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GameAmp: W/N Vs W/Mo --Which has better survivability?

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Forum >> Main >> Profession Specifics >> W/N Vs W/Mo --Which has better survivability?

 
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Branden Profile
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W/N Vs W/Mo --Which has better survivability? 

I really want to make a warrior something but not sure what or how...

As a Warrior/Necromancer I'd be a warrior but have the awesome Drains for life/dmg or maybe even Minions for extra dmg/tanks...I've never seen a Warrior/Necromancer in action though...

As a Warrior/Monk I'd have enchantments (such as mending) and heals + health regeneration... I've seen some awesome Warrior/Monks that withstood 3 people pounding on them...

I dont know... Suggestions?



07/12/05 19:29 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

my war monk has survived a 4vs1. i really dont want people to swarm my skills taking my strat. but i will say im not like the usuall w/mo and won with healing prayers.

also i won by everyone else getting bored and quitting, even my team mates




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07/12/05 19:58 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

W/Mo



Level 14 - Elementist/Mesmer - Lady Princess
07/12/05 20:20 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

if your looking to kill other wars, war/nec might be better. with curses, u can do faintheartedness and another one that slows attack, parasitic bond for a heal, and transfer condidions drom yourself to foe. that would be good 1vs1. but if you get ganged on it wont help much =/




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07/12/05 21:22 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

Survivability, warrior monk
Damage Output, warrior necro

I can't think how that is really even arguable, tho I'm tryin!



Mason 'Nogame' Ambrose
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07/12/05 23:10 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

Awesome, So Warrior/Monk it is!
Any suggestion on skills or should I just find out myself... That is 1/2 the fun sometimes :D



07/13/05 07:46 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

bah dont count out the W/N from survivability..

granted its not as good as the Mo but you sure as helk can survive..

granted the /N part is energy intensive so you would need a zealous weapon upgrade..

blood skills are the N healing and there not to bad.. and there is a warrior's best friend skill in there as well.. plague touch my favorite skill of all...

I hope you choose the Dark Side we need more strong members like you... hehehohohaha(evil laughter)



***THIS POST HAS BEEN EDITED***



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07/13/05 08:43 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

really i think it depends what u would be fighting in how you would survive, if ur were fighting another warrior (in my case almost always an endless battle) it would prolly be better as a war/n, but if u were fighting a ranger i could see a war/mo doing alot better




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Re: W/N Vs W/Mo --Which has better survivability? 

well plague touch really stops the ranger's specials against W pin down poison and blind.. well it only helps if there is a foe near by that you can transfer your conditions to cause a good ranger will not just stand there and let you catch up to him... so actually the enemy ranger is helping your team by afflicting you with conditions for you to spread amongst his friends.. but then again I am not a PvPer so Im prolly talkin out me booty on this one...



Jake Roberts - 42 - NB/SR/BS Stalker - 142 Badges
Lunar Outflux - 34 - Ice/Rad Corrupter

@Sequana - Liberty - CoV - Ominous Villains

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07/13/05 09:28 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

in pvp rangers usually give conditions to your whole party, starting at the monk, and working down a line of casters then melee last. when everyone on your entire team is poisoned,bleeding, and being attacked by spells and melee, your monk cant keep up with all the damage the conditions are doing. and one person clearing all the conditions from him/her self wouldn't save your team =/




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Re: W/N Vs W/Mo --Which has better survivability? 

ahh goood point the W/Mo could better help the party with other removal instead of the N selflisness of self removal.. is this what you were getting at.. or would one less person the monk has to worry about condition wise help the team more?

ya know what Im gonna take Gramma to the PvP arenas and see how good a W/N can do.. /prays for her life



Jake Roberts - 42 - NB/SR/BS Stalker - 142 Badges
Lunar Outflux - 34 - Ice/Rad Corrupter

@Sequana - Liberty - CoV - Ominous Villains

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Re: W/N Vs W/Mo --Which has better survivability? 

pvp imo is really fun, just gets slightly repetative after the 10000 game or so.

also there really is no way one person can make that much of an impact. unless he can take the whole other team on at once, this is very rare lol. but mostly its on grp communication and teamwork, and hoping the other team doesn't have really good people =D




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Re: W/N Vs W/Mo --Which has better survivability? 

Should of asked this before but...
Whats the benefits of each weapon? (Axe Hammer Sword) ? I definently want a shield but Ive seen most of the wa/mo with swords and one with an axe... is there certain reasons?



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Re: W/N Vs W/Mo --Which has better survivability? 

skills, different weapons have different weapon skills. since u want a shield u cant wield a hammer since they are 2h.
sword: max dmg is 15-22 and have min req of 8 (for the max dmg). and have slightly mroe defensive skills. but can cause some nice conditions.
axes: slightly more offensive, 6-28 is max dmg. so its practically luck if u hit for little or alot. i hear that they attack slightly faster then swords. but i havent observed it.




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Re: W/N Vs W/Mo --Which has better survivability? 

all I know is W/Mo make the best runners and E/N are hell against other wars and even better N/W with a hammer>All wars :P



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Re: W/N Vs W/Mo --Which has better survivability? 

I agree with a lot of the posts above. The difference between W/Mo and W/N is a question of what role you want to play in a battle.

W/Mo has higher survivability with the heal, protect, and remove condition spells from Mo secondary class. If you want to be a defender, or shield (i.e. tie up the tougher enemies while your team nukes or curses them), then W/Mo is your choice. Also W/Mo are IMHO the most survivable combo for the PvE rpg game.

W/N has the highest damage per second ratio and thus could be greater for an Attacker role where you want to take out enemies fast. But this will require a good Monk on your team to protect you. This can also enable you to perform hit-and-run attacks, like poisoning or DOT ing your target and using Sprint or other such speed boosting spells to kite your enemy.

Ultimately, if you're blood-thirsty go for W/N and if you like playing it safe, go for W/Mo.

Hope that helps.



07/27/05 12:53 Login to rate this user's post!
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Re: W/N Vs W/Mo --Which has better survivability? 

Well I can give a little input taking I chose Warrior / Necro over Warrior Monk. Now I will admit there are times I kick myself and wish I chose Monk or Elementalist as my secondary, but Necro isn't all that bad now that i took advice from a friend and worked on it.

Now for one, Warrior / Necros arn't stand alones, they're more what i consider party supported. In 8 player per team matches, you can expect a lot of bodies to be falling around, especially with good players in the battle. Now with soul feast, you can regain a lot of health by a fallen enemy or ally. Well of Power, although considered not too effective at low blood levels, the energy recovery can be of assistance to those who need it when drained out. Once my ally warrior died at a choke point at the enemy arena 'base'. By using a well timed putrid explosion, I crippled 4 of their mages, which one of my own earth ones finished. Also, blood ritual, as a warrior, you're usually not the primary target early on so a little life loss to put this on a caster can give them the ability to cast that one extra spell that would of helped heal a vital ally or hinder a vital foe. Forgive my spelling but there is a curse too called Mark of Subversion? (correct my spelling please =) )...although a few seconds long, it will hinder an enemy caster and give you life in return.

W/N can be good, but don't expect to be well rounded, you're not going to be as powerful as a full time necro but you are still capable of doing some helpful changes to turn the tides in your favor while still being that tanker you wanted to be. Not to mention...black dye suits you better ;).

ALL FOR THE DARK SIDE!





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