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| Game History Profile: Salie Sidhe |
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Salie Sidhe
Level 20 Human
Ranger/(Necromancer/Mesmer/Monk) Guild Wars
Gameamp Guides Europe Server |
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| Background |
Salie Sidhe is the younger half-sister of Ban Sidhe.
They share a mother, but not the father. Salie\\\\\\\\\\\\\\\'s father was a follower of Melandru and she\\\\\\\\\\\\\\\'s inherited many of his traits. While she still sports the Sidhe crop of hair, she doesn\\\\\\\\\\\\\\\'t have the pale skin, or the height for which the Sidhe\\\\\\\\\\\\\\\'s are equally famous.
Salie was outside scouting out the Charr Invasion force North of the ruins of Surmia when the Searing struck. She and another scout, named Momma Yi were the only two out of the six man scouting party to survive the conflagation of the searing, thanks to Salie\\\\\\\\\\\\\\\'s ranging abilities and Momma\\\\\\\\\\\\\\\'s ability to utilize the dead.
Salie picked up a smattering of the Necromancer Lore from Momma Yi. While she acknowledges its usefulness, she feels uncomfortable using it. Her family has a long history of following Dwayna or Melandru, not Grenth.
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| Personality |
While by nature exhuberant and open, the Searing and its atrocities have left their mark on young Salie. She\\\\\\\\\\\\\\\'s eager and willing to take the fight to the foe, but her experiences have taught her to be careful of rushing in to quickly. She also takes great comfort in her Stalker pet, Ban Nighe, named after her father\\\\\\\\\\\\\\\'s clan.
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| Builds |
As Salie is still young, Level 12 atm, she\\\\\\\\\\\\\\\'s constantly rearranging her Build. She\\\\\\\\\\\\\\\'ll probably end up as a Markswoman and/or Beast Master.
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