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Jubai
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I'm thinking of Creating a Necro whats a good second profession for one?
20 W/mo
20 mo/e
is this where i put my character levels? =P
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| 07/10/05 05:42 |
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henke
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I think warrior ... warrior fight good and necro cast his spells ...
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| 07/11/05 02:56 |
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Princess
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Mesmer.
A necromancer/mesmer can be one of the strongest offensive players in the game if played correctly. Go with illusion magic of the mesmer combined with hexes and curses of the necromancer.
As far as if you choose this, it is your choice. A necromancer/monk is another very strong combination if you are looking more for a defensive healing side rather than the mesmers offensive powers.
If you are looking for a well rounded character go with either Necromancer/ranger or Necromancer/warrior.
Necromancer/elementist can work but it is a very odd combination.
Overall, I would go with necromaner/mesmer. I enjoy offensively powered players, though. That is not to say any of the other combinations would not be powerful.
Level 14 - Elementist/Mesmer - Lady Princess
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| 07/11/05 05:56 |
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Dasha
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necro/mesmer high damage output while able to take of your self somewhat (death or blood) my roomie plays one and he just usually annilates anything and with soulreaping hes goin NEXT.. NEXT.. NEXT..
one that I have been toying with is Necro/Monk.. using death magic for pets and heal area for monk imagine how many pets you can keep alive...
Jake Roberts - 42 - NB/SR/BS Stalker - 142 Badges
Lunar Outflux - 34 - Ice/Rad Corrupter
@Sequana - Liberty - CoV - Ominous Villains
Dasha - 70 Shaman - Povar - Everquest - Blades of Law
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| 07/11/05 08:59 |
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Swamp_Fox
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if your trying to keep pets alive, and get alot of them. i dont think you would need monk as a second profession.
Blood of the Master
Sacrifice 10% max health. All adjacent undead allies are healed for 30-99.
Verata's Sacrifice
Sacrifice 15% max health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you.
Taste of Death
Steal 100-340 health from target animated undead ally.
this would practically keep all minions alive forever.
Joined: 04/22/2005, and that I'm back ^^
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| 07/11/05 10:31 |
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Dasha
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aye,,
Jubai
what do you want to do with your necro.. its kinda hard to pick a secondary if you dont have a plan.. try out all of the secondary professions with your necro when you create her/him..
Jake Roberts - 42 - NB/SR/BS Stalker - 142 Badges
Lunar Outflux - 34 - Ice/Rad Corrupter
@Sequana - Liberty - CoV - Ominous Villains
Dasha - 70 Shaman - Povar - Everquest - Blades of Law
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| 07/11/05 13:03 |
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Swamp_Fox
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| QUOTE |
what do you want to do with your necro.. its kinda hard to pick a secondary if you dont have a plan. |
/agree
find out what you would want your necro to do. like melee, range, minions, life steal, hexes, or what.
Joined: 04/22/2005, and that I'm back ^^
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| 07/11/05 13:36 |
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eslna
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I have a Necro/elem, and it works pretty good. Very offensive...Right now I mix and match offensive elem spells(fire-related) AND curses, death spells, and blood spells. For example, Meteor Shower on monster groups, plus Rotting Flesh allows your tanks to dispose of them quicker..In case you get in a tight spot, Vampire spells help out a lot.
Necro/Elems are basically the magical equivalent of a tank!!
Not many downsides to this combination!
Mithrandir Okinae. I kick ass.
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| 07/11/05 16:23 |
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Jubai
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:) thanks for the help, but i just wanted to made a necro cuz i had a ton of bones ;P
20 W/mo
20 mo/e
is this where i put my character levels? =P
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| 07/11/05 16:39 |
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Jubai
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I dont PvP much so whats a good PvE 2nd prof?
20 W/mo
20 mo/e
is this where i put my character levels? =P
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| 07/11/05 16:46 |
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Caitiff661
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My main right now is mainly setup for PvM and it is a Necro/Monk.
I have Death Magic at 16, Soul Reaping at 10, blood and curses around 8, the left over points thrown into healing.
For missions and hunting, I sit back, Mark of Pain something and let the warriors beat the hell out of it and generally drop several at one time. Start raising minions or throw up a Well of Blood and move into that before raising them and use Verta's Sacrafice and Blood of the Master to keep them up between battles, throwing a healing Breeze on myself so the monks don't have to worry about healing me then.
Since I stay in the back, most mobs don't come at me, so I can generally sacrifice the minions if the party gets into trouble and rebirth/light of dwayna when everything has calmed down.
I did not take Monk as the secondary prof. till after I Ascended, before that I had warrior, which was pretty nice at the lower levels, but found that I lacked the physical protections the warriors get to tank well, but it was a pretty good combo with curses and blood magic, plus a maxed sword. When I started grouping with a W/Mo, Me/E and a Mo/N, I found that it was better to play more of a support role.
Basically, the point of the long ramble, is that its a bit of trial and error to see what works and you might have to constantly change your specs, depending on what your group is and thier needs. Look at what the skills do and think of what kind of points you have to play around with to achieve an effective character that is fun for you to play in your style.
Cathe Redsteel - 20 N/Mo (formerly N/W)
Meedee Okkeratee - 9 R/Mo
C A I T I F F - 10 E/Me
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| 07/12/05 17:06 |
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Dronko
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With a nec as primary any class is good for a secondary just depends on what you want to do but no matter what have points in soul reaping. Also nec is a great secondary class for any primary class
lvl 20 War/Nec Renaa Murgi main character
lvl 20 Nec/Mnk Rena Murgi aka Undead master
lvl 20 War/El Carmon Murgi
lvl 20 Mes/El
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| 07/16/05 12:09 |
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TycooN
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i opend up a new char as ne/mo
and i never understand for what i need the soul reaping.
im just lvl 13 and i never use it...
who need energy from dead enemys? i didnt see any skilz that related to the soul reaping so i think i dont need it.
and in pvp its sucsk cuz its only 4vs 4 and u cant get much energy out of it.
some 1 can explain me what so good about it?
cuz if it is realy only for energy its better 2 take e/n
and have tons of energy....
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| 07/16/05 14:25 |
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Brutal_Mauler
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Soul Reaping: For each point of Soul Reaping, you gain 1 energy whenever a creature near you dies.
Say you have 5 points into soul reaping. Whenever a monster dies it adds 5 mana to your pool. It is though indeed a lot less effective in PvP, but it is still better than nothing.
Edit: If you went E/N purely for the Energy storage skill then you would be outta luck when it comes to equiping runes for your necro skills.
***THIS POST HAS BEEN EDITED***
Guild LOTP - Lords Of The Public
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| 07/16/05 15:17 |
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Caitiff661
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| QUOTE | i opend up a new char as ne/mo
and i never understand for what i need the soul reaping.
im just lvl 13 and i never use it...
who need energy from dead enemys? i didnt see any skilz that related to the soul reaping so i think i dont need it.
and in pvp its sucsk cuz its only 4vs 4 and u cant get much energy out of it.
some 1 can explain me what so good about it?
cuz if it is realy only for energy its better 2 take e/n
and have tons of energy.... |
Soul reaping depends on what you are doing at that time. PvP, drop it down a bit, I normally keep it around 5 for that, depending on what build I go with.
For PvE(M) I tend to bump it up around 10. It covers almost what you need to raise a horror, so you can still dish out some blood or curses and keeping your minions up. If curses, they are rather expensive, most are 15 energy for the group ones, but coupling Suffering and Feast of Corruption on a large group in a tight formation, can be pretty deadly, the only draw back is that is 2/3 of your energy right there, with using scars and a +10 energy staff.
One thing to remember about Soul Reaping is it is not just energy from enemies, its ANYTHING that dies in the area, enemies, allies, party members, ect. So with going to a place like the Fissure of Woe, I tend to go Blood(16)/Soul Reaping(12)/Curses(8)(or protection or healing to help monks out). I take a restore life or rebirth, stand back, do a bit of nuking and energy buffing the monks/ele's throwing up a Well of Power or such. If a monk falls and I have to rebirth in the middle of a fight, I have no energy, so the little boost of soul reaping allows me to quickly gain enough to throw an Blood Ritual on the monk or throw up another WoP.
But no, there are no skills/spells that use Soul Reaping, which is why its a good laugh when you find a drop or a collector with wands/offhand or staves that add a chance for quick casting or quicker recovery for Soul Reaping.
Cathe Redsteel - 20 N/Mo (formerly N/W)
Meedee Okkeratee - 9 R/Mo
C A I T I F F - 10 E/Me
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| 07/18/05 15:58 |
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navymrgoodbar
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| QUOTE | | I dont PvP much so whats a good PvE 2nd prof? |
What I play with is a n/e. EVERYONE will LOVE you if you have these moves: Well of Power, Fire Storm, Meteor Shower. Throw in a Glyph of Lesser Energy and you got a nice set. Basically you're a well/nuker and EVERYONE loves you in the FOW & UW runs. ;)
Also, if you do decide to pvp, you can always switch the fire for air and be a spiker. ;)
I tried the n/me path and I noticed it was too weak to go against mobs (fire aoe was a LOT faster killing). I even tried it pvp, but noticed I wasn't as strong a fighter as I was a /spiker so I switched back.
N/me is VERY powerful, but there's more variation to n/e since you can keep switching back from well/nuker to lifedraining/spiker if you ever choose to do both PVE & PVP. That's my OPINION.
Well, I one time wanted to have the lowest credibility on guildwars.gameamp and went almost to -200 in credit, but in the end decided to change my ways and have positive credit instead.
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| 07/18/05 19:36 |
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TycooN
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im the only 1 that uses n/mo -smiter?
i love the combination of holey dmg and dark dmg :)
im using death - blood - smiting.
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| 07/20/05 02:23 |
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stupoop
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i'm a n/mo and i have 16 in blood...12 in soul reaping...and had 3 in healing..and the thing is, i hated my character.The reason i chose monk in the beggining was because i thought i would be sacrificing alotta health, but in the end my life stealing spells were much more effective and energy efficient than my healing spells. And so i put the 3 from healing into protection and use all blood spells except for rebirth...which comes in handy some times.The good thing about maxed out blood is the life steal..I just constantly use order of vamp and then vampiric gaze.. =P
***THIS POST HAS BEEN EDITED***
Mr Stupoop lvl 20 N/Mo <-=[Done with all missions]=->
Barry Tam <--brother's acc
ERG....i wish you could transfer characters to other accounts..so i wouldnt have to start all over.. =/
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| 07/20/05 13:17 |
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Caitiff661
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That is what I do, since I don't use skills from my secondaries, though I am thinking elementalist for the Aura of Restoration for missions when I have my little army of bone horrors and I am just raising/healing those minions, or for when I have my hex/feast of corruption build going.
For places like the UW or FoW, having a monk secondary, even if all you have is rebirth and Light of Dwayna, is insanely helpful to a group if you are exploring.
My normal build for that is: 16 B, 14 SR, 3 Prot
Vamp Gaze
Dark Pact
Life Siphon
Soul Strike (or Order of pain, if there are lots of melees)
Blood Ritual
Light of Dwayna
Rebirth
Well of Blood
If a monkor caster falls, well of blood the body and rebirth it if its safe, within the well so they are recharging while thier skills disabled for 9 seconds, or if you have the 25 energy, Light of Dwayna. (Love telling a group if they are all going to die, do it in a small area so I only have to use one spell :P ) I have the casters call out energy if they are low and I have f5-f12 set for group members so I can hit that then 6 and my necro runs over and blood rituals, then I can go back to draining health from the critters.
In missions and such, where there are corpses regualarly to raise, where we aren't dodging patrols, I throw on my Bloodstained boots and go with a different build.
D16, B8, SR10
Vamp Gaze
Deadly Swarm
Life Siphon
Animate Bone Horror
Blood of the Master
Verata's Sacrafice
Order of Pain (or cap sig)
Rebirth
With this, I am just set on raising minions and keeping them alive. Most of I have had is 22 up and running for almost 5 minutes while doing Snake dance to dreadnoughts drift for the Feast of Corruption capture with henchies. Let all the horrors crowd around those blessed griffons or giants and hit an order of pain or two and they last maybe 10 seconds. Run up close and throw a couple blood of the masters out, then move them out of combat, hit them with a sacrifice and a blood or two again, let the monk henchie heal you and move out.
I have seen a few Necro/Ranger builds which I haven't been too impressed with, but Ranger/necros with traps and curses has done pretty well.
Necro/Mesmers with soul barbs has also been impressive when the player knew what they were doing.
Cathe Redsteel - 20 N/Mo (formerly N/W)
Meedee Okkeratee - 9 R/Mo
C A I T I F F - 10 E/Me
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| 07/21/05 12:54 |
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