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Issue 12 Quality of Life Improvements Revealed

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Issue 12 Quality of Life Improvements Revealed Image

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To quote Billy Idol, “In the midnight hour, she cried more, more, more!”

Now, either Billy Idol has the clairvoyance that rivals Miss Cleo or Positron happened to be listening to Rebel Yell when thinking of a name for the 12th free issue of CoX to hit the live servers: Midnight Hour. This issue is shaping up to be the biggest and best in the four year history of the game and without question it is going to be bringing the most and best improvements to the quality of life for those who matter most, the gamers.

Since the formation of NCSoft Norcal and NCSoft’s acquisition of the CoX franchise, the development team, led by Positron, BaB and Castle, has grown and been able to greatly increase the content and game mechanics. The recently staffed pohsyb has been working on the QoL features requested by the players. Since the test server was unlocked for open beta testing, the NDA was also lifted and pohsyb posted all of the new QoL features that will be implemented once i12 goes live.

There are too many new features for me to list here, but I will give you a link to all of them plus list some of the ones I find most impressive.

Local Settings: Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window now has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.
Player Notes: You may now rate players and write notes about them. The notes are stored by global name. The note list is stored locally on your computer and will bring up the same notes for any character you play with.

Global Chat Changes: Increased Max Global Channels to 10. Breaking the invisible wall between global and local identities, added commands: /get_local_name and /get_global_name . /hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, Tells, Invites and Searches.

Email Changes: Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.

Inspiration Improvements: You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.

Server Character Changes: Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name" is checked.

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User Comments
  swissarmy68 on 05/08/08 06:48

Holy cow... that is a lot of stuff that will just make things easier. Thanks for the heads up Big.

There are so many good things here and we aren't even looking at the new content and powers...

Wow!

  Perceptor II on 05/09/08 12:02

For all that I'm looking forward to seeing the Midnight Squad finally have a real presence in the game, traveling back to Roman times and discovering the history of heroism and power proliferation greatly increasing the permutations of character possibilities, I think that all these quality of life improvements will ultimately be what Issue 12 is remembered for.

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