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Playingforfun
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| Nerf Coming for AoE damage |
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I go to the official forums all the time. Checking the dev digest and seeing Statesman's and Positron's posts make me believe that Blaster AoE damage is going to be changed.
Sorry I'm at work so i can't copy and paste thier exact statements but heres what i remember.
Statesman in a post referring to controllers says that hes worried that at the high game there is too much damage flying around making controllers (and tankers and scrappers and defenders) pointless. He said he is working on a fix but declined to elaborate because such changes would effect more than just the controllers.
People have been posting this issue repeatedly for a couple weeks now begging for a response and this appears to be statesman's response.
Second in a thread called "Status of Tankers" which was started by Statesman to get some player input on what they think would fix tankers. One of the suggestions was making tanker attacks longer recharge and higher damage.
Positron responded quoting a few problems with some of the suggested changes. One of the problems he had was that with Slow yet big attacks he was worried that people would just lead combat off with an "Alpha Strike" and trivialize encounters.
He was immediately flamed by people mentioning that blasters are already doing that.
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| 07/19/04 08:18 |
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Nogame
GameAmp Staff
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| Re: Nerf Coming for AoE damage |
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had to happen sometime =)
Mason 'Nogame' Ambrose
http://www.gameamp.com
http://www.gameamp.com/Nogame
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| 08/13/04 02:22 |
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LordNikon
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| Re: Nerf Coming for AoE damage |
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NO!! Not my precious NOVA!!!
*rocks back and forth in a dark corner*
myyyy precioussssssssssss!!!
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| 08/17/04 17:57 |
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Transmission
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| Re: Nerf Coming for AoE damage |
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First let me say that the reason I visit this site alot more than the official site is because it seems that in their forums every single thread gets turned into a nerfing rant. - also gameamp rocks =) -
From what I can tell from a begginers perspective is that alot of mmorpgs get nerfed to smithereens. Eq comes to mind. Is it really an equality war between the classes? Are people really pissed because their defender cant dish out as much damage as a blaster? I mean come on your a freakin defender...you defend!
So if this is the case heres my sollution. Get rid of the leveling system all together. I think if we all stayed the same level , did away with xp, and all wore pink capes everyone would be just fine and dandy. Well equal atleast, which is what it seems like these people want. Wouldnt that be great? My controller I created 5 minutes ago is just as powerfull as the tanker you've been playing for a year.
Also the villians would of course would stay as they are since they are never in need of nerfing (with the exception of Hamidon, but thats more of a fix than a nerf). We would have so much community involvement. A cross server, multi Sg raid on a level 6 damned in perez park. How sweet would that be? But hey we would all have played an equal part in our eventual defeat. That said Ill close this post with a quote from someones signature I seen on the official sites forums that pretty fitting.
| QUOTE | | Build it... Fotm, and they shall come...nerfers |
Guides:
Fine tuning your PC for better gameplay
Securing your computer from attacks
City of Heroes on Linux
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| 08/25/04 10:58 |
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stellari
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| Re: Nerf Coming for AoE damage |
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When I talked to Positron last week at GenCon, I casually mentioned the rumors of them nerfing my beloved fire/fire blaster. He shrugged his shoulders and seemed apologetic, but did say he agreed that a little more balance was needed.
I agree with Transmission above:
| QUOTE | | Are people really pissed because their defender cant dish out as much damage as a blaster? I mean come on your a freakin defender...you defend! |
Although, as I've said in other posts, I do not see a lot of blasters looking for teams and do not have problems finding non-blasters to group with personally.
Rate other people's posts to give them feedback. I will frequently rate the first post of a new topic at least a 3, because that person is keeping the forums busy. I also will rate posts on how helpful they were to me, or how helpful I deem them to others. Please rate my posts to let me know if they have been useful to you.
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| 08/25/04 19:34 |
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thejeni
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| Re: Nerf Coming for AoE damage |
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as a blaster i have to say i team up as much as i solo, and yes there are lots of places i cannot go alone (well not and stay debt free that is)... maybe it is b/c i'm an ar/ele blaster (boy do i regret getting electricty!) i've been playing for 2 months and am at lvl 28 (she is my main all the others got put on back burner). so this nerf thing they keep talking about, will it be for all balasters or just specific ones, b/c frankly i do quite a bit of damage, but i wouldn't say i'm god like, or even stronger than other AT my own lvl.
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| 08/25/04 20:47 |
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Irate
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| Re: Nerf Coming for AoE damage |
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I love grouping because I want to see what all the other Powers look like and do. Since I don't have a hell of a lot of time to play, I want to soak up all the visuals I can get when I do get to play. That being said, soloing is fun in certain situations, but the downtime is killing me until I get Health/Stamina to be sure. Honestly I would like to see tankers get about a 25% increase to damage so they can help out a bit more. As it is, the Tanker I group with is just finishing up one villain, as I am picking the last of the group. Seems like our AoE is either over-powered, or Tankers are under-powered.
Irate
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| 08/27/04 12:06 |
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Istalon
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| Re: Nerf Coming for AoE damage |
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I have the same experiance with my Blaster when I team up with Tankers. I usually blast 80% of whats there, and am finishing up everything else while he's just done with his first guy. That said, he does exactly what I think tankers were designed to do. Distract the Mobs and soak up the damage (incidentally leaving me mostly unmolested) while I "arrest" most everyone else. I have to do a lot of backing up and running otherwise. With a tanker it's o so much easier. I liken a Blaster to a real tank with no armor. Packs a punch but can't take more than a regular car.
Infinity
Villians
Corruptor
In Cold Blood Lvl 31 Ice/Ice
Master Mind
Metal Legion Lvl 36 Robot/Force Field
Brute
Naked Hate Lvl 30 Fire/Dark
Hero's
Blaster
Ion Shock Lvl 50 Elect./Dev.
G I Joe Mama Lvl 31 Assault/Dev.
Tank
Quantum Anatomy Lvl 36 Invul/SS
Scrapper
Drider Lvl 27 Spines/Regen
Defender
Darkeness Lvl 22 Dark/Dark
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| 08/27/04 15:30 |
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SpiritHunter
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| Re: Nerf Coming for AoE damage |
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I have that happen alot too. I pick off 4 guy and the Tank finished witht his/her first one. But i have seen tanker jump into a mob of like 15-20 guys and live. so to say that i tanker is underpowered is not completly true. I alos have seen a Fire tanker drop 8 guys before i could drop 2. He used Burn and it just raped the villians. so i'm just saying that if you up their atk it would be pointless to be anything other then a tank, cause you would have High damage and high defence, you could then solo all you want as a tank instead of doing it as a team. If they did up the tanks damage, then why the hell would they need a blaster since the tank would do High damage. Just though you guy would like another perpective on this issue.
Remember there are always 2 side to a issue/story/problem.
Justice:
Kinoto lvl 24 Fire/Fire blaster
(build is Single-target-Damage)
SpiritHunter
Power is only a tool. How you use it determines everything.
If you use it to help and protect others then you will be great in the eyes of others, and be called a Hero.
But if you use your power the opposite of that, you will be feared by the the same eyes, and be called a Villian.
This opition I give to you. Choose wisely.
Justice:
Kinoto lvl 50 Fire/Fire/El Blaster
568 hour
CMD X lvl 12 Invun/SS Tanker
Police Drone 5R lvl 16 Peacebringer
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| 05/26/05 14:16 |
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LordXenophon
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| Re: Nerf Coming for AoE damage |
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| QUOTE |
Remember there are always 2 side to a issue/story/problem.
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Yep. When they finally did the nerf, they overdid it and had to change it partway back. I think I'd be happier with low DoT damage with a longer duration. It doesn't make sense to me that my DoT doesn't last even half as long as the other effects of the same powers, and it's like that for every DoT/bind and DoT/debuff power I have, for all AT's.
        
          
          
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| 05/26/05 14:25 |
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Steampunk
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| Re: Nerf Coming for AoE damage |
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Have the devs learned nothing from Harrison Bergeron? If you haven't read it, its an echo of Trans' statement earlier. Why, when there is an inequality between powersets, do devs feel the uncontrollable urge to nerf the better one and not increase the level of the worse one slightly and decrease the effectivness of the good one just slightly to meet in the middle somwhere. I mean, you hardly ever hear about underpowered sets *cough Electric manipulation cough* being increased in power to match other sets.
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| 05/26/05 14:49 |
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ChronoX
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| Re: Nerf Coming for AoE damage |
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You can't help but cringe hearing about changes to an archetype. With a level 41 blaster (here comes yet another rant) I am constantly finding myself in battles I almost can't win alone. With Peregrine Island being a haven of Powerleveling, I find myself most days Soloing. I come across a group of 2 minions and a boss, I start laying mines and a Gun Turret before I take my sniper shot, and still its a 50/50 shot that I'm gonna go down before the boss does (particularly against a Fake Nemesis or Paragon Protector). Now, I have to hear that blasters are doing "too much damage"? We already have a lower damage cap than scrappers and are almost worthless in the arena without a well balanced team. When a tank can run into a huge mob of +2 enemies, and round them up and kill the lot of them without being defeated first, and I have alot of trouble with a boss and 2 Lts, when is it going to end?!? Statesman keeps playing with trying to "equalize" the archtypes and hes just going to end up with a huge mess. All he is doing is nerfing the strong points and not tweaking the weakpoints. Before long the NPC policemen who turn tail and run will be more heroic than the heroes we pay $15 a month to play as. Maybe I'm just too close to this, as my primary and favorite character is a blaster, but I hate hearing how in the intrest of fairness they are going to make it that much more difficult to solo on heroic or unyielding, when tanks and scrappers skip through the Invincible settings without a hitch.
Champion- ChronoX -- Lvl 50 blaster
Champion- ChronoXIII -- Lvl 37 Corrupter
Guardian- Power Pickle -- Lvl 27 Tank
Guardian- ChronoX -- Lvl 16 Stalker
Virtue- ChronoX -- Lvl 13 Peacebringer
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| 05/26/05 15:38 |
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RonJ73
GameAmp Staff
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| Re: Nerf Coming for AoE damage |
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It seems to me that rather than make blaster AoEs less effective, they should maybe make Controller Holds MORE effective. They've already suppressed the holds to make it so they can't be chained (is that only in the Arena, or is that in PvE also?). Maybe they could make the holds more effective so they nail Bosses and Lt's a little easier. It would be nice being able to hold an Elite Boss once in a while too.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 05/26/05 15:39 |
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Nakoma
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| Re: Nerf Coming for AoE damage |
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Just a note, take a look at the dates of this thread... it is very old, and the changes that were going to be made have long since happened. Every once in awhile somebody dives into the vault of forgotten lore and digs one of these out, and people end up treating it as current.
CoH
TRIUMPH
Thermablaze - Level 50 fire/fire blaster - Pargon City Vigilaint Watch
Mr. Uganda - Level 50 storm/dark defender - Global Heroics
Mu'shroom - Level 44 ill/rad controller - Fusion Force
Polar Fury - Level 28 ice/ss tank - Wild Cards
Mr. Haiti - Level 13 claws/dark scrapper - Global Academy
Lady Lupine - Level 25 sonic/energy blaster - Night Shift
Splinterbug - Level 27 spines/regen scrapper
CoV
TRIUMPH
The Big Red Hurt - Level 34 ss/inv brute Shadow Syndicate
Jagdhund vom Gruft - Level 32 dark/fire brute - Gothic
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| 05/26/05 15:54 |
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LordXenophon
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| Re: Nerf Coming for AoE damage |
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Yeah, it's hillarious, isn't it? they didn't even notice my comments were in the past tense!
        
          
          
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| 05/26/05 16:31 |
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RonJ73
GameAmp Staff
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| Re: Nerf Coming for AoE damage |
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I didn't even notice. Chalk one up to the long day at work and the nasty cold. :)
Well...at least I'm going to 6 Flags tomorrow! WOOT!
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 05/26/05 17:11 |
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Electro
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| Re: Nerf Coming for AoE damage |
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Well let me say that Thunderous Blast rocks and I waited a long time to get it. Yes I can take out entire mobs of lieutenants and minions with one fell swoop. Of course, God help me if I miss a couple because my endurance is all gone and I'm a sitting duck. And I cannot take out a boss with it under any circumstances, 6-slotted though it is. There are already plenty of minuses to go with the pluses when it comes to the blasters' big boomers.
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| 05/26/05 17:37 |
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DarthDemise
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| Re: Nerf Coming for AoE damage |
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Nothing like dusting off an ancient thread to confuse the masses, eh?
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| 05/26/05 20:29 |
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Steampunk
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| Re: Nerf Coming for AoE damage |
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Hmm, Old thread, 1, Steampunk, 0.
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| 05/26/05 20:32 |
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DarthDemise
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| Re: Nerf Coming for AoE damage |
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LOL!
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| 05/26/05 20:34 |
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