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Forum >> Archetype Discussions >> Controller >> A question about pets

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Aticus_13 Profile
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A question about pets 

Well having created my Earth/FF controller I just had a question about pets. Do you keep your pets until they die? or do they last for a certain amount of time.

Many thanks Aticus



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Re: A question about pets 

It's my understanding that both can happen. I've seen where in a mish with a fire controller, if she wasn't doing anything, her fire imps would just lay down and die, but at the same time, i've seen fire imps die due to the radiation in the reactor core or due to an enemy. I'm guessing that there is a set time for a pet, like 100 sec (probably more) then the imp dies, but if he's killed before the time is up, then he's still dead.



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Re: A question about pets 

It's a combination of the two. Besides Phantom Army, every pet can be defeated. Every pet also has a set amount of time that it will be an active member of your party. Once the time is up, the pets will fall and fade away. The only difference with Phantom Army is that they are indestructable, so time is their only limitation.

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Re: A question about pets 

Okay bit of a left turn but it's about pets. normally I could summon my pet out a bit and he would start doing it's thing. With a dark servant this was great because I could drop him in with the melee types while I tended to the squishies in back and run in and out of the melee as needed. Sometimes when a tank herded I had to pull WAY back to get my pet out of range, or TP him behind me, but the last time i was on i summoned him and he raced back to me like they were doing for a while before. Anyone else hav this problem lately?


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Re: A question about pets 

Before the Devs released the fix after I4, I experienced that problem often. Since then, I've only seen it a few times. I normally just put my pets in the center of a group or behind it to ensure that they grab some aggro.

Malicious



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Re: A question about pets 

Hummm,

Okie, I know the following to be true about pets:

Phantom Army: 2-4 pets of varing skills, will exist for 1 minute before winking out. Cannot be damaged nor can they be buffed. A good working replacement for a tank, but not a perfect one.

Phantasm: 1 pet that is nominially invisible. Will last for 5 minutes, unless destroyed first. Can be healed and Buffed, it suffers from debuffs, too. It can cast spells, including its own version of Phantom Army, {1 critter per cast, dies in 1 minute or when foe casted agaisnt dies.} It can Fly and be slotted for Flying Enc.

The "Pet Returns to Owner Bug" Showed up VERY early in I4 release. They are working on the problem, they did fix the PA, but my Phantasm still runs home 50% of the time. Dragging attackers with him 100% of the time. {grin}



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Re: A question about pets 

waht power set gives you decoys? and what level is it? somebody told me it was illusion at around level 6-8 (cant remember) but could somebody tell me the power set, power, and what level to get it at? IM CONFUSED!



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Re: A question about pets 

Illusion, level 18. You can find out about Illusion controllers in our powers section here.



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Re: A question about pets 

for Illusion controllers you get them at 18 and 32, all other controller sets... except mind, gets pets at 32.

I haven't had my pets return recently, but then I'm not playing my troller much. I did have a problem with it when I4 first came out though.



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Re: A question about pets 

I have pets and ive had them both be killed and die out. I have clocked my phantasm at lasting abotu 3-4 minutes or so



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Re: A question about pets 

What about Warwolf Whistle? IIRC, the wolf would remain an indefinite amount of time. The only limitation is that it would not change zones or use elevators.



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Re: A question about pets 

The wolf does die out. I used one in a paladin takedown team and he died out in about 5 minutes or so. He really didn't take any damage...and the flying Clockwork were a sight to see. :)



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Re: A question about pets 

my phantasm lasts for 4 minutes so there is a set time for how long they last. they will eventually die if you do nothing



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Re: A question about pets 

I have Jack Frost. He will stay alive for approx. 3 minutes and then he will die off. As soon as the power is recharged, you can summond another one. Slot them with recharge time and you can have more than one out at a time. That is until I-5 comes out. Why they would make it so you can only have one pet is beyond me. Fire emps and phantom army, I can see nerfing a little, but for controllers who get one pet and not an army, these should not be touched.



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Re: A question about pets 

Multiple phantasms you also forgot.

I agree with you though man. Ice, Grav, and Earth don't exactly have UBER pets.

Perhaps instead of allowing them to have multiples....and having every fire, and energy controller gripe his butt off....you'll have your pets usefulness adjusted a bit.



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Re: A question about pets 

You're definitely touching on a sore subject when you mention pet nerfing. Especially when I see folks act like it's warranted. I read other ATs gripe about how "uber" Controllers become after they hit 32, and I wonder who they've been playing with. I have a level 43 Controller, and I still struggle if I try to solo Tenacious missions. I've played with Scrappers and Blasters that have been soloing Invincible missions since they were in the low to mid 30s. So I'd really like someone to give me a justification. I hear about the mythical Controllers that can solo AVs and run through Invincible missions with ease, but I have yet to meet a single one. Hell...I create full teams to take on my Unyielding missions, and I still end up dying more than half the time. The worst part is that I feel like the Devs are targeting Controllers simply because other players were whining about how hardcore we are. Power envy is not a basis for nerfing...

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Re: A question about pets 

Malicious I've gotta agree with you on that one. But then again if you want to make the game more "realistic" I think you've gotta amp up the heroes and just make them able to take on larger mobs of baddies. Who ever heard of a hero in a comc book having trouble with more than 2 minions!? So I think that there should be no nerfing at all and just enhancements to ccharacters and make the battles larger in scale.And pets should have been set to their max amount. That just makes sense. You have weak little imps so that when you summon them you summon a lot. And who ever heard of summoning just 3 phantoms? 3 doesn't amount to this so called "army!"



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Re: A question about pets 

I agree. They should be beefing up the weak, not nerfing the strong. If Robin can solo Two-Face, why can't my controller solo Doc Vahz?




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Re: A question about pets 

I agree as well. One of my favorite toons is about to get the whack with the nerf bat. I really think they should have beefed up the weaker pets. Gravity pets are uber, but offer no real damage output like my Imps.

I ran a test the other day just to see how uber I was. With Fire/Kinetics you can solo on invincible pretty easily. I do it all of the time on missions with no AV. Considering proper slotting to have multiple sets of Imps going at once, and having the patience to get at least two sets up after an elevator ride.

I tried to solo an AV. If I'm so over-uber, Then I figured I'd at least have a chance to punk the AV a bit, even if I didn't make it. I had my max set of pets out...3. That is a lot of Imps. I think I had about 10 total. He killed them all in about .5 seconds even with all of my leadership toggles running, and Stealth offerd me no protection at all. The minute they were dead, so was I. Tried it several times. Died it several times too. Not sure what Troller can solo an AV, but it's not Fire/Kin.

I've always wonderd why Stone Trollers don't on occasion summon Rubble? With the same 2-5 random possibility. Still have the big guy come out with the same random generator. That would easily give them more solo power. Same thing for Ice.

I'll still be able to solo after I5. Guaranteed it won't be on invincable any more. The Epics are helping. With Fireball, I can retain some DPS, but will draw more aggro. Imp slotting will just have to go 6 slotted damage, and no recharge.

It is still hard to swallow 32 levels of having to rely on others is now rewarded with OK or average rewards. Considering that, I felt justified to be a bit uber. Originally the only reason anyone wanted me on the team was for Speed Boost. Usually still not wanted because they did not want the mob counts in the missions to increase, just so they could have a little crack. Now when they keep saying "SB plz" I can tell them, "In a minute, I'm busy killing here....".......lol

I was just lucky to fall in with a really good crowd that didn't want anyone left behind, reguardless of their power set. Now they ASK for me to bring out Asphalt. I'll miss my little army of servants, but the three remaining are still like bringing three average Scrappers along with. They'll keep aggro off of my friends, and like Doritos......I can make more!



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Re: A question about pets 

Problem being this is an MMO. Your supposed to try to keep things both balanced and challenging.

There WERE extremely UBER tanks and controllers.


No matter what the majority is doing its always that 10% that ruin it for everyone.

Pets DID need it for fire and illusion at least.

I teamed with an illusion controller be4 who marched thru groups 2 lvls above him with lil to no downtime...and I assume fire is capable of much the same.


The key here in my mind is the balance part of it. Ice, Earth, Grav....these pets need some sort of boost to keep up aye?

Mind could also use some love in the pet department...mass confuse can be very effective but it's just not as useful.



As for mobs of bad guys. Controllers were never meant to be dmg dealers...hence the name...yet after pets they can prolly still take on groups of even con mobs even after the changes to pet.

I HEAVILY oppose the AOE changes however.....and I agree you should be able to take large groups of bad guys.


Not more than 20 or so at a time solo though....and only that many for certain classes....gotta put some limit or there wouldn't be any challenge "at your lvl".





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Re: A question about pets 

QUOTE
Well having created my Earth/FF controller I just had a question about pets. Do you keep your pets until they die? or do they last for a certain amount of time. 

  Many thanks Aticus


When I5 comes out your pet will stay up untill you or he dies or you zone.



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Re: A question about pets 

QUOTE
Hummm,

Okie, I know the following to be true about pets:

Phantom Army: 2-4 pets of varing skills, will exist for 1 minute before winking out.  Cannot be damaged nor can they be buffed.  A good working replacement for a tank, but not a perfect one.

Phantasm: 1 pet that is nominially invisible.  Will last for 5 minutes, unless destroyed first.  Can be healed and Buffed, it suffers from debuffs, too.  It can cast spells, including its own version of Phantom Army, {1 critter per cast, dies in 1 minute or when foe casted agaisnt dies.} It can Fly and be slotted for Flying Enc.

The \"Pet Returns to Owner Bug\"  Showed up VERY early in I4 release.  They are working on the problem, they did fix the PA, but my Phantasm still runs home 50% of the time.  Dragging attackers with him 100% of the time. {grin}


Decoys last 4 min and starting in I5 we will only be able to summon 3 no more no less.

Phantasim is not invisible and can only summon 1 decoy that does indeed poof very quickly.

so at the most an Illusion controller can have 5 pets out at the same time 6 if you count spectral terror.

oops Decoys last 1 min. my bad



***THIS POST HAS BEEN EDITED***



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Re: A question about pets 


if I can only have 1 dark servant at a time at least let me TP him between floors in a mish (this works on most Sci Fi maps). It's a bummer going up 1 floor and having no pet even though (theoretically) he's only a few feet away, If I can only have 1 I should have access to him OR when i change floors he should despawn and immediately recharge.

2)On nerfing. They have overreacted to herding, nerfing anything that may be used in nerfing. also the take the shotgun effect, if fire tanks can solo an AV (I said IF) then they nerf all tanks. they need to be more selective in what they do.

3) Although the devs have blame for overreacting you can thank the PL MEH crowd for a lot of this. The PL MEH crowd causes the devs to see too many leveling and advancing too fast so they react. And people wonder why I dont like PLing and want PI made a hazard zone to limit the PL calls. (I know it will still happen but the calls may reduce)

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Re: A question about pets 

With the changes made in I5, along with pets being semi-permanent, is the abilty for your pet to follow you up elevators. One of the things that upsets me most is that they lowered the damage resistance of the Singularity and still can't heal it. I don't feel like my pet was uber or overpowered, yes i could solo on unyielding but it went slow and the only reason i did it was because i could.



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Re: A question about pets 

I've solo'd the clockwork king (the alternate dimension one with mental powers). But only because my singularities take almost no damage from mental attacks which is all he did. Does that make me uber that I can solo one whole mob? I should think not.

I'm really pissed about this controller nerf, as a gravity/kinetics controller I had very very little damage output. Before the nerf, I could solo sure, but it took time. Blasters have always been gods and now they've just made them even more powerful.

I quit playing before I4 came out and now my friends are trying to get me back in. But now that I've heard about how they screwed over controllers, I'm not sure I want to play.



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Re: A question about pets 

QUOTE
I've solo'd the clockwork king (the alternate dimension one with mental powers).  But only because my singularities take almost no damage from mental attacks which is all he did.  Does that make me uber that I can solo one whole mob?  I should think not.

I'm really pissed about this controller nerf, as a gravity/kinetics controller I had very very little damage output.  Before the nerf, I could solo sure, but it took time.  Blasters have always been gods and now they've just made them even more powerful. 

I quit playing before I4 came out and now my friends are trying to get me back in.  But now that I've heard about how they screwed over controllers, I'm not sure I want to play.


Uhm... you've solo'd the Clockwork King? I do believe that would fall under the category of "uber." My "god" blaster can't do it. Arch-villains and Monsters are SUPPOSED to take a team. That's the way they are designed, and that's how badass they are. To be able to solo it is great, but it definately means something is broken. And as far as blasters go, we are the damage kings for sure, but we are also the debt kings. There is always a trade-off...

Hopefully you give I5 a chance. There are so many people complaining about what they see in writing, but when I ask them if they have tried it... nope. Give it a shot, see what the changes are. You might have to change your strategy a bit, but you might find the changes aren't that bad.



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Re: A question about pets 

QUOTE
I've solo'd the clockwork king (the alternate dimension one with mental powers).  But only because my singularities take almost no damage from mental attacks which is all he did.  Does that make me uber that I can solo one whole mob?  I should think not.

I'm really pissed about this controller nerf, as a gravity/kinetics controller I had very very little damage output.  Before the nerf, I could solo sure, but it took time.  Blasters have always been gods and now they've just made them even more powerful. 

I quit playing before I4 came out and now my friends are trying to get me back in.  But now that I've heard about how they screwed over controllers, I'm not sure I want to play.


1st off good to see your avatar around here Antigrav

also i just wanted to say that i can't even solo a boss my lvl w/ my blaster.... i haven't ever been able to... i keep my missions on heroic b/c that is the only way i know i will be able to get them done alone.... as for the "nerfs" on controllers for i5, you should check out this shot of a controller taking down Antimatter, solo...



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Re: A question about pets 

I have jack frost and I was wondering why i keep getting this error message when i try to /release pets.

something about args using 0 of 1.

Now i saw someone mention slotting recharge to your jack frost so you can have more than one. is that true?! What do i need to do in order to better enhance my Snowflake ((that's his name...i hope we get to change their names))





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Re: A question about pets 

To answer your question Winnowill, issue 5 put a stop to multiple pets. If you have one out and try to summon another, the new one will replace the old. And try /release_pets. Hope this helps.



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11/07/05 10:47 Login to rate this user's post!
winnowill Profile
winnowill
View Profile of winnowill
Posts: 5
Joined: 07/26/2004
Credibility: 0 pts
Re: A question about pets 

i did try /release pets and i get an error message. If I5 put a stop to multiple pets (which is a crock of hoot bc i've seen multiple fire imps and phantoms) then there's something wrong...ie; human error.

So if anyone has an answer to my question pls...post of IM me. This game has me continually learning!



Selene-Draco
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Mercedes Frost
lvl 50 Ice/Storm Troller
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