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A new reign begins on the GW Amp site today. A new herald of the Site Manager title has been chosen and his name is Wyat_Hawke.
For those unaware, outstanding staffer/member Kanna recently stepped down as Site Manager for the site. In his departure, a new SM was sought to fill in the void. Kanna will be missed as staffer but I am pretty sure he isn't completely leaving the site. I would like to be one of the first to thank him for his time and effort he placed into the site on a daily basis. Also please give congratulations to Wyat in his new position for the site.
With Wyat taking over as SM, we are considering opening up to take on new staffers. Stay tuned for news on seeking out site assistance. If anyone has any questions feel free to contact Wyat or myself.
Stay tuned to Gameamp.com for more news on Guild Wars.
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Game Update 45 is coming soon and looks to have something for everyone. Will start with Coercers and Warlocks no longer needing spell componnents like thoughtstones. Weaponsmiths and Woodworkers will have see some dramatic and welcome overhauls to crafting. You will now be able to share things with your evil alts and revel in additional bank slots. Now even quests that no longer reward you with adventure experience due to being too low level may still give you Achievement XP. Priest classes may have some heals combined to cure multiple afflictions.
Finally some high level monsters corpse and chests will have the decay time increased to give additional time to loot.
Read more about all the goodies this update will bring by visiting Game Update 45 Sneak Peek.
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To quote Billy Idol, “In the midnight hour, she cried more, more, more!”
Now, either Billy Idol has the clairvoyance that rivals Miss Cleo or Positron happened to be listening to Rebel Yell when thinking of a name for the 12th free issue of CoX to hit the live servers: Midnight Hour. This issue is shaping up to be the biggest and best in the four year history of the game and without question it is going to be bringing the most and best improvements to the quality of life for those who matter most, the gamers.
Since the formation of NCSoft Norcal and NCSoft’s acquisition of the CoX franchise, the development team, led by Positron, BaB and Castle, has grown and been able to greatly increase the content and game mechanics. The recently staffed pohsyb has been working on the QoL features requested by the players. Since the test server was unlocked for open beta testing, the NDA was also lifted and pohsyb posted all of the new QoL features that will be implemented once i12 goes live.
There are too many new features for me to list here, but I will give you a link to all of them plus list some of the ones I find most impressive.
Local Settings: Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window now has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.
Player Notes: You may now rate players and write notes about them. The notes are stored by global name. The note list is stored locally on your computer and will bring up the same notes for any character you play with.
Global Chat Changes: Increased Max Global Channels to 10. Breaking the invisible wall between global and local identities, added commands: /get_local_name and /get_global_name . /hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, Tells, Invites and Searches.
Email Changes: Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.
Inspiration Improvements: You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.
Server Character Changes: Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name" is checked.
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To quote Billy Idol, “In the midnight hour, she cried more, more, more!”
Now, either Billy Idol has the clairvoyance that rivals Miss Cleo or Positron happened to be listening to Rebel Yell when thinking of a name for the 12th free issue of CoX to hit the live servers: Midnight Hour. This issue is shaping up to be the biggest and best in the four year history of the game and without question it is going to be bringing the most and best improvements to the quality of life for those who matter most, the gamers.
Since the formation of NCSoft Norcal and NCSoft’s acquisition of the CoX franchise, the development team, led by Positron, BaB and Castle, has grown and been able to greatly increase the content and game mechanics. The recently staffed pohsyb has been working on the QoL features requested by the players. Since the test server was unlocked for open beta testing, the NDA was also lifted and pohsyb posted all of the new QoL features that will be implemented once i12 goes live.
There are too many new features for me to list here, but I will give you a link to all of them plus list some of the ones I find most impressive.
Local Settings: Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window now has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.
Player Notes: You may now rate players and write notes about them. The notes are stored by global name. The note list is stored locally on your computer and will bring up the same notes for any character you play with.
Global Chat Changes: Increased Max Global Channels to 10. Breaking the invisible wall between global and local identities, added commands: /get_local_name and /get_global_name . /hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, Tells, Invites and Searches.
Email Changes: Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.
Inspiration Improvements: You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.
Server Character Changes: Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name" is checked.
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If you play any SOE games right now or just want to have some fun in Vegas plan to check out the SOE Fan Faire between August 14th through the 17th. Meet fellow gamers, participate in live events, banquests, developer forums, and sneak peeks at things to come. Bring friends and plan on having a great time with other gamers. Passes will gon on sale later this spring and Lodging can be booked at the Las Vegas Hilton at the discounted rate of $139 per night.
More details can be seen at Fan Faire 2008
Check back here for more details as they become available.
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A number of high-profile video game publishers will not be in attendance during this year's E3 Media and Business Summit (formerly the Electronic Entertainment Expo or E3). Among the skippers will be Activision, North America's largest game publisher, and Vivendi, both of whom will be dropping out of the Entertainment Software Association altogether. Other non-attendees include City of Heroes publisher NCSoft, Her Interactive and id Software, though those companies will remain with the ESA.
Some of the reasons speculated as to why companies are dropping out are - dissatisfaction with current ESA president Mike Gallagher, whom some have felt has not been active enough in defending or learning about the industry.
- the July date, which is very inconvenient for a number of big publishers. Some companies have a fiscal quarter end in June, after which they must observe a \"quiet period\" and not interact with investors.
- the feeling that the scaled down E3, to which only members and media are invited, does not serve the needs of the publishers, nor does spending a lot of money for promotion at an event like E3.
There is also concern that the scaled down E3 will make less money for the ESA, meaning that the association will have less money to lobby Congress or for things like the Entertainment Software Rating Board (ESRB).
NCSoft has cited a timing issue related to their internal development schedule as their reason for not attending this year, but PR manager Mike Crouch has stated that the publisher still believes that E3 and the ESA are useful and NCSoft has nothing negative to say about either.
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Your May interview is HERE
This person is one of you top credit holders and plays on Freedom.
It is the one the only Mzzkc.
So get comfy because you are in for a treat!!!!
Once you finish with this interview be sure to check
out all the past interviews HERE!!!!
IF you would like to see someone interviewed be sure to let Rainah know so that you can be added to the hit list for the staffs consideration!!!
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City of Heroes/City of Villains lead writer Joe "Hero 1" Morrissey has come out with more details about the storyline of Issue 12: Midnight Hour.
The story centers around the Midnight Squad, whom Morrissey describes as having "some of the coolest history, yet hardly any of it has been opened up to the players". The Midnighters were devastated when the Rikti attacked. The Rikti knew that they were vulnerable to magic, so they tried their best to take the Squad out of the picture early when they invaded. Now the Midnighters will strike back, bringing all their research and knowledge for one singular purpose, against one single enemy: the Rikti.
Heroes will have the "Lost and Found" story arc, in which Montague Castanella has them facing off against the Rikti and assisting the new leader of the Dawn Patrol, the Vanguard and the Traditionalists and crafting an item that could dramatically change things in the game world. Villains will meet Darrin Wade, a former Midnight Squad member who now sells his wares in the Rogue Isles. He will lead players to fight against the encroaching Midnighters and reveal a darker side to the Rikti through an arc with numerous twists and turns.
Issue 12 will also introduce some new technology to the "City of..." missions: contextual dialogue. Contacts will be able to know specific things about the player and the state of the mission they're on, and tailor their dialogue accordingly. This will be used in almost every new mission, and especially come into play with the "Orgins of Power" story arcs, where the contact that matches your origin will give you more detailed information. There are more plans to use contextual dialogue, but as always some of the developers' plans will have to stay under wraps for now.
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Can you believe that this game has really lasted that long? It was four years ago today, April 28, 2004, when City of Heroes first launched. And the game has grown and changed so much since it first launched, as Matt "Positron" Miller points out in his 4th anniversary message. And the game continues to grow, with Issue 12: Midnight Hour coming soon and even more new features coming our way.
One little tidbit Miller has shared seems to have fandom excited: player-created missions and story arcs. Some time in the future players will be able to choose a map, villain group and objective and write their own dialogue and clues. They will then be able to upload the missions to be played and rated by other players across all servers, with fame coming to those players whose content is rated among the best.
The fine folks at NCSoft have also released a 12-month (May 2008-April 2009) calendar available as either a downloadable PDF or as desktop wallpapers. The calendar features dates important to the lore of Paragon City as well as the dates of upcoming events players may be interested in, such as
- May 6, 2008: Issue 12: Midnight Hour goes to open beta.
- July 18, 2008: Double XP weekend begins.
- October 20, 2008: Halloween Event begins.
- December 15, 2008: Winter Event begins.
- January 23, 2009: Double XP weekend begins.
The calendar is available on its own webpage here.
And finally, some fun facts about the game, as shared by Positron:
- Since the game's launch, 32 million characters have been created.
- Players have spent a combined 292 centuries playing City of Heroes and City of Villains.
- The most popular origins are Mutant (25%), Magic (24%) and Natural (21%).
- The most popular archetypes are blasters for heroes and masterminds for villains.
- The most popular travel pool powers are fly (34%) and super jump (30%).
- The archetypes that tend to be the wealthiest are scrappers on the hero side and brutes on the villain side.
- Since its launch with Issue 9 in 2007, the consignment house has seen more than 100 million items traded through it.
- The most traded item in the consignment house is Base Salvage: Alien Tech Salvage.
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This year for the 3th birthday of Guild Wars, a new Sweepstakes will be taking place.
The Grand Prize is an Alienware Gaming PC:
Running on the newest Nividia Cards
For the full technical specs take a look
here
The 5 first prize winners get an ATI radeon 3870 512 MB Graphics Card.
3 second prize winners win a Logitech G51 5.1 Stereo Set
3rd prizes are a Logitech G9 mouse; A Logitech G15 Gaming keyboard and a Gaming Labs X-FI XtremeGamer Sound card.
Contest starts on 28th April 2008 and Ends 31th May 2008.
Read the full rules and prizes here
In addition to the Sweepstakes Arenanet released some new North American artwork in poster size.
Link to the store is here
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