devs to restore that zone. But then where would people go to complete the Kill Skuls badge and the two Skull/Hellion boss badges? It's a toughie, but it could work done right.[/QUOTE]
You can get the Hellspawned(Damned) Badge in the sewers quite easily.
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| 06/14/05 16:20 |
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robabaldwin
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| Re: More Leads in Hollows? |
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| QUOTE |
I thought there were only the Skull boss and the Hellion boss badges. What is the Kill Skuls badge? |
The Kill Skuls badge is from taking out like 500 skulls of any type I believe. Its actually not real hard to get, I got mine like the day after I4 came out.
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| 06/14/05 16:25 |
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LordXenophon
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| Re: More Leads in Hollows? |
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| QUOTE |
Then again, Perez would make sense since you could still have alot of mobs in the park, especially at night (Paragons own Central Park, nice place during the day but at night...), and it would be much easier on the Devs to restore that zone. But then where would people go to complete the Kill Skuls badge and the two Skull/Hellion boss badges? It's a toughie, but it could work done right. |
Of course you could still have Skuls there. It doesn't need to be a hazard zone to have dangerous gangs running amok. Do you honestly know of any "safe" zones with no gang problems whatsoever? Turning Perez Park into a normal zone just means the cops and citz come back and the lowbies can get in without showing an ID.
        
          
          
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| 06/14/05 16:25 |
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dougnukem
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| Re: More Leads in Hollows? |
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On the other hand, it would be nice not have to run a mile to my lvl 5 contact, run back to the Hollows, tell Wincott to shove it (I don't like Hollow missions) and run back to my contact. It's a pain. If they keep the Hollows, they should make taking Wincott as a contact optional.[/QUOTE]
Wincott is optional. All you have to do is talk to him to complete the mish from the prior contact. Then go back and do a new mish and you should get other contacts shortly after that. At least this is how I have been doing it since someone else told me of this. Because, like you, I am not a big fan of trecking clear accross a map on foot to complete a mish as a lowbie, while trying to dodge mobs 5-10 lvls higher than me.[/QUOTE]
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| 06/14/05 16:26 |
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SSJester
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| Re: More Leads in Hollows? |
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Actually, I meant telling the contact that gives you the mission you pass so you don't have to make the trek to the hollows in the first place.
[QUOTE]Because, like you, I am not a big fan of trecking clear accross a map on foot to complete a mish as a lowbie, while trying to dodge mobs 5-10 lvls higher than me.[/QUOTE][/QUOTE]
To be honest, that's the only thing I like about the Hollows. Adds a bit of excitement between missions, 'specially when you're a very squishy what-have-you. I consider running the Gulch the superhero form of an Xtreme Sport.
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| 06/14/05 17:45 |
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