
ArC_
Posts:
Joined: 12/31/1969
Credibility: pts
|
well, there are some gametypes out there that still dont use utcomp and will not use utcomp [vctf] :\
is there anyway a netcode mutator could be made that was a stand alone mutator. to my knowledge this would be very simple b/c the code is witten. a simple copy paste imo
|
| 06/17/05 13:45 |
Login to rate this user's post! |

dawgpound
Posts: 0
Joined: 07/21/2004
Credibility: 0 pts
|
The netcode was originally developed as a standalone mutator and eventually just worked into UTComp. So it shouldn't be hard, but that's up to Lotus whether or not he wants to actually release it.
It's not enough to succeed, others must fail.
|
| 06/17/05 13:53 |
Login to rate this user's post! |

ArC_
Posts:
Joined: 12/31/1969
Credibility: pts
|
sweet, i hope he does.btw if u do decide to do it can u have a client side option to be on or off. it already is in utcomp but just in case b/c all peeps dont like netcode[noobs :D]
|
| 06/17/05 14:10 |
Login to rate this user's post! |

Lotus
Posts: 0
Joined: 05/15/2004
Credibility: 0 pts
|
I won't be making a standalone netcode mutator (nor any other standalone features) for the time being.
***THIS POST HAS BEEN EDITED***
|
| 06/17/05 14:57 |
Login to rate this user's post! |

ArC_
Posts:
Joined: 12/31/1969
Credibility: pts
|
:( rgr
|
| 06/17/05 15:23 |
Login to rate this user's post! |