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BigDawg
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Joined: 12/31/1969
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| Weapon Damage and Accuracy |
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Well as cool as most of the weapons sound...they are pretty bad on accuracy and damage. Or maby they are extremely accurate and the weapon damage is so bad that it just seems like you are missing. How many others out there know your current military weapons like I do. No I am not in the military but I have a step son that is an Army Ranger so I get the info on things quite easily. The M249 SAW in BF2 is a joke. That weapon was designed to replace the M60 as the squad based fire support weapon. It has a devistating cyclic rate and a heafty amount of ammo to boot. I am tired of having 3 to 5 MEC running at me and having to unload 100 or more rounds to drop maby 2 or 3 of them from anywhere from 50 to 100 meters away from the prone position. Firing from the prone position you should beable to take down 10 or 15 guys from 80 meters away in a 20 to 50 round burst. Everyone thinks that when you are wearing body armor that you are invincible to anything. This is so far from the truth that it is not funny. A standard issue M-16 round ( .223 ) or 5.56mm will easily penatrate standard body armor due to its small size and velocity. Keep in mind that body armor and a trauma plate are 2 different things. Yes... a trauma plate will stop most pistol and some rifle rounds to a point. I dont care how much body armor you are wearing....If you are running at me from 50 meters away and I am prone with a M249 SAW with a 200 round box Magazine fully loaded and I open up on you...you are going to die very quickly....none of this 50 rounds garbage. This is just a taste of how I fell about the weapon damage and accuracy in Battlefield 2...I think all of the weapons and equipment in the game need a second look into there workings. Anyone else feel the same way?
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| 07/24/05 10:35 |
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Dayve
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Joined: 12/31/1969
Credibility: pts
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| Re: Weapon Damage and Accuracy |
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Definately, i don't really know anything much about modern weapons, but one thing i do know from a documentery i saw that the klashnikov (i forget its name in the game, but it's the standard MEC medic and assault weapon) is extremely powerful, especially at close range. So if i fire at someone who is less than a metre away one shot should kill them to the upper body, perhaps 2 to the lower body, but in the game it takes like 5.
I suppose though that if the weapons were all really accurate then everybody would be doing what they do in CoD and just running and spraying, which is so unrealistic and annoying i won't even go into it because it'll make me angry.
Tanks and APC's are also underpowered, the cannon on an APC would blow anyone off of their feet and kill them in one shot, unless it was in a leg or an arm, then it might just take the leg off, but in the game it can take as many as 3.
And tanks, it takes 3 shots if you fire at close range up the butt of another tank, unrealistic as hell.[/B]
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| 07/24/05 14:05 |
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BigDawg
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Joined: 12/31/1969
Credibility: pts
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| Re: Weapon Damage and Accuracy |
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I can see your point about BF2 becoming like COD if they upped the Accuracy and damage....however....BF2 ranked servers are another story....I think it would force people to be more cautious like in real life....In real life you wouldnt run out into the middle of a line of fire. Yet in this game people do it because they know that its gona take half a mag of ammo to kill them ....accurately aimed ammo. I would love to see some battles where no one is rushing down the street....I would rather see guys peeking around corners of buildings and firing ....providing cover fire while there buddies advance...that is team play to me.
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| 07/24/05 16:28 |
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Dayve
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| Re: Weapon Damage and Accuracy |
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Dawg, we share the same dream. Unfortunately, no matter what they do, FPS games will always be full of people who think they're still playing quake arena, who bunny hop, run and gun, and do absolutely anything they need to do to get kills and the highest score at the end of the round.
Making the weapons more powerful and accurate would only make the CoD style run and gunning even worse. The weapons were accurate and powerful in CoD, and everybody still ran around like morons and sprayed like hell, even clans that use teamspeak for 'tactics' do it. The sad fact is, we'll never be able to stop people from playing like this, unless of course you make a game like BiA: Road to hill 30, where weapons are ridiculously innacurate and weak, and even more so when running and firing, but even THIS didn't stop them from doing it, they just took out a thompson and charged.
If you made the game so that weapons could not be fired at ALL whilst on the move, nobody could jump so no bunny hopping, then this would be realistic, but at the same time not realistic, because real life soldiers could fire on the move if need be, just not very accurately, and as long as they have the ability to run and gun, they will do so, no matter how innacurate/weak the weapon they're using is.
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| 07/24/05 16:56 |
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Buzzgud
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Joined: 12/31/1969
Credibility: pts
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| Re: Weapon Damage and Accuracy |
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Just for the Record, it's the Ak-47 and Ak-101's, and yes, they could kill you in one round..for some reason, it doesn't let us. :(
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| 07/24/05 20:28 |
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Amd64bit
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Joined: 12/31/1969
Credibility: pts
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| Re: Weapon Damage and Accuracy |
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America Army is the closest game to real combat because you cant spawn until you team has won or all are dead! That keeps the run and gun to minimum!!
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| 07/25/05 00:16 |
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BigDawg
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Credibility: pts
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| Re: Weapon Damage and Accuracy |
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Yes we do share the same dream....I once got into a grand argument with an online friend of mine over realism vs fun. He came to the conclusion that if they made games too realistic that they would no longer be fun. I agreed to a point. I believe that people play games like Raven Shield and SWAT 4 because they want a taste of realism, the average Joe cant run out and rent a bunch of SWAT gear and an MP5 and go play cops and robbers in real life with his friends...shooting real bullets and all. They can however get a taste of tactics and team work in a video game. The never ending quest for better graphics is a sign to me that people are looking for realism. If Battlefield 2 was built with exacting specs as far as bullet ballistics go and as far as realism goes....I believe it would be no fun at all. We are talking about the best trained force in the World against the MEC...who is an imaginary enemy. We have been in Iraq for 2 years now....and lost only like 1600 men give or take a few. Considering the force we are fighting and the length of time we have been there....those numbers arnt too bad. If any of my comments about Iraq upset anyone I appologize in advance, I myself just had my step son return from that place and my other is currently in Ranger Training and will be deploying soon I am sure. I only use the numbers to show how well trained our forces are. Battlefield 2 would be a one sided slaughter if it were based on realism so I totally understand balancing the weapons to make the game playable....I mean give me a break if you put an M1 Abrams against a T-90 ...no contest...just look at the numbers once again in Iraq. So I see both sides.
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| 07/25/05 00:44 |
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BigDawg
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Joined: 12/31/1969
Credibility: pts
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| Re: Weapon Damage and Accuracy |
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RESULTS ARE IN!!!!!!!!!!!!!!
I ran some quick ballistics tests with my buddy lastnight in our server....It took 5 shots from the AK-47 at point blank range to the chest to kill him. I also shot him from aprox 25 meters away in the neck chest area with the M4 carbine. Once again it took anywhere from 3 to 5 shots to kill him. Head shots are extremely effective....so basically it boils down to getting a headshot or shooting up there legs....the game totally steers away from standard training of aiming for the upper torso. I SAID IT ONCE AND I WILL SAY IT AGAIN....BODY ARMOR IS NOT 100% EFFECTIVE...atleast not to the extent that it is in this game. I can see high end body armor stoping maby 3 or 4 assult rifle rounds....(if struk in the trauma plates)...but not in the kevlar vest itself....99.9% of all military rounds are FMJ...therefore they are going to go right through vests at medium to short range. Possibly even long range if the shot is placed well and conditions are correct.
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| 07/25/05 09:49 |
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